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<title>Forum - Your Videos - Nuts Amok #3 - Messages</title>
<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<description>Forum - Your Videos - Nuts Amok #3 - Messages</description>
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<pubDate>Mon, 04 Apr 2016 00:21:50 GMT</pubDate>
<lastBuildDate>Mon, 04 Apr 2016 00:21:50 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from mrmuviz</title>
<description><![CDATA[Love it!]]></description>
<pubDate>Mon, 04 Apr 2016 00:21:50 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from Wabby</title>
<description><![CDATA[J'adore !]]></description>
<pubDate>Sun, 03 Apr 2016 19:31:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[thanks for the clear description! It worked VERY well! Great job all around!]]></description>
<pubDate>Sun, 03 Apr 2016 18:24:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from emergencysquirrel</title>
<description><![CDATA[Pat,  <br/> I put two backdrops with animated transparent textures running at different speeds next to the characters, with a point light on the other side, to create a sort of random flickering shadow on the characters, which I keyframed to slow down at the appropriate spot when the bus stops. Could have probably done it with just a flickering light, but I don't think that would have got the sense of movement.... or maybe I'm just too fussy. <br/>  <br/> <b>PatMarrNC</b> wrote:<br/><div class='quote'><b>emergencysquirrel</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>This is trippy... love how you varied the lighting to match the real world.  Freaky fun <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/>  <br/> Thanks Ziggy, yeah, the lighting is the trick to creating realism. In the bus scene I had a moving backdrop casting shadows on the characters to simulate the moving light from outside the bus, then it slows and stops as the bus does. But the masking is the hard work: frame-by-bleeding-frame!! </div> <br/>  <br/> VERY CLEVER stuff you're doing! I notice you even lined up the shadows to match the length and direction of the real shadows in your video! GREAT attention to detail! <br/>  <br/> Please say more about the backdrop casting shadows in the bus... I'm not sure I understand what you did there.... </div>]]></description>
<pubDate>Sun, 03 Apr 2016 18:10:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>emergencysquirrel</b> wrote:<br/><div class='quote'><b>ziggy72</b> wrote:<br/><div class='quote'>This is trippy... love how you varied the lighting to match the real world.  Freaky fun <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/>  <br/> Thanks Ziggy, yeah, the lighting is the trick to creating realism. In the bus scene I had a moving backdrop casting shadows on the characters to simulate the moving light from outside the bus, then it slows and stops as the bus does. But the masking is the hard work: frame-by-bleeding-frame!! </div> <br/>  <br/> VERY CLEVER stuff you're doing! I notice you even lined up the shadows to match the length and direction of the real shadows in your video! GREAT attention to detail! <br/>  <br/> Please say more about the backdrop casting shadows in the bus... I'm not sure I understand what you did there....]]></description>
<pubDate>Sun, 03 Apr 2016 16:02:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from emergencysquirrel</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>This is trippy... love how you varied the lighting to match the real world.  Freaky fun <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/>  <br/> Thanks Ziggy, yeah, the lighting is the trick to creating realism. In the bus scene I had a moving backdrop casting shadows on the characters to simulate the moving light from outside the bus, then it slows and stops as the bus does. But the masking is the hard work: frame-by-bleeding-frame!!]]></description>
<pubDate>Sun, 03 Apr 2016 15:44:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from emergencysquirrel</title>
<description><![CDATA[Hi ritsmer, I output as a png sequence with separate layers for the characters and shadows, then import into Hitfilm. <br/>  <br/>  <br/> <b>ritsmer</b> wrote:<br/><div class='quote'>Very creative. <br/>  <br/> I specially like the idea of using a (simulated) "handheld" camera in your films (quite distinct in No 2). <br/>  <br/> It tricks the viewers perception of what is going on - thereby adding very much "realism" to the final film. <br/>  <br/> It really shows that the cameraman <u>is</u> standing there recording the Muvizu characters as an integrated part of the real world... <br/>  <br/> Great! <br/>  <br/> PS: One question: Which format/codec do you use for getting the Muvizu video into Vegas ? Lagarith with full HD ? <br/> edited by ritsmer on 03/04/2016 </div>]]></description>
<pubDate>Sun, 03 Apr 2016 15:37:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>This is trippy... love how you varied the lighting to match the real world.  Freaky fun <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/>  <br/> I would never have noticed that in a million years... but I'm very impressed that your experience with the software  enabled you to notice it immediately, and understand exactly what you were noticing.   At BEST, I MIGHT have thought "Hmmm, something I like about this, but I can't define what it is..."]]></description>
<pubDate>Sun, 03 Apr 2016 15:37:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[This is trippy... love how you varied the lighting to match the real world.  Freaky fun <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sun, 03 Apr 2016 15:27:02 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from ritsmer</title>
<description><![CDATA[Very creative. <br/>  <br/> I specially like the idea of using a (simulated) "handheld" camera in your films (quite distinct in No 2). <br/>  <br/> It tricks the viewers perception of what is going on - thereby adding very much "realism" to the final film. <br/>  <br/> It really shows that the cameraman <u>is</u> standing there recording the Muvizu characters as an integrated part of the real world... <br/>  <br/> Great! <br/>  <br/> PS: One question: Which format/codec do you use for getting the Muvizu video into Vegas ? Lagarith with full HD ? <br/> <em>edited by ritsmer on 03/04/2016</em>]]></description>
<pubDate>Sun, 03 Apr 2016 09:03:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from PatMarrNC</title>
<description><![CDATA[wow, you've really got the technique of adding Muvizu characters to real video footage down to a science! This looks totally believable... right down to the shadows on the sidewalk! <br/>  <br/> My only disappointment is that it was only 2 minutes long! I was ready to watch longer!]]></description>
<pubDate>Sun, 03 Apr 2016 07:09:22 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5625-nuts-amok-3.aspx</link>
<title>Message from emergencysquirrel</title>
<description><![CDATA[Making some progress with the technique, and the new camera helps. Next time I might write a script BEFORE I shoot the backgrounds.<img src="images/smilies/1cool.gif" border="0" alt="Cool" /> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/NS2Z9VKLw_c?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Sun, 03 Apr 2016 04:59:49 GMT</pubDate>
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