Messages in this topic - RSS

Home ? Characters ? New character?

pages: 1 2 3 4 5 6 | the topic is closed
12/09/2010 16:35:11

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Just some characters to think about...

A big ape, or big foot?
A ghost, maybe like slimer?
A character in a suite, a hog-dog, a burger, or fruit n veg?
A character in a spring, like zebidee?

Com on comnunity let's get these characters out there!!
Eat popcornQuiet
permalink
12/09/2010 20:55:38

Frendor
Frendor
Posts: 27
An owl
A witch on a broom stick (flying)
A skull and candle (light source)
A cat
(Halloween is coming)


A clown
A donkey with a straw hat
A bucket tooth red neck... with a straw hat
A mad Scotsman and kilt
A mad Scotswoman and kilt
A leprechaun


Rudolf
Santa Claus
and not forgetting the cuddly toy!


Didn't he do well?


Frendor.
permalink
12/09/2010 22:48:33

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I would love to see a clown, and the cat, I also like your idea of the witch and a broomstick.
The skull and candle could be done with the new 3d import, just need to find a skull mesh.
I have just thought of another, how about a t-rex character like toy story.
it could be done, it,s a bi-ped, more monsters, more monsters.

Ps muvizu, could we please have a cape....
permalink
13/09/2010 11:15:11

glasgowjim
glasgowjim
Posts: 698
I have passed on the suggestions and made this a sticky, so that people can put all of their new character suggestions in the one place
permalink
13/09/2010 11:28:32

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
More "standard" characters with different body/head shapes and sizes (fat man and thin man are actually quite similar)
"old man/woman"
permalink
13/09/2010 12:17:52

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Here's a few helmet's for the muvizu wardrobe
1- The Predator helmet, with shoulder canon.
2- Stormtrooper, or spud-trooper helmet.
3- The Suron helmet.
4- The bradd pitt style warrior helmet.
5- The classic alien head. Also a retro alien head.
6- A cardboard box with cut out holes for eyes.
7- The classic ladys stocking over face for thug.
8- A chinn mask, ( Think kenny Everett )
9- A big brain head, or brain head add on like the frankie head?
10- Cyclops head add on ( think Davros )

Cheers, anybody know any more?
edited by artpen on 9/13/2010
permalink
14/09/2010 21:50:06

beretta
beretta
Posts: 9
Monsters Big Grin
permalink
14/09/2010 22:49:38

artpenMuvizu mogulExperimental user
artpen
Posts: 362
Another character to think about, what about an Alien character like the one in that xbox game, I think its called
Destroy all Humans, I think something based around that model would be fun, what do the community think?Drink
permalink
14/09/2010 22:59:07

artpenMuvizu mogulExperimental user
artpen
Posts: 362
By jove I think he's got it, that Alien in that game is called Crypto!!! Cool Smoke
permalink
15/09/2010 00:52:20

beretta
beretta
Posts: 9
Ah a Crypto lookalike would be cool Big Grin
permalink
15/09/2010 01:56:35

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
The classic alien Grey would be good, but a bigger range of basic clothes would probably help more to add variety - I'm talking shorts, jackets, bow ties, jumper tied around the waist, etc. The shorts would be good for those football vids too.

Also, I think we really need some way of reshaping the basic forms - making legs or arms or heads bigger, longer, skinnier, etc. This way we could create something that would look like new characters. And I agree with Artpen - we need a cape!
permalink
16/09/2010 14:46:04

kennyb
kennyb
Posts: 6
If we could morph the size of the body parts like the arms more muscles the head bigger jaw hands bigger or smaller it would give truly unlimited characters also a rob with big sleeves and a statue of liberty crown and the animal snouts and ears could have a horse cat and dog oh and pig that would give us so many more characters to chose from?
permalink
16/09/2010 15:19:44

freakmoomin
freakmoomin
Posts: 272
Hey

all good suggestions.

one of the main reasons we dont make drastic changes to the chars shape is because of the skeleton/proportions of the original char.

We need to stay close to the original proportions of the char or the animations which have been made for the original character will look terrible. There would be all sorts of cut throughs in the animations with hands, arms and stuff dissapearing through the new chars body and just all sorts of ugly problems.

We also cant change the leg length because all the locomotion anim would then not work..... bla bla bla

theres literally a major list of stuff that would break and need re-worked for any char which would need different proportions.

This is something we are however looking into very seriously as it would be a major improvement to muvizu if we could REALLY change the chars proportions etc. so fingers crossed theres a solution to this prob without having to animate everything again for a new char.

Our rigger binu will hopefully come up with a solution somewhere down the line

just out of curiosity could i get some feedback on the question below?

How much would it bother you if we had a massive fat char with tiny legs, but as a result 70% of the animations looked terrible and didnt really work....... and because of the tiny legs the locomotion looked horrendous and slid all over the place...

would you still want that character? or would it be left on the shelf as the animations looked crap?

kev
permalink
16/09/2010 15:35:51

toonaramaMuvizu mogulExperimental user
toonarama
Posts: 661
freakmoomin wrote:


How much would it bother you if we had a massive fat char with tiny legs, but as a result 70% of the animations looked terrible and didnt really work....... and because of the tiny legs the locomotion looked horrendous and slid all over the place...

would you still want that character? or would it be left on the shelf as the animations looked crap?

kev


kEV

I slightly leading question methinks but I can certainly see the issue that you have got.

I guess a (not very good) alternative would be to have a separate set of animations for each character shape (as the blobs have). That sounds like a lot of work!

thanks

Toonarama
permalink
16/09/2010 16:06:27

freakmoomin
freakmoomin
Posts: 272
yep

thats the only way we can do it just now and its basically a non starter

It would mean that for every different char we need a complete new animation set and its just WAY too much work....it would take months for each char and weve not even scratched the surface with the original char

so we really need to look at a rigging/tech solution to sort this.

in the meantime we can hopefully find some workarounds to keep people happy (biped dog chars and skeleton chars for example)
permalink
16/09/2010 16:09:45

artpenMuvizu mogulExperimental user
artpen
Posts: 362
I think because muvizu updates are regular, I still would like to see these characters.
All us users know how hard you work, and know muvizu is still improving, and I would
Be happy with these experimental characters. Cheers...

Ps fat people hardly shift there arses anyway, ha ha
permalink
16/09/2010 16:40:32

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
A lot of cartoon characters in a series (peanuts, southpark etc) all have similar proportions to the their framework as the other characters in their respective shows. When we watch these cartoons we are generally focused on the faces and this is where most of the customisation has to come from i believe.



Surely giving us the ability to change head shapes, move and resize eyes,noses mouths etc wouldn't have that great an impact on the animations as far as cut throughs etc are concerned, so long as you put an upper and lower limit on the moving and resizing




when i watch a cartoon i'm looking at the expressions and emotions conveyed on the character , not how big its arse is
permalink
17/09/2010 10:56:54

freakmoomin
freakmoomin
Posts: 272
Spot on dreeko

we are looking into ways of head replacements just now infact (although as usual there are 101 issues with it from a tech point of view)

im really hoping we can find a way to do this as it will allow for a lot of expansion with a lot less work......
permalink
17/09/2010 14:00:13

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
freakmoomin wrote:
Spot on dreeko

we are looking into ways of head replacements just now infact (although as usual there are 101 issues with it from a tech point of view)

im really hoping we can find a way to do this as it will allow for a lot of expansion with a lot less work......



hurrah!




sounds like our wishes will be granted again...good stuff!
permalink
17/09/2010 21:57:55

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Personally, I think that any new characters would be a good thing, deformed or not! If the model has a problem, you can always shoot around it. Or fake it. It's quite impressive the range of variations you can already get with the basic stuff, so any new shapes would lead to new possibilities. I think you should release some oddities with a Test or Experimental tag, and see what happens.
Rats. Need rats. Can't believe we have spooky sets and no rats. On all fours rats, not yer cartoon walking upright ones neither. Also, although not a character, having Effects like Mosquito Swarm, Bees, Flies, etc would be a nice option to have. Until we get some rats. :-)
permalink
pages: 1 2 3 4 5 6 | the topic is closed

Home ? Characters ? New character?