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<title>Forum - Feedback - 65535 - Messages</title>
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<pubDate>Sun, 22 Apr 2012 01:33:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1745-65535.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[I didn't suss it...what I need is for Muvizu to accommodate Normal Mapping or allow animation of movement for grouped objects...hmmmm back to the drawing board!]]></description>
<pubDate>Sun, 22 Apr 2012 01:33:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1745-65535.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[After some cogitation, I think I've sussed this one and I will be giving myself a good kick in the backside for committing such a blunder. I forgot that Muvizu is based around a game engine...I made a high poly model where one often repeated component has literally hundreds of faces within it. What I should, and will, be doing is replace the component with a simple box and painted texture. <br/>  <br/> What's that acronym? Ah yes KISS  Keep It Simple Stupid! I will be placing this little post it on the side of my laptop screen!<img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" />]]></description>
<pubDate>Sat, 21 Apr 2012 09:26:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1745-65535.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[I broke Muvizu! Well to be exact my latest model broke the 65535 faces barrier...so wouldn't import as collision could not be applied...apparently. Now Muvizu did provide a hint as to how to cure this, by adding more materials to make smaller chunks...but I'm afraid I don't quite understand what it was getting at...anyone got any ideas?]]></description>
<pubDate>Sat, 21 Apr 2012 01:13:49 GMT</pubDate>
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