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Home ? Feedback ? What actions would Muvizuers like to have?

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12/03/2011 01:24:43

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Or how about eatin and drinking moves? Sitting at a table eating, eating chips from a bowl, that kind of thing.
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24/03/2011 10:11:59

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Quite a specific request here...

Two talking on the phone animations/poses.

1. Hand raised to the ear for conversation allowing independent movement of the head.
2. hand raised to the ear for conversation but with the arm pivoting at the shoulder with the animated head movements

The reason for these are obvious when you think about how you move when on the phone. Sometimes you are nodding away as you listen which suits no.1 and other times you are looking around while talking which causes your arm to move in the direction which your head faces (no.2!)

Head animation feature linked to different joints......hmmn..

thoughts?

cheers

D
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24/03/2011 12:12:07

Emily
Emily
(Account inactive)
Posts: 346
I'd really like to see some sort of phone animation - one good reason for having this is that there TONS of funny prank call audio files that are just crying out to be animated!
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24/03/2011 13:51:26

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Emily wrote:
I'd really like to see some sort of phone animation - one good reason for having this is that there TONS of funny prank call audio files that are just crying out to be animated!


There are a hell of a lot of scenes that take place where people are on the phone too!

Go on Emily ..Go and jab the animators till they do it!
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24/03/2011 14:44:34

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
Not really an action but it's my 2p's worth...

I'd like to see a blue tooth headset / ear piece accessory to allow you to do phone calls. This way you avoid any problems with handsets being lifted to the ear or kept in place as the head moves. It'd also let you do any existing animation to suit the conversation your character is having.

--
Direct, don't animate!
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24/03/2011 14:55:11

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Go on Emily, jab em! Stick it to em!!!!
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24/03/2011 15:57:51

Emily
Emily
(Account inactive)
Posts: 346
Ok - that's the animators literally and figuratively jabbed.

They are super super busy though, so don't hold your breath for any phone animations...

It would be nice to have, for sure, but it's not on a high priority, and I'm afraid that's the way things have to be just now in our wee office.

In the meantime, try to find creative workarounds, such as the holiday hell video, Close Up by Rollo Girando.


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24/03/2011 16:00:10

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Jamie wrote:
Not really an action but it's my 2p's worth...

I'd like to see a blue tooth headset / ear piece accessory to allow you to do phone calls. This way you avoid any problems with handsets being lifted to the ear or kept in place as the head moves. It'd also let you do any existing animation to suit the conversation your character is having.


Not too many bluetooth headsets kicking around for most time periods though...
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24/03/2011 16:22:25

Emily
Emily
(Account inactive)
Posts: 346
In the 'close up' video, Rollo managed to cobble together a bluetooth headset by adjusting and rotating attachments in the 'wrong' place...I think it was a monocle and beard?

Dreeko - you're the inventive one, what can you do with this?
I know you can get some pretty 'interesting' effects when you rotate the tail attachment...

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24/03/2011 20:10:38

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Emily wrote:
Dreeko - you're the inventive one, what can you do with this?
I know you can get some pretty 'interesting' effects when you rotate the tail attachment...



Steady madam!! Keep it clean. This is a family show!!
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28/03/2011 03:58:44

bigwallyMuvizu mogulExperimental user
bigwally
Posts: 399
Working with my last project showed me what is needed (what *I* needed) . The ability to hold other objects other than musical instruments (i.e.; telephone hand set, pickles(!), tools, anything, everything).

Also, how about multiple soundtrack channels for smoother dialogue direction. No more characters mouthing to other characters dialogue.

I actually had to cut my project short because of the lack of these abilities. Part 2 will need to wait until the new version comes out. Hopefully, there will be new features that will allow me to do what I needed to do (or at least, fake it).
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28/03/2011 12:07:12

NeilExperimental userMuvizu staff
Neil
Posts: 396
bigwally wrote:
Hopefully, there will be new features that will allow me to do what I needed to do (or at least, fake it).

The next release is primarily an upgrade to the Unreal Engine platform and Morpheme animation system that we use to power Muvizu. Sadly, there won't be a huge number of new features in the next release. The latest news post describes it better than I could:

News wrote:
So, when it finally arrives, what will the next release contain? The short answer is everything and at the same time, not much. Everything under the hood has changed - for the better, we think, and so that should improve stability, but very little of this is visible.



However, the upgrade will remove several roadblocks that have been hampering our developers in recent months. We'll return to our frequent release schedule and we'll hopefully get to the features you need.

bigwally wrote:
Also, how about multiple soundtrack channels for smoother dialogue direction. No more characters mouthing to other characters dialogue.



This is one feature that is currently being worked on. It won't make it into the next release, but should hopefully be in the one after.
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05/05/2011 02:45:55

wetdog2
wetdog2
Posts: 3
I would love a neutral emotional state for characters, with accompanying poses. When people listen to someone else talk in casual conversation, they rarely show emotion. This would also help in emotional transitions so characters aren't just cycling through angry, sad, happy and scared, which rarely happens in real life. Also, it's just weird to start a scene when characters all have very specific emotional states.

That said, I'm a newbie and I think it's a great product.
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05/05/2011 10:04:22

Marco_D
Marco_D
Posts: 582
wetdog2 wrote:
I would love a neutral emotional state for characters, with accompanying poses. When people listen to someone else talk in casual conversation, they rarely show emotion. This would also help in emotional transitions so characters aren't just cycling through angry, sad, happy and scared, which rarely happens in real life. Also, it's just weird to start a scene when characters all have very specific emotional states.

That said, I'm a newbie and I think it's a great product.


Hi wetdog2,

First of all, welcome to Muvizu. I hope you enjoy it and have lots of fun with it.

"Fresh eyes" feedback is always important in software development.
Thanks for sharing your ideas with us

Cheers,
Marco
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05/05/2011 10:15:46

KerryK
KerryK
(Account inactive)
Posts: 176
wetdog2 wrote:
I would love a neutral emotional state for characters, with accompanying poses.



hello! well a neutral mood is definitely on the cards and will be available in the near future. It's a much asked for feature. keep your eyes peeled for announcements.
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05/05/2011 12:25:08

jawright3130
jawright3130
Posts: 5
I would love to see better control of the animation sequencing. That is more control to either speed up an action or to slow it down. The ability to edit an action, that is to cut out the end or beginning.
A different way to walk a character. The current way is to choppy at times. It is hard to control the speed of the walking.
A way to edit the speech portion of the animation.
More hair options, more clothing options, need animals. Make the dog act like a dog too.
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05/05/2011 12:51:52

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
I think the bulk of those requests are in the future, or at least have been acknowledged.

It is great to hear of a neutral mood, that's certainly one I've thought would be great more than once!
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05/05/2011 22:27:38

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
jawright3130 wrote:
More hair options, more clothing options, need animals. Make the dog act like a dog too.


Under Miscellaneous* in the Actions list are the dog movements. Lots of good stuff in the Misc list to cover all kinds of odd actions.

But yeah, I agree with clothing especially - you can't have a character in a suit. Everyone has to wear tshirts or some kind of jumper or nothing at all. No trousers, always lycra shorts and leggings and nudity. It's difficult to convey what someone is like, or what they do, just by looking, and first impressions count for a lot. Just another one for the suggestions mountain...

* I meant Themes - I just think of them as Miscellaneous
edited by ziggy72 on 06/05/2011
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05/05/2011 22:43:44

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Everything we've asked for will be in the next update. Well it was in a dream I had recently, and they always come true.
Just ask my pet dragon
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06/05/2011 16:04:15

mos6507
mos6507
Posts: 34
I'm waiting for the ability to have different character themes or personalities. Right now the style that Muvizu evokes is "Veggietales". This is through both the character styles and the way they move around and squash and stretch. I know that custom character imports are on the cards but I would also like to see the ability to ratchet down of some of the exaggerated movement, the extreme hip and arm swaying and the abrupt Penguins-of-Madagascar style movements. These are great for comical stories that rely on punchlines and pratfall style humor, but not for anything more serious, where you want to develop empathy for the main characters.
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