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<title>Forum - Tips &amp; Tricks - SKETCH-UV - Messages</title>
<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<description>Forum - Tips &amp; Tricks - SKETCH-UV - Messages</description>
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<pubDate>Fri, 25 Dec 2015 23:36:22 GMT</pubDate>
<lastBuildDate>Fri, 25 Dec 2015 23:36:22 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[The ASE is quite "roundy" no matter what you do with fbx mark sharp edges and make edge creases and use smooth and flat shading and it should keep this information inside muvizu. <br/>  <br/> The ase plugin should still work just make sure to label the files correctly according to the naming convention <img src="images/smilies/smile.gif" border=0 /> <br/> you might need to triangulate before exporting as well. <br/> <em>edited by urbanlamb on 25/12/2015</em>]]></description>
<pubDate>Fri, 25 Dec 2015 23:36:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>urbanlamb</b> wrote:<br/><div class='quote'>the video I linked has the link to the plugin and the tutorial on how to install it <img src="images/smilies/smile.gif" border=0 />  (that is why I Linked it just read the description on youtube all the info is there ) <br/> edited by urbanlamb on 25/12/2015 </div> <br/>  <br/> Hmmm... I had already installed that, but I still get errors any time I try to export as ASE. <br/>  <br/> But that brings me to another question: <br/> I WAS able to export in FBX, but the resulting model looks a lot blockier in Muvizu than the same model generated as ASE. Apparently the ASE files get smoothed by Muvizu.... which I like, because that lets me get smooth looking models out of low poly object files. <br/>  <br/> I guess the detail is a lot better in FBX, and if I want to see fine details in my models, I need to save in a higher resolutin and then export as FBX?]]></description>
<pubDate>Fri, 25 Dec 2015 23:31:48 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'> <br/> FWIW, it took me a while to get it to work, because a key step or two was not mentioned in the tutorial.  (I don't think this was necessary using the material editor) <br/>  <br/> You have to select the surface before you can use the plugin... but in my case, I couldn't select any surfaces on an imported model until I did this: <br/>  <br/> 1) right click &gt; EDIT COMPONENT <br/> 2) Right Click &gt; MAKE COMPONENT <br/> 3) Right Click &gt; EDIT COMPONENT <br/>  <br/> only after doing that have I been able to select a surface so that SKETCH-UV will work <br/>  </div> <br/>  <br/> Interesting.  I notice that after doing the 3 things above, I can paint on curved surfaces even with the standard Material editor!]]></description>
<pubDate>Fri, 25 Dec 2015 23:26:55 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[the video I linked has the link to the plugin and the tutorial on how to install it <img src="images/smilies/smile.gif" border=0 />  (that is why I Linked it just read the description on youtube all the info is there ) <br/> <em>edited by urbanlamb on 25/12/2015</em>]]></description>
<pubDate>Fri, 25 Dec 2015 19:46:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[thanks for the useful video UrbanLamb!  Maybe I'll eventually warm up to Blender if some of the mystery gets whittled away... <br/>  <br/> Can you tell me where to find the ASE plugin for Blender? I know it natively exports FBX, but I'm an "all the options" kind of guy....]]></description>
<pubDate>Fri, 25 Dec 2015 18:09:30 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'><b>Wabby</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>...  And it's free - what more could you want?!  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Blender ! <br/>  <br/> ;-) <br/>  <br/> Merry Christmas ! <br/> edited by Wabby on 23/12/2015 </div> <br/>  <br/> Blender is an amazing program, no doubt about it.. especially for the price! (free) <br/>  <br/> But I get menu claustrophobia... when I first installed Blender and opened it up, I took one look at the clutter and closed it again.  The main reason why I use Silo2 is that it has a remarkably uncluttered interface, yet it is powerful  enough to do everything I need to do.  (Except it can't export to ASE, which is the primary reason I use Sketchup) </div> <br/>  <br/>  <br/> yup you can export in ASE with blender there is a plugin.  <img src="images/smilies/smile.gif" border=0 />  <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/Bp0wqDkNrSM?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> However as wabby has stated now that muvizu uses FBX there is no reason to use the ASE exporter.    You just need to use the native FBX exporter. <br/> <em>edited by urbanlamb on 25/12/2015</em>]]></description>
<pubDate>Fri, 25 Dec 2015 15:21:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from Wabby</title>
<description><![CDATA[<b>PatMarrNC</b> wrote:<br/><div class='quote'>Blender is an amazing program, no doubt about it.. especially for the price! (free) <br/>  <br/> But I get menu claustrophobia... when I first installed Blender and opened it up, I took one look at the clutter and closed it again.  The main reason why I use Silo2 is that it has a remarkably uncluttered interface, yet it is powerful  enough to do everything I need to do.  (Except it can't export to ASE, which is the primary reason I use Sketchup) </div> <br/>  <br/> There was an add-on for ASE export in Blender but it is not necessary since the Unreal Engine uses FBX format. Indeed, Blender is fantastic but so hard to understand (it took me some years). That's why Sketchup is a very good choice too. (sorry for my bad English). <br/>  <br/> Kind regards, <br/>  <br/> Wabby]]></description>
<pubDate>Fri, 25 Dec 2015 08:15:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>Wabby</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>...  And it's free - what more could you want?!  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Blender ! <br/>  <br/> ;-) <br/>  <br/> Merry Christmas ! <br/> edited by Wabby on 23/12/2015 </div> <br/>  <br/> Blender is an amazing program, no doubt about it.. especially for the price! (free) <br/>  <br/> But I get menu claustrophobia... when I first installed Blender and opened it up, I took one look at the clutter and closed it again.  The main reason why I use Silo2 is that it has a remarkably uncluttered interface, yet it is powerful  enough to do everything I need to do.  (Except it can't export to ASE, which is the primary reason I use Sketchup)]]></description>
<pubDate>Thu, 24 Dec 2015 01:36:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Awesome - and it works with Sketchup 8, which is vitally important on this here forum...  Good find Pat!  I've always struggled to get any texture to wrap around anything that isn't flat in SU, so this is just great.  And it's free - what more could you want?!  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Free is good! I like free! <br/>  <br/> FWIW, it took me a while to get it to work, because a key step or two was not mentioned in the tutorial.  (I don't think this was necessary using the material editor) <br/>  <br/> You have to select the surface before you can use the plugin... but in my case, I couldn't select any surfaces on an imported model until I did this: <br/>  <br/> 1) right click &gt; EDIT COMPONENT <br/> 2) Right Click &gt; MAKE COMPONENT <br/> 3) Right Click &gt; EDIT COMPONENT <br/>  <br/> only after doing that have I been able to select a surface so that SKETCH-UV will work <br/>  <br/> If you build your models in SKETCHUP, you may not have to do that. I model in SILO2 then open it in Sketchup only for the purpose of UVMapping and exporting to ASE]]></description>
<pubDate>Thu, 24 Dec 2015 01:29:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from Wabby</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>...  And it's free - what more could you want?!  <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> Blender ! <br/>  <br/> ;-) <br/>  <br/> Merry Christmas ! <br/> <em>edited by Wabby on 23/12/2015</em>]]></description>
<pubDate>Wed, 23 Dec 2015 21:25:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Awesome - and it works with Sketchup 8, which is vitally important on this here forum...  Good find Pat!  I've always struggled to get any texture to wrap around anything that isn't flat in SU, so this is just great.  And it's free - what more could you want?!  <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Wed, 23 Dec 2015 19:16:44 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5383-sketchuv.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[According to the WIKI here about mapping colors to Sketchup models, it hasn't been possible to put a texture onto a surface that isn't planar... until now!  I just discovered a Sketchup plugin called SKETCH-UV that makes UV mapping easier than ever, allowing surfaces of all kinds to be textured. Check out the videos: <br/>  <br/> sketchup to unreal engine: <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/hANJRsh5uEM?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/>  <br/> sketchUV overview:  <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/0V6NN3hqG8w?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Wed, 23 Dec 2015 09:53:01 GMT</pubDate>
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