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<title>Forum - Competitions, Events &amp; News - MUVIZU: PRO - Messages</title>
<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<description>Forum - Competitions, Events &amp; News - MUVIZU: PRO - Messages</description>
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<pubDate>Tue, 12 Nov 2013 18:26:47 GMT</pubDate>
<lastBuildDate>Tue, 12 Nov 2013 18:26:47 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[<span style="color:rgb(68, 68, 68)">"</span><b><span style="color:rgb(68, 68, 68)">Needle</span></b><span style="color:rgb(68, 68, 68)">-</span><b><span style="color:rgb(68, 68, 68)">nardle</span></b><span style="color:rgb(68, 68, 68)">-</span><b><span style="color:rgb(68, 68, 68)">noo</span></b><span style="color:rgb(68, 68, 68)">!" </span><img src="images/smilies/naughty.gif" border="0" alt="naughty" />]]></description>
<pubDate>Tue, 12 Nov 2013 18:26:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>primaveranz</b> wrote:<br/><div class='quote'>(Having successfully hijacked the thread, Neddy and Eccles exeunt stage left, carelessly knocking Bluebottle into a conveniently placed millpond....) <br/>  </div> <br/> <img src="images/smilies/threadjacked.gif" border="0" alt="Thread Hijack!" />]]></description>
<pubDate>Tue, 12 Nov 2013 17:48:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I don't wish to know that!!  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Tue, 12 Nov 2013 17:18:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA["He's fallen in the water!"]]></description>
<pubDate>Tue, 12 Nov 2013 03:20:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[Just make sure they don't try the knob on your side <img src="images/smilies/wink.gif" border=0 /> <br/>  <br/> (Having successfully hijacked the thread, Neddy and Eccles exeunt stage left, carelessly knocking Bluebottle into a conveniently placed millpond....) <br/> <em>edited by primaveranz on 12/11/2013</em>]]></description>
<pubDate>Tue, 12 Nov 2013 03:19:00 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[Stop! My next impression will be of Spike Milligan saying "Thynne". <br/>  <br/> Milligan: <br/> Thynne! <br/>  <br/> Yes, I swear by Thynne. One morning I woke up and there they were monkeys on the knees! Then I said the cure word, Thynne! And away they went! <br/> Ta. The monkeys were played by professional apes.]]></description>
<pubDate>Tue, 12 Nov 2013 03:03:27 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>Dylly</b> wrote:<br/><div class='quote'> <br/> A Gorilla? No thanks I've just put one out! </div> <br/>  <br/> Aw now it'll just go and crap in your neighbour's garden  - you should get a Gorilla litter tray <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Mon, 11 Nov 2013 22:24:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[<b>primaveranz</b> wrote:<br/><div class='quote'> <br/>  <br/> More like an 800 pound (sterling) Gorilla  <img src="images/smilies/wink.gif" border=0 /> <br/> edited by primaveranz on 11/11/2013 </div> <br/>  <br/>  <br/> A Gorilla? No thanks I've just put one out!]]></description>
<pubDate>Mon, 11 Nov 2013 21:33:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[<b>Dylly</b> wrote:<br/><div class='quote'> <br/>  <br/> What there's a cat...a four legged beastie in it? </div> <br/>  <br/> More like an 800 pound (sterling) Gorilla  <img src="images/smilies/wink.gif" border=0 /> <br/> <em>edited by primaveranz on 11/11/2013</em>]]></description>
<pubDate>Mon, 11 Nov 2013 19:15:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Dylly</b> wrote:<br/><div class='quote'><b>Dreeko</b> wrote:<br/><div class='quote'> <br/>  <br/> Oh ho!  <br/>  <br/> Cat out the bag then it seems! </div> <br/>  <br/> What there's a cat...a four legged beastie in it? </div> <br/> <i>I sure hope so.</i>]]></description>
<pubDate>Mon, 11 Nov 2013 18:13:46 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[hehe yeah when i first loaded pro i was playing with imports and it allowed me (at the time) to import a skeleton into it however they disabled that feature about 24 hours later but the first thing i did was to poke around with the software to see what it seemed like it would do in future <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/> I am one of those adventurous types who likes to look in all the 'dark places' and it carries over into online gaming and i used to regularly get my friends blown up by going "ohh look what does this button do" and press it <br/>  <br/> anyhow yeah they are slowly working on it.  The way to survive in this industry now is to be compatible with everyone else.  Unreal engine has its draws but its stripped down dev package is well unfun to use so if they can make that possible they will be fit as a viable option for just about anything and their software will become very popular <br/>  <br/> but they need to accept the plethora of assets out there and play well with others in the playground  daz,  reallussion are striving to become interchangable with all the engines out there this method works the walled garden concept is no more <br/> <em>edited by urbanlamb on 11/11/2013</em>]]></description>
<pubDate>Mon, 11 Nov 2013 17:28:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from Dylly</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'> <br/>  <br/> Oh ho!  <br/>  <br/> Cat out the bag then it seems! </div> <br/>  <br/> What there's a cat...a four legged beastie in it?]]></description>
<pubDate>Mon, 11 Nov 2013 17:19:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'>All <br/>  <br/> Interesting to see that there is talk of an (in development) Muvizu:Pro on the Digimania site  <br/>  <br/> <a href="http://www.digimania.com/Case-studies" target="_blank" rel="nofollow">http://www.digimania.com/Case-studies</a> <br/>  <br/> Muvizu:Pro – In developmentA film sound stage for animators - assemble your cast and set, illuminate with light and shoot with on-set cameras. Muvizu:Pro is a standalone 3D real time renderer that slots seamlessly into your production process. Static and skeletal FBX meshes from many different software apps can be imported, previewed in real time, lit by in-engine lights and quickly rendered as footage or frames. <br/> edited by toonarama on 11/11/2013 </div> <br/>  <br/> Oh ho!  <br/>  <br/> Cat out the bag then it seems!]]></description>
<pubDate>Mon, 11 Nov 2013 14:57:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3165-muvizu-pro.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[All <br/>  <br/> Interesting to see that there is talk of an (in development) Muvizu:Pro on the Digimania site  <br/>  <br/> <a href="http://www.digimania.com/Case-studies" target="_blank" rel="nofollow">http://www.digimania.com/Case-studies</a> <br/>  <br/> Muvizu:Pro – In developmentA film sound stage for animators - assemble your cast and set, illuminate with light and shoot with on-set cameras. Muvizu:Pro is a standalone 3D real time renderer that slots seamlessly into your production process. Static and skeletal FBX meshes from many different software apps can be imported, previewed in real time, lit by in-engine lights and quickly rendered as footage or frames. <br/> <em>edited by toonarama on 11/11/2013</em>]]></description>
<pubDate>Mon, 11 Nov 2013 14:14:10 GMT</pubDate>
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