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<title>Forum - How Do I ...? - Character color in attachments? - Messages</title>
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<pubDate>Wed, 13 Jan 2016 01:04:06 GMT</pubDate>
<lastBuildDate>Wed, 13 Jan 2016 01:04:06 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5417-character-color-in-attachments.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[if you use an fbx file attachment, you can play around with the specular colour to try and blend in the characters shininess which does help a bit. and with a bit of fancy texturing of shadows that helps too.]]></description>
<pubDate>Wed, 13 Jan 2016 01:04:06 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5417-character-color-in-attachments.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Not automatically, no.  And to make it worse, the characters skin absorbs light slightly differently to their attachments so you have to match the colours in specific lighting conditions as well, I find.  Sorry, maybe in an update they'll improve the importer, but I think you just have to use trial and error (as usual). <br/> <em>edited by ziggy72 on 13/01/2016</em>]]></description>
<pubDate>Wed, 13 Jan 2016 00:51:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5417-character-color-in-attachments.aspx</link>
<title>Message from braj</title>
<description><![CDATA[Is there a way to match the character color automatically when creating accessories, so that they follow the character's global color? I imagine there is a custom texture or color to use to invoke this somehow. What I want to create is a cast and hand and in the character itself hide the actual hand, so the dummy hand in the accessory will be static. This would be attached at the wrist, modelled in SU8 with ASE exporter. <br/>  <br/> Thanks in advance <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Tue, 12 Jan 2016 23:14:22 GMT</pubDate>
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