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<title>Forum - How Do I ...? - Creating and Timing Characters Reactions - Messages</title>
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<pubDate>Sun, 19 Feb 2017 00:30:57 GMT</pubDate>
<lastBuildDate>Sun, 19 Feb 2017 00:30:57 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2930-creating-and-timing-characters-reactions.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[I think Ziggy is referring to emotions that can be changed via the PREPARE ACTIONS menu. You can assign up to 9 different mood-based actions on a pallet, then as your story is being recorded, you can change the mood or action by clicking on one of the 9 options ... effectively "swapping " the current mood or action for the one you clicked on.]]></description>
<pubDate>Sun, 19 Feb 2017 00:30:57 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2930-creating-and-timing-characters-reactions.aspx</link>
<title>Message from jane-doe</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>The 'idle' state of the character also sets their initial emotion (sad, angry, etc).  You can animate those idle states the same way you do for actions.  However, the <i>amount</i> of emotion depends on where you have the Expressive slider in the characters Edit properties.  You can't animate the amount, only the type of emotion.  You could edit together scenes with the Expressive slider set to different levels to make it look like the character is smiling on demand, but it's tricky to match up (especially since 'Don't Breathe' doesn't work at the moment).  Also, every time you create a character, their facial expression will be slightly different anyway, so I usually just keep copying and pasting the character until they have the appropriate expression on their mugs, then 'swap in' the correct expression while editing.  Hope that is of some help <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> Would you please help me understand "then 'swap in' the correct expression while editing. "?]]></description>
<pubDate>Sat, 18 Feb 2017 20:38:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2930-creating-and-timing-characters-reactions.aspx</link>
<title>Message from deedee23</title>
<description><![CDATA[Lots of great information!  Thanks Ziggy <img src="images/smilies/smile.gif" border=0 />  The details are very helpful - especially since I'm just starting out.  It's good to know the limitations so I don't spend days trying to get something to work in a way that it simply doesn't.  I have to remember that no one program does it all.  But for everything it offers, Muvizu is <i>amazing</i>.]]></description>
<pubDate>Sun, 21 Jul 2013 15:44:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2930-creating-and-timing-characters-reactions.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[The 'idle' state of the character also sets their initial emotion (sad, angry, etc).  You can animate those idle states the same way you do for actions.  However, the <i>amount</i> of emotion depends on where you have the Expressive slider in the characters Edit properties.  You can't animate the amount, only the type of emotion.  You could edit together scenes with the Expressive slider set to different levels to make it look like the character is smiling on demand, but it's tricky to match up (especially since 'Don't Breathe' doesn't work at the moment).  Also, every time you create a character, their facial expression will be slightly different anyway, so I usually just keep copying and pasting the character until they have the appropriate expression on their mugs, then 'swap in' the correct expression while editing.  Hope that is of some help <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sun, 21 Jul 2013 12:32:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2930-creating-and-timing-characters-reactions.aspx</link>
<title>Message from deedee23</title>
<description><![CDATA[How do I make my characters smile at the appropriate moments?  I'm working on one character now that smiles when he shouldn't and looks bland when I want him to smile.  This goes for other emotions as well.  How do I make my characters respond the way I want them to when I want them to?]]></description>
<pubDate>Sun, 21 Jul 2013 06:13:01 GMT</pubDate>
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