drewi - all messages by user

2015/3/8 11:44:51
objects to move in a straight line. Try adjusting the gravity in the objects settings to stop it lifting and if you use a mouse with a scroll wheel you can get a vehicle to move in a straight line pretty effectively by just a single turn of the wheel.
edited by drewi on 08/03/2015
2015/3/6 11:44:46
Version Issue i have a beta version v0.23b 2012 on my comp in addition to my play plus, it cannot download sets online as the later versions
so i downloaded pink droid set and saved it, then attempted to load it with the beta. it said it was an unknown format and refused to import it.
probably not a great help to you as its not a current free muvizu version.
2015/3/3 18:03:36
The Future of Muvizu revealed! Yeah to be able to sculpt the face of the guys a little more would be great.just to add a little more variation in character,just to be able to scale the head vertically and horizontally would offer so much.Cool
2015/3/2 17:04:50
March 2015 update bugs drewi wrote:
Assets that i had previously applied custom textures to, have gone from the models in my scene...gulp!!
That's going to annoy many i fear.

luckily i have saved customised models with textures to my favourites.... if i leave my scene as is and import an additional version of the model from favourites, i can simply make sure that model has the right texture and all the models in my scene that used to have that texture return to how they should be.
2015/3/2 16:41:50
March 2015 update bugs Assets that i had previously applied custom textures to, have gone from the models in my scene...gulp!!
That's going to annoy many i fear.
2015/3/2 16:12:11
Mobile Phone Asset hi.... the mobile phone is in the right hand asset area of a character...
i dont know what action would be best to use it with though
there is a phone action that could have worked with a bit of creative fiddling in the misc section but its for the opposite
hand.Whaaaaa?
edited by drewi on 02/03/2015
2015/3/2 13:22:44
The Future of Muvizu revealed! i say...my ears and whiskers!!
2015/2/26 17:32:31
cityscape

Utilising my building assets,Inspired by the Archer TV cartoon series intro,Sort of economically sets up an animated city location,where you could zoom into an office and begin a story.rough audio thrown on for atmos.
using the crossroads template and the buildings scale deformers you could set up many different city locations.
Though not perhaps as cartoony as muvizu buildings they still work i feel.
2015/2/21 2:06:03
Unable to replay movements haa ha ha...manic laughter!!! just found this thread after encountering the exact problem after creating my marvelous scene with actions...
trying direct x 11 option with win 7...looks like it did the trick....trying a render next.
nurr didnt work... seemed to as all the actions played after changing to direct x11 and restarting but actions didn't render ..using x vid .
next morning ..ah....DOUBLE CLICK method...yep that works.
edited by drewi on 21/02/2015
2015/2/20 2:29:10
Need a female character with long hair STAT! sorry about that,i expect you need play +
2015/2/19 13:27:45
Need a female character with long hair STAT! had a go at trying to create some long haired females.. see assets.
2015/2/19 13:17:22
Buzzball D 2 bravo! very entertaining, classy, smooth soundtrack.Cool
2015/2/11 13:42:40
The Future of Muvizu revealed! More facial adjustment would be good Like narrowing the face and adjusting position of mouth but suppose that would introduce lipsyncing complication problems. so a new character similar to the original toony guys but with a narrower face,by say errm err... tomorrow morning.
2015/2/2 12:52:49
Put in an imported character? interesting question and a fair point, spent the last half hour trying to recreate it improvising using whats available and adjusting whats there to be adjusted but didn't get close..Perhaps an earlier version of muvizu allowed for other characters.
2015/1/29 11:00:05
Coming Soon... re Sammamish-Somewhere i stumbled upon a video of this which knocked my socks off but i haven't been able to find it since.
There's no way my computer could handle such complexity but it is inspiring.
Elegantly composed with exquisite attention to detail in every aspect.
edited by drewi on 29/01/2015
2015/1/13 14:16:37
New characters and animations I was about to start a new topic on this subject of 'new animations' and found this thread and all your voices,
I was perplexed that one can find 'scratch ones behind and sniff' ? limited use surely? but not something useful like someone having a drink or someone driving with hands on a steering wheel or single handgun shot. and many of the ones listed by previous contributors to this thread.
I'd like a few more musician animations also.
playing the fiddle, harp, and double bass. for the celtic music.
After making models for these i couldn't get them to work with any of the existing animations after many hours of experimentation.
best i could do was get a harp player to almost work from a certain angle using vickys.
Love muvizu though.
2014/12/23 14:59:04
new users puzzlement. thanks for the reply Danimal,
yeah worked it out.
trying to make a gun
and import as an fbx but comes in way too big,even after scaling in muvizu
if i make it smaller and re import, the textures change to pink and white.
i'll probably get there in the end.
2014/12/22 19:47:14
new users puzzlement. hi
just bought a licence. Cool
had a beta for years.
and made some fun things in the past.
but been getting seriously into it over the past few days.
but only just realised there are no guns and you cant hold them.
is this right?
i want to arm policemen with tazers so they can police the populace i create.
there are actions for quick draw and one for a machine gun..am i missing something.
i have tried downloading gun assets but they give errors and dont download and have just read elsewhere on the forum
characters cant hold them....surely this is wrong?
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