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Home ? How Do I ...? ? Triumphant Fist Action Not Manifesting

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06/03/2011 05:05:21

sirih
sirih
Posts: 18
Subject says it all, really. In Prepare mode, it looked fine - I got the preview no problem; when I activated it in the Direct phase, nothing showed up. It's there in the timeline, but my character just stands there.
Hey ho.
(Again, apologies for rattiness - but am simply trying to create a 90-second short to try to support a job application. Eight months is beginning to look like a permanet state :-( On the up side, you could say I have all the time in the world to do it. Yeah.)
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06/03/2011 09:59:02

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Sirih,

I understand the frustration that can come from things not happening the way you think they should, but this is a new program and it has quite a lot of "character" - you will get used to this and things will become easier.

Here are a few tips to lower the blood pressure whilst using the current version.

1) When your characters start just standing there despite clicking on actions (this can happen in both direct and prepare mode), save your set (I would recommend saving as a new name just in case you get a GPF when saving), close Muvizu and go back in. Open your saving set and your characters will behave. You can also try saving your character as a favourite, deleting them and then creating a new one if they're really disobedient.

2) If the animation appears on the timeline but nothing happens then try moving things apart - it seems that sometimes things don't like being adjacent.

3) When creating a scene use different cameras or better still one camera but keep moving it between different shots. This will enable you to do things in much shorter bursts, so for a 90 secs piece I would take it in 3 or 4 sections and assemble them later using something else.

4) The spec of your PC and the complexity of the scene will determine the response to the mouse when moving characters and cameras. You can help yourself by doing things in a certain order if you're struggling. Here's my rough order
1st - Floor texture - if you're importing a floor texture do it first as you'll need to know where the jins are so you can avoid them
2nd - Get the camera in and animate any camera movement.
3rd - Get the characters in and animate them.
4th - Get the objects in and import any objects you need.
5th - Lighting - this has real impact on performance - then turn it off using f2/f3.
6th - Dialogue
7th - Animations
8th -head and eye movement

Hope this helps......

Berty
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07/03/2011 03:20:12

sirih
sirih
Posts: 18
Thank you, Berty. And, of course, my banging on about how Muvizu should work FOR ME, RIGHT NOW, GODAMMIT, is completely unfair. I was just tired and emotional :-)
Interesting tips about the order of events you tend to use. However, I am animating to a recorded dialogue (well, actually a monologue) so have to organize what I'm doing around that.
However, as ever, your input is much appreciated!
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