MrDrWho13 - all messages by user

2013/4/12 16:35:45
Muvizu:Play 1.0 timeline discussion Here is Woztoons' idea for the timeline during recording.

edited by MrDrWho13 on 12/04/2013
2013/4/12 16:16:13
Muvizu:Play 1.0 timeline discussion Great posting WozToons! I completely agree, I'll go and produce a screenshot for you, with your timeline concept. Good Posting
2013/4/12 15:55:57
Logging in That's strange, I haven't been having this problem at all.... dunno
2013/4/12 15:37:04
Muvizu:Play 1.0 timeline discussion With my 'crazy' idea of having a choice of different timelines, I have created some mock ups:

'Simple' timeline:


Modified Play timeline:
2013/4/12 14:40:20
Muvizu:Play 1.0 timeline discussion This is a wild idea, but maybe we could have different timelines and you could choose one style in the app? dunno
2013/4/12 14:31:06
Timeline mockup I could live with.. Sorry, but I have to agree that this is too complicated for new users.
2013/4/12 12:20:27
How to make a movie trailer! Woah! Shock
2013/4/12 11:27:53
Muvizu:Play 1.0 timeline discussion Following Dreeko's example, here is the new timeline concept:


As you can see I've added the right click 'add to timeline option. Although it would be completely useless as it's automatic. Duhh

I have also added the 'show all' and 'hide all' buttons at the bottom.
edited by MrDrWho13 on 12/04/2013
2013/4/12 10:45:53
Muvizu:Play 1.0 timeline discussion Well, here are things that will improve the timeline:
  • All options opened and closed by user then saved to set
  • Show all and Hide all buttons
  • Larger play and record buttons
  • Possibly have play and record buttons above sub menus (like example)
  • Only things animated to be displayed on timeline

Have I missed anything?
2013/4/12 10:32:17
Muvizu:Play (V1.0) Feedback Thanks Neil!
2013/4/12 10:04:29
Muvizu:Play (V1.0) Feedback I think someone mentioned before that new users may look at a chair in their set, then look at the timeline and not see it there.
It was just an idea, it doesn't really matter!
2013/4/12 9:25:21
Muvizu:Play (V1.0) Feedback Dreeko wrote:
What you think of the idea to only show timelines for directed items rather than for everything? ( including kitchen sinks if selected!)
edited by Dreeko on 12/04/2013

I think the users should have the option to show all animated items or show all items. With tick boxes or something?
2013/4/12 9:20:31
Muvizu:Play (V1.0) Feedback I have updated the list, see here, http://www.muvizu.com/Forum/messages.aspx?TopicID=2622&Page=5&MessageID=15524#post15524
2013/4/12 9:11:17
Muvizu:Play (V1.0) Feedback urbanlamb wrote:
I guess i am a bit baffled at this sort of almost paradox of introducing a complicated timeline that "newbies" can understand

Visual fixes and minor tweeks on this present system is not gonna help a whole lot. It looks fine and i "like" the idea however at present said idea is making is so I cannot use muvizu even if you fix all those bugs. A light user is not going to care much about this timeline issue. Those who care are the ones that are trying to make muvizu do sommersaults and create massive cinematic type things with more then one or two characters and 20 objects and a couple of lights.

So in all honesty making a complicated timeline a newbie would understand is a bit of an oxymoron i guess or paradox or both i can't decide which.

I am horribly worried that what is happening here is that "power users" or whatever you want to call us crazy people who want to make epic movies with custom built sets are being squeezed out in favour of people who are into 1 minute long joke videos placed on youtube with the hope of going viral. Although in that case a complicated timeline is not necessary simply put the wave file at the top of the old timeline and include snapping and its all good.

So where the issue is when we move beyond that. Anyhow I am beginning to worry my muvizu days are over as it seems that my please to have a functional complicated timeline are going unheard. If the intention is just to leave it that way with the filter and moving a few items out of it is what is going to happen it wont be anymore usable then it is now. Because well i would have to purchase a 70 plasma tv set to do my muvizu work on.

Anyhow I have done the best I can do. I posted a mock up and sent a mail to bugs@muvizu even though its not a bug hehe. I was just rather alarmed to read its "fixed for now" with that minor tweak which in the end wont actually make it anymore usable then it was that other night. The reality is I tried to prepare the timeline in such a way that assuming you did that fix you just posted that would fix it all i was fit to be tied as i tried to find what I needed to do workwise in that mess.

I love muvizu but this timeline breaks it. If the intention is to just make it so all those boxes are uncheck and do nothing more then for me I see a better solution to leaving in snapping, the new wavefile diagram and putting the rest back to the way it was because I will never be able to have more then one character and a camera line usable anyhow so I fail to see how this is a "new thing" when its just more cumbersome and completely does not serve the purpose of multilple characters etc in the timeline.

/shrug
edited by urbanlamb on 11/04/2013


Urban, in a previous post, neil said that they were going to look into saving the tabs open to the set file. Why would this not solve your problem?
2013/4/11 20:49:05
Muvizu:Play (V1.0) Feedback Maybe like this?
2013/4/11 20:37:38
Muvizu:Play (V1.0) Feedback ziggy72 wrote:
Dreeko wrote:
Surely it would be better to only have the timeline for an object etc created once it has been animated ( or directed as we call it) rather than the second in appears on set?

I shudder to think what Ukberty's and Ziggy72's timelines look like!


You know Dreeko, I didn't even try. I posted in this thread early on, after a quick mess around with Play, got Rosie to roll her eyes (brilliant looking when you can animate the eye size too!!), then closed Play and went back to work on my latest set with the 23b version. Then, watched with growing horror/bemusement/happiness/frustration in equal measure as this thread just got bigger and bigger with problems, some good bits, then bugs, more bugs, bugs on bugs, and the final realisation (as UrbanLamb pointed out) that the Timeline is just wrong for Muvizu. Might be right for something else, yeah, but not this program.

Another thing I realised after Neil's post (which was indeed very welcome, thanks dude) was that something I complained about ages ago (the vast expanses of wasted space on the old timeline) has been sorted, but now it seems like I'm complaining the other way and in fact it's too dense and tiny. Then it hit me - when I upgraded my machine with a (damn fine) video card, I also upgraded my monitor so that I could use the program in 1080p, not the 720 I'd used before. The full HD resolution is great, but it scales everything right down, and so the new Timeline now looks unusably tiny (to me anyway). Also, I'm not sitting a foot away from the screen like you do when at a desk.

Anyway, regardless of font sizes, having those tiny controls under the Timeline doesn't work at all - they should be bigger, and probably at the top of the Timeline window, closer to the centre of the screen where they are easily accessible. If you really want to keep newbies informed, show them the buttons to press. Can't hurt

Rambling on a bit, but all I really wanted to say was this - Dreeko's right. He's spot on, in everything he said in his post. If it ain't animated, I ain't interested - get it off the Timeline.
Neil wrote:
I can see how showing everything by default can be frankly a bit poo if you have a large set, but we have to consider the opposite problem of an inexperienced user opening the timeline for the first time and seeing it completely empty and not knowing how to (or realising they can) make things visible.

What about the camera? If you start anew, there is always 1 camera. Always. So, when a newbie sees the Timeline for the first time, and the only thing on it is Camera 1, and he looks at his set and it's blank except for a single camera... Well, if you can't work that one out then you shouldn't be allowed out of the house, let alone near a PC. If you want to have the flexibility to have absolutely everything on the Timeline the user could want, just add that as a right click option - "Add to Timeline". The item's track would be added, regardless of whether it was animated or not. All animated items are added to the Timeline by default as soon as you hit Record. How about that?

(the paperback edition of this post will be availlable soon)


That's a great idea! (the add to timeline idea)

Maybe we could have the main timeline (with play and record controls etc) above all the drop down menu thingys? Also, you could make the play and record buttons a bit bigger?
edited by MrDrWho13 on 11/04/2013
2013/4/11 19:55:50
Email updates urbanlamb wrote:
MrDrWho13 wrote:
urbanlamb wrote:
hi i sent directly to muvizu but my mails dont get there I am actually now bypassing that thread because the timeline in its present form has to go just tweaking as i read in that thread is not going to do it.

Its also listed in that thread" fixed good enough now for us" I would ask that no one speak for me because I do not agree its not fixed good enough for us. Its a complete disaster and needs heavy recoding and needs to be rolled back to the old timeline with just the snapping in place

Unfortunately often my email swims to the uk from canada
edited by urbanlamb on 11/04/2013



Ok, read the latest list and you will see that the unselecting options is 'good enough' and your problems are under 'other issues related to timeline'



I sent my feedback to bugs at muvizu.com if a dev wants to contact me they via the forum but i really dont know who to contact. Again I state they need to roll it back to the previous state with only snapping in place and go back to the drawing board. Its impossible to even test the rest of the changes with that in place.


I like the new timeline idea... dunno
2013/4/11 19:44:44
Email updates urbanlamb wrote:
hi i sent directly to muvizu but my mails dont get there I am actually now bypassing that thread because the timeline in its present form has to go just tweaking as i read in that thread is not going to do it.

Its also listed in that thread" fixed good enough now for us" I would ask that no one speak for me because I do not agree its not fixed good enough for us. Its a complete disaster and needs heavy recoding and needs to be rolled back to the old timeline with just the snapping in place

Unfortunately often my email swims to the uk from canada
edited by urbanlamb on 11/04/2013



Ok, read the latest list and you will see that the unselecting options is 'good enough' and your problems are under 'other issues related to timeline'
2013/4/11 18:35:25
Muvizu:Play (V1.0) Feedback OK, I'll go and edit that in
2013/4/11 18:26:47
Muvizu:Play (V1.0) Feedback Ok, Here is the updated list of problems, in no particular order, bold things have not been fixed yet:

  • V0.23b compatibility issues
  • Weird movement line glitch
  • Price - lower so that us average users can remove the watermark - therefore Muvizu makes more money off it
  • textures not showing when you go to add a texture you are already using
  • dialogue with 4 characters only the 1st dialogue part you do shows up in the time line until you untick the next character and tick again in the filter - probably fixed
  • recent scenes do not show on start up
  • Timeline problems (http://muvizu.com/forum/topic2645-muvizuplay-10-timeline-discussion.aspx?p=f#post15555)
  • tutorials message won't hide
  • Double click on camera window crashes app
  • when zooming with scroll button, it's difficult to get back to where you were - unknown if this is fixed
  • "close" button is directly over the "abort" button - see ukberty's post
  • 'ERROR Lipsync data could not be processsed'
  • You can't rename any audio track - unknown if this is fixed
  • Rosie character - changing clothes colours then trying to scale her up or down results in flickering clothes. If scaled to fast, Muvizu crashes - see Fazz's post (http://www.muvizu.com/forum/topic2639-bugs-in-muvizuplay.aspx?p=f#post15508)
  • Cannot use mouse to navigate after using another window - see ukberty's post
  • Muvizu stays active when closed - Unknown if fixed
  • None of the textures fit fat woman - (http://www.muvizu.com/forum/messages.aspx?TopicID=2649&MessageID=15608#post15607)




Also, bullet points to copy and paste into forums. I have to go back and edit these lists every time I post them. Then after adding bullet points, I need to go back and make things bold again!

Thanks everyone for finding these errors, and thanks to the Muvizu team who are doing their best to fix them!


Have I missed anything?
edited by MrDrWho13 on 11/04/2013
edited by MrDrWho13 on 12/04/2013
edited by MrDrWho13 on 12/04/2013
edited by MrDrWho13 on 12/04/2013
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