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<title>Forum - General Discussion - I've been trying something new! - Messages</title>
<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<description>Forum - General Discussion - I've been trying something new! - Messages</description>
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<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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<pubDate>Tue, 22 Sep 2015 08:53:41 GMT</pubDate>
<lastBuildDate>Tue, 22 Sep 2015 08:53:41 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[I'll do my best!]]></description>
<pubDate>Tue, 22 Sep 2015 08:53:41 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[Great work dreeko, keep em coming!]]></description>
<pubDate>Mon, 21 Sep 2015 21:18:11 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>artpen</b> wrote:<br/><div class='quote'>Top stuff dreeko! Really nice camera cuts, and your mini movie was like a Terminator scene. <br/>  <br/> Ill have to have a go, is it a new patch download and is it free? Got an Xbox one <br/>  <br/> Ta </div> <br/>  <br/>  <br/> Thanks and yes it's a free patch. It's great for quickly trying out different camera techniques before we finally get camera keyframing into our beloved Muvizu! <br/>  <br/>  <br/> cheers <br/> D]]></description>
<pubDate>Mon, 21 Sep 2015 20:19:36 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from artpen</title>
<description><![CDATA[Top stuff dreeko! Really nice camera cuts, and your mini movie was like a Terminator scene. <br/>  <br/> Ill have to have a go, is it a new patch download and is it free? Got an Xbox one <br/>  <br/> Ta]]></description>
<pubDate>Mon, 21 Sep 2015 20:14:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[Another new toy!  <br/>  <br/> Rockstar editor on the ps4 (it's a feature in grand theft auto 5 which allows the player to direct video clips that you capture)  <br/>  <br/> .. Here's my first try (WARNING! -  Contains graphic violence!)  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/AbnEAD-RjH4?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Mon, 21 Sep 2015 19:59:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>That looks brilliant! </div> <br/>  <br/>  <br/> Thanks! <br/>  <br/> <div class='quote'><span style="color:rgb(34, 34, 34)">They look comfy - nice texturing, Mr D!</span> </div> <br/>  <br/>  <br/> I hope not! they are intended for politicians arses! <br/>  <br/>  <br/> <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  <br/> D <br/> <em>edited by Dreeko on 11/03/2015</em>]]></description>
<pubDate>Wed, 11 Mar 2015 21:57:23 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[They look comfy - nice texturing, Mr D!]]></description>
<pubDate>Wed, 11 Mar 2015 17:11:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[That looks brilliant!]]></description>
<pubDate>Tue, 10 Mar 2015 21:14:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[I been dabbling with object creation again. Here's my latest effort from this afternoon. I started with a sphere and sculpted into the chair shape then textured, exported and imported into Muvizu!  <br/>  <br/> <a href="http://s7.postimg.org/worh1np0b/Picture.png" target="_blank"><img src="http://s7.postimg.org/worh1np0b/Picture.png" border="0"></a> <br/>  <br/> Cheers  <br/> D <br/> <em>edited by Dreeko on 11/03/2015</em>]]></description>
<pubDate>Tue, 10 Mar 2015 20:56:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'>That's a nice little character Urbanlamb - how about making cartoon characters for the unmentionable I%$£"! </div> <br/>  <br/>  <br/> yes this thought has crossed my mind .....]]></description>
<pubDate>Tue, 03 Dec 2013 22:07:03 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[That's a nice little character Urbanlamb - how about making cartoon characters for the unmentionable I%$£"!]]></description>
<pubDate>Tue, 03 Dec 2013 21:49:29 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[we dont need it rigged and *cough* to be honest anyone with the ability to rig those characters or even make attachements has the ability to reproduce a muvizu character from start to finish anyhow lol.      <br/>  <br/> here is an example of my playing around making a new character rigging and all to match the muvizu look I went overboard and it had started out as a simple torso for a long shot but i like to make characters and rig them so I started to rig this one  so really their only fear is those who dont know and so the mesh is safe in fact<a href="http://sketchup.google.com/3dwarehouse/details?mid=45a705cf8bbfbcc771a53b84547e90a&prevstart=0" target="_blank" rel="nofollow">reallussion has posted their g2 characters mesh only to sketchup</a> and these character models are valid as a template to this day  <br/>  <br/> <a href="http://img.photobucket.com/albums/v692/ummax/dude1_zps8e87f906.png" target="_blank"><img src="http://img.photobucket.com/albums/v692/ummax/dude1_zps8e87f906.png" border="0"></a> <br/>  <br/> so really if anyone wanted to they could create a reasonable facsimile of a little muvizu dude anyhow so its a copyright issue its true but over time I think I have created mesh doubles (sort of) of most of their characters to make into bodies etc so far I have duplicated beefy, the fat man and the regular man and recently I made a double of the sinister look all for long shots.  Unfortunately I doubt they are proportioned properly and well in this case I think muvizu needs to release the official versions its just they need to think about it and its a legal issue soo this is likely why they are silent they will be silent until they make up their mind <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> <br/>  <br/>  <br/> also since the release of play+ I have been so busy farting with the attachment system and building things 'just cause' that I have gotten totally sidetracked and am now burried in "what ifs" with regards to muvizu features in the future and each what if is causing me to play around some more one day maybe when I am all what iffed" out I will use play + for its actual use and like make a new video but this is more fun to me so back to my playing around :P <br/>  <br/> edited for so many typos due to my numb hands that it was not making sense <img src="images/smilies/upset.gif" border=0 /> <br/>  <br/>  <br/> <a href="http://sketchup.google.com/3dwarehouse/search?uq=0122725873552223594220183&scoring=m" target="_blank" rel="nofollow">http://sketchup.google.com/3dwarehouse/search?uq=0122725873552223594220183&scoring=m</a> <br/> <em>edited by urbanlamb on 03/12/2013</em>]]></description>
<pubDate>Tue, 03 Dec 2013 20:51:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Xpander</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>...What would make all the difference to us when it comes to creating new attachments is having the characters themselves available to us as objects!  <br/>  <br/> If we had this, then we could create them to the correct dimensions directly on the character. After that the only problem left would be scale.  <br/>  <br/> I mentioned this before in the forum to a very minor ripple of interest which is why I created the scrooge example video  </div>  <br/>  <br/> I was curious about the FBX import and was wanting to try.  I do wish there was a trial option that allowed maybe 5 FBX imports or so to see if it was really worth it and get familiar with workflow.   <br/>  <br/> Now that Muvizu allows fbx import for character accessories, it's almost essential to have the characters available so we can design accessories in 3rd party software.  If not, accessory building is only hit and miss on scaling.  Muvizu could be smart about this and protect themselves by giving us the character mesh unrigged perhaps?  It's sort of like giving us a UV map that we can alter.  I guess if someone really wanted to take the time you could rig the mesh if made available, but that seems like a lot of work just to animate the model in external software?  Plus that rig will not be exacltly the same as the Muvizu rig.  If we just had the mesh in a standard T-Pose... that would make accessory building so much simpler.  What say you Muvizu??? Are we asking for too much (this is a valid question, I'm really asking if this would be too much)?]]></description>
<pubDate>Tue, 03 Dec 2013 19:35:21 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'> <br/>  <br/> I think I was probably the ripple and poured cold water on your idea assuming that Muvizu HQ would not be willing to make their assets publicly available and I don't think anyone from MHQ replied. <br/>  <br/> BUT having seen the potential of what you have created you have certainly convinced me of the merits and hopefully the powere that be may be forced to at least answer your query! <br/>  <br/> Most similar software types like Daz/Iclone owe their survival to external developers producing and selling content and they do this by providing ways of being able to modify existing meshes and objects.  <br/>  <br/> Muvizu is gradually opening up and it looks like the Pro version will take that a step further but I agree with you that it would be a HUGE step forward were at least some of the assets to be made available. <br/>  <br/> By the way what I like best about the Scrooge animation is that it almost looks like a stop-motion. <br/>  <br/> Thanks <br/> edited by toonarama on 03/12/2013 </div> <br/>  <br/>  <br/> yes i have asked two or three times now to make mesh models of their characters available but I think they are probably unsure what to say right now.  They are probably worried about their characters ending up all over the place but reallussion and others eventually do decide to issue white papers and character template packages to paying customers so I think eventually they will reach a similar conclusion.     The attachement system is quite versatile and you can build some interesting stuff it would remove the trial and error bit into asset creation for them if we could just import them into our modelling package and build upon them.    <br/>  <br/> However i remember the times when reallussion was still struggling with this and just recently as in the last year did they open up their character white sheets to daz customers for them to use as well.    <br/>  <br/> It needs to happen 3d has left the walled garden concept behind long ago and so muvizu is slowlyl moving towards this as well but its a legal nightmare and now with the release of attachments they have a whole new host of problems and reqeusts that they may ormay not have anticipated.  I dont care about the inanimate objects but the character meshes are super important <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 03/12/2013</em>]]></description>
<pubDate>Tue, 03 Dec 2013 18:10:22 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>The video shows only one character asset. I have further techniques to show at a later date which no one else seems to have discovered to date... </div> <br/> Ooo! This sounds exciting!]]></description>
<pubDate>Tue, 03 Dec 2013 15:51:20 GMT</pubDate>
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<title>Message from toonarama</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'> <br/> I mentioned this before in the forum to a very minor ripple of interest which is why I created the scrooge example video  to show the potential of customised character assets from users, with the hope that Muvizu HQ may think likewise! (hint HINT!) <br/> D </div> <br/>  <br/> I think I was probably the ripple and poured cold water on your idea assuming that Muvizu HQ would not be willing to make their assets publicly available and I don't think anyone from MHQ replied. <br/>  <br/> BUT having seen the potential of what you have created you have certainly convinced me of the merits and hopefully the powere that be may be forced to at least answer your query! <br/>  <br/> Most similar software types like Daz/Iclone owe their survival to external developers producing and selling content and they do this by providing ways of being able to modify existing meshes and objects.  <br/>  <br/> Muvizu is gradually opening up and it looks like the Pro version will take that a step further but I agree with you that it would be a HUGE step forward were at least some of the assets to be made available. <br/>  <br/> By the way what I like best about the Scrooge animation is that it almost looks like a stop-motion. <br/>  <br/> Thanks <br/> <em>edited by toonarama on 03/12/2013</em>]]></description>
<pubDate>Tue, 03 Dec 2013 14:43:45 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2976-ive-been-trying-something-new.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[What size you need to make objects differs obviously from attachment to attachment and sizes can change when exporting from different software's, also which format you choose changes things again! so I don't have a definitive answer here but.... <br/>  <br/> ...What would make all the difference to us when it comes to creating new attachments is having the characters themselves available to us as objects! <br/>  <br/> If we had this, then we could create them to the correct dimensions directly on the character. After that the only problem left would be scale. <br/>  <br/> I mentioned this before in the forum to a very minor ripple of interest which is why I created the scrooge example video  <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/U-t0VuMMxRc?rel=0" frameborder="0" allowfullscreen></iframe></div> to show the potential of customised character assets from users, with the hope that Muvizu HQ may think likewise! (hint HINT!) <br/>  <br/>  <br/> The video shows only one character asset. I have further techniques to show at a later date which no one else seems to have discovered to date... <br/>  <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Tue, 03 Dec 2013 13:32:46 GMT</pubDate>
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<title>Message from chuckles</title>
<description><![CDATA[Hi Dreeko <br/> Sculptris to Meshlab (obj) <br/> (Fiddle with size and number of triangles) , Meshlab to Sketchup (dae) <br/> (Try to position in centre. Resize ?) Sketchup to Muvizu (via Muvizu ase exporter). <br/>  <br/> I am making attachments for the characters, but I find it very hit and miss as to what size the attachments will be when imported to Muvizu. <br/> Any tips ? <br/>  <br/> Also, I can't figure out how to get the colours into Muvizu. <br/> <em>edited by chuckles on 03/12/2013</em>]]></description>
<pubDate>Tue, 03 Dec 2013 07:25:22 GMT</pubDate>
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<title>Message from glasgowjim</title>
<description><![CDATA[So this was your very first model? Wow!! <br/>  <br/> I tried making a biped, and couldn't get the join between the legs and torso to look right (amongst other things) - I gave up when I realised I had been working on the butt of a 3D character for over an hour.....]]></description>
<pubDate>Wed, 28 Aug 2013 11:36:37 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[<b>glasgowjim</b> wrote:<br/><div class='quote'>I gave the Mudbox trial a go and enjoyed it - although I was terrible.  Your Batman is pretty impressive - how long did you spend on it? </div> <br/>  <br/>  <br/> It took a good few hours but i was trying to learn it at the same time from scratch. A lot of the features are built very differently from what you would expect. Steep learning curve!]]></description>
<pubDate>Tue, 27 Aug 2013 18:51:18 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[I dont know about anyone else but I can never find time to do all the things I want to.   3D has always blown my mind and it all started so innocently when I accidently purchased an mmorpg thinking it was another single player pixel game like pac man hehe. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 27 Aug 2013 18:34:13 GMT</pubDate>
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<title>Message from glasgowjim</title>
<description><![CDATA[I gave the Mudbox trial a go and enjoyed it - although I was terrible.  Your Batman is pretty impressive - how long did you spend on it?]]></description>
<pubDate>Tue, 27 Aug 2013 17:48:50 GMT</pubDate>
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<title>Message from MrDrWho13</title>
<description><![CDATA[Amazing.]]></description>
<pubDate>Tue, 27 Aug 2013 17:18:30 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[Thanks folks! <br/>  <br/> It's good to try different things now and again. I'm dabbling with caricatures now! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 26 Aug 2013 16:27:12 GMT</pubDate>
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<title>Message from Dylly</title>
<description><![CDATA[Now that's a bit special!<img src="images/smilies/omg9hi.gif" border="0" alt="OMG" />]]></description>
<pubDate>Mon, 26 Aug 2013 09:13:39 GMT</pubDate>
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<title>Message from Mike_Num_5</title>
<description><![CDATA[Nice Dreeko! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Mon, 12 Aug 2013 09:15:01 GMT</pubDate>
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<title>Message from urbanlamb</title>
<description><![CDATA[sculpting is fun excuse fingers super stiff.. that looks like sculptris its free but fun its free because the models are not really usable in anything but you can create a base model and retopologise it in maya or blender or whatever to be optimized for graphics.  You can also sculpt in blender its fun sorta like working with virtual putty or clay <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> looks like this <a href="http://pixologic.com/sculptris/" target="_blank" rel="nofollow">http://pixologic.com/sculptris/</a> by the same people who make zbrush .. it can be done in maya etc but sculptris is a great price its like free <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 12/08/2013</em>]]></description>
<pubDate>Mon, 12 Aug 2013 00:49:02 GMT</pubDate>
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<title>Message from ziggy72</title>
<description><![CDATA[Damn that's nice - what software are you using?  (I know it ain't Sketchup, that's for sure!)]]></description>
<pubDate>Sun, 11 Aug 2013 17:41:58 GMT</pubDate>
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<title>Message from Dreeko</title>
<description><![CDATA[I have shoved Muvizu to the side at the moment and been having a go at 3D sculpting instead! <br/> Not bad for a first go I think! <br/>  <br/> <a href="https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1157729_469108139851307_947043631_n.jpg" target="_blank"><img src="https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash3/1157729_469108139851307_947043631_n.jpg" border="0"></a> <br/> <a href="https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/995465_469108169851304_1632945181_n.jpg" target="_blank"><img src="https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/995465_469108169851304_1632945181_n.jpg" border="0"></a> <br/> <a href="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1003907_469108136517974_702994960_n.jpg" target="_blank"><img src="https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash4/1003907_469108136517974_702994960_n.jpg" border="0"></a> <br/> <a href="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1098250_469108396517948_39985348_n.jpg" target="_blank"><img src="https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn2/1098250_469108396517948_39985348_n.jpg" border="0"></a>]]></description>
<pubDate>Sun, 11 Aug 2013 17:17:52 GMT</pubDate>
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