urbanlamb - all messages by user

2013/4/12 13:52:04
Muvizu:Play 1.0 timeline discussion Neil wrote:
urbanlamb wrote:
Anyhow I am beginning to worry my muvizu days are over as it seems that my please to have a functional complicated timeline are going unheard.

Urbanlamb, your pleas aren't going unheard. I've responded in the forum with a long post detailing exactly where we are, what we're trying to do, and specifically asking the community for their input on how to improve things for you. Please continue to contribute constructively.


Dreeko wrote:
Surely it would be better to only have the timeline for an object etc created once it has been animated ( or directed as we call it) rather than the second in appears on set?

Dreeko, that does sound ideal in principal. We tried something similar to that in development, but there were issues with it. I'll revisit it and see if we can get it working.





I have contributed constructively however its not being seen I have created something of a mockup of what would work unfortunately its been dubbed as to hard for newbies in any event continue on at present what I am seeing as solutions will not solve the problem and only adds buttons which people wont actually be able to use due to the layout.

at present the interface provided with all those menus is simply not going to work as people are still limited due to the layout .

I am pretty sure this is constructive
my diagram is in another thread unfortunately until the entire thing is slimmed down and all that stuff on the left hand side is converted to buttons and those toggles are removed it will really be unsuable. Basically your at the limitations of your interface without a redesign. So i see no point in added these features to the timeline and simply making it more bulky and laggy and the best solution is to simply roll back to the old set up and leave the wave file diagram in and snapping.

Anything else is simply a huge waste of space and making it harder to work with


for this timeline to work I need to be able to single out all the actions of a character or all the walks. The collapsing action of the filter is very difficult and it takes about 10 minutes to uncheck a single item and I dont see this as going away as long as your using this method of dealing with the assets. If pop out menus are created for objects, lights character all on their own menu that is large so that if we have 200 objects on a set and it doesnt take us 10 minutes to uncheck a box this would help a lot.

The left hand menu is simply not going to work not when your starting to try to find things to add and use

If i have say 10 characters doing something (something I have done in the past) I need to say isolate all the actions if i am constantly collapsing and expanding menus its very difficult to work with

So I need a menu that will pop out on its own to select characters in an order which I choose (say its a fight and i have sets of two people fighting each other and trading punches) I need to be able to isolate them in pairs by selecting them in a certain order from a menu. Then I am only working on actions so I need 10 action bars for 10 characters in my timeline and nothing more.

So that i can synchronise it. If say I need to then add motions I need to be able to go back to that initial menu with the characters and select the motions so that I can lump all the movements together so I can work with those.

Basically we need to mix and match this and the interface need to be made to allow this mixing and matching.
edited by urbanlamb on 12/04/2013
2013/4/12 2:30:30
I'm tired of this CRASH ! your welcome.

Good luck on your project may it be way awesome and you get A+++++
2013/4/12 1:58:43
I'm tired of this CRASH ! Hi there are a bunch of bugs so you might want to mail that to bugs@muvizu.com

you can also post in this thread
http://muvizu.com/forum/topic2622-muvizuplay-v10-feedback.aspx?p=f#post15538

and then for now I would install the old version of muvizu as they need to patch it and do the bug fixes as there are a couple of crashes and things

the old version is still on the download mirrors and a few of us have a copy of them as well
here is the page of mirrors
http://muvizu.com/Forum/topic318-download-mirrors.aspx

sorry about that. There are some compatibility issues between old sets and new sets so hopefully you have a copy of the old set as you wont be able to open a new set saved in muvizu play in muvizu 23b
2013/4/12 0:05:28
Making Characters Fly? Green screening works although my first attempts were not great due to my video editor but if you have a good editor and can get the lighting right green screening is "way cool" I used ziggy's method with some refinements to get better cape action and did a green screen. flight sequence that was kinda not bad.


this is the best greenscreen i have done the next one after due to a night scene was kind of meh (need pro editor tools for that)

2013/4/11 23:13:39
Muvizu:Play (V1.0) Feedback I guess i am a bit baffled at this sort of almost paradox of introducing a complicated timeline that "newbies" can understand

Visual fixes and minor tweeks on this present system is not gonna help a whole lot. It looks fine and i "like" the idea however at present said idea is making is so I cannot use muvizu even if you fix all those bugs. A light user is not going to care much about this timeline issue. Those who care are the ones that are trying to make muvizu do sommersaults and create massive cinematic type things with more then one or two characters and 20 objects and a couple of lights.

So in all honesty making a complicated timeline a newbie would understand is a bit of an oxymoron i guess or paradox or both i can't decide which.

I am horribly worried that what is happening here is that "power users" or whatever you want to call us crazy people who want to make epic movies with custom built sets are being squeezed out in favour of people who are into 1 minute long joke videos placed on youtube with the hope of going viral. Although in that case a complicated timeline is not necessary simply put the wave file at the top of the old timeline and include snapping and its all good.

So where the issue is when we move beyond that. Anyhow I am beginning to worry my muvizu days are over as it seems that my please to have a functional complicated timeline are going unheard. If the intention is just to leave it that way with the filter and moving a few items out of it is what is going to happen it wont be anymore usable then it is now. Because well i would have to purchase a 70 plasma tv set to do my muvizu work on.

Anyhow I have done the best I can do. I posted a mock up and sent a mail to bugs@muvizu even though its not a bug hehe. I was just rather alarmed to read its "fixed for now" with that minor tweak which in the end wont actually make it anymore usable then it was that other night. The reality is I tried to prepare the timeline in such a way that assuming you did that fix you just posted that would fix it all i was fit to be tied as i tried to find what I needed to do workwise in that mess.

I love muvizu but this timeline breaks it. If the intention is to just make it so all those boxes are uncheck and do nothing more then for me I see a better solution to leaving in snapping, the new wavefile diagram and putting the rest back to the way it was because I will never be able to have more then one character and a camera line usable anyhow so I fail to see how this is a "new thing" when its just more cumbersome and completely does not serve the purpose of multilple characters etc in the timeline.

/shrug
edited by urbanlamb on 11/04/2013
2013/4/11 20:25:57
Timeline mockup I could live with.. this is done very fast but i am super upset because I dont see this present ui working for timelines ever we basically need a seperate functional ui for the timeline in order to be able to work one that can be pined and moved with buttons and stuff

here is an attempt at describing one using phothoshop that I think could work using bits and pieces of muvizu and my own home made buttons and stuff




I will email it as well ..

image is not posting properly..
edited by urbanlamb on 11/04/2013
2013/4/11 20:00:19
Email updates MrDrWho13 wrote:
urbanlamb wrote:
MrDrWho13 wrote:
urbanlamb wrote:
hi i sent directly to muvizu but my mails dont get there I am actually now bypassing that thread because the timeline in its present form has to go just tweaking as i read in that thread is not going to do it.

Its also listed in that thread" fixed good enough now for us" I would ask that no one speak for me because I do not agree its not fixed good enough for us. Its a complete disaster and needs heavy recoding and needs to be rolled back to the old timeline with just the snapping in place

Unfortunately often my email swims to the uk from canada
edited by urbanlamb on 11/04/2013



Ok, read the latest list and you will see that the unselecting options is 'good enough' and your problems are under 'other issues related to timeline'



I sent my feedback to bugs at muvizu.com if a dev wants to contact me they via the forum but i really dont know who to contact. Again I state they need to roll it back to the previous state with only snapping in place and go back to the drawing board. Its impossible to even test the rest of the changes with that in place.


I like the new timeline idea... dunno




nothing wrong with the idea its a time test age old idea that works everywhere else its how the idea has been executed that is the problem and a few tweaks aint gonna help it unfortunately. I dont see them fixing this in a week because they have to change the ui as well
2013/4/11 19:48:48
Email updates MrDrWho13 wrote:
urbanlamb wrote:
hi i sent directly to muvizu but my mails dont get there I am actually now bypassing that thread because the timeline in its present form has to go just tweaking as i read in that thread is not going to do it.

Its also listed in that thread" fixed good enough now for us" I would ask that no one speak for me because I do not agree its not fixed good enough for us. Its a complete disaster and needs heavy recoding and needs to be rolled back to the old timeline with just the snapping in place

Unfortunately often my email swims to the uk from canada
edited by urbanlamb on 11/04/2013



Ok, read the latest list and you will see that the unselecting options is 'good enough' and your problems are under 'other issues related to timeline'



I sent my feedback to bugs at muvizu.com if a dev wants to contact me they via the forum but i really dont know who to contact. Again I state they need to roll it back to the previous state with only snapping in place and go back to the drawing board. Its impossible to even test the rest of the changes with that in place.
2013/4/11 19:36:04
Email updates hi i sent directly to muvizu but my mails dont get there I am actually now bypassing that thread because the timeline in its present form has to go just tweaking as i read in that thread is not going to do it.

Its also listed in that thread" fixed good enough now for us" I would ask that no one speak for me because I do not agree its not fixed good enough for us. Its a complete disaster and needs heavy recoding and needs to be rolled back to the old timeline with just the snapping in place

Unfortunately often my email swims to the uk from canada
edited by urbanlamb on 11/04/2013
2013/4/11 18:33:32
Muvizu:Play (V1.0) Feedback MrDrWho13 wrote:


Timeline to have all options closed at start and opened by user individually



not just objects
characters
lights
everything
also dialogue boxes need to be with the characters when timeline opens up not at the very top of the menu

(I hope I am not sounding cranky its a crazy day and i am just typing as quickly as i can in between the chaos )

I am focusing on timeline because this to me is not a bug its a design issue which should not have made it into the product period and needs to be fixed fast very fast. Dots on the floor invisible cameras everything else almost takes a back seat because you can cope with them in some manner and struggle on.

Also not fixed for me until I can actually use it at the moment I can't . Just folding the menus and having stuff off is not the answer it needs to be not there no menus none just the object or light or character or camera etc .. and again apologies for being cranky and very abrupt i am busy today. Anyhow now i will go away and leave you be ^^
edited by urbanlamb on 11/04/2013
2013/4/11 18:21:08
Muvizu:Play (V1.0) Feedback MrDrWho13 wrote:
Ok, Here is the updated list of problems, in no particular order, bold things have not been fixed yet:

Timeline to have all options closed at start and opened by user individually -fixed enough for us!

  • the timeline needs to be redone its not right it just doesnt need tweeking its unusable its also the reason why muvizu is completely unusuable right now so unless they fix this as in completely redesign it for someone who is using more then 2 talking heads and a table and a chair then the entire thing is pointless. Its the cause of the massive lag I am experiencing the filter is only for visibility its not physically removing the data from the timeline. The timeline needs to stard out with no data none. We need to pick and choose exactly what goes into it and it needs to be stored that way. There need to be seperate menus on the timeline which open up into the timeline not this toggle stuff it simply wont work for this its far to complex.
    Within the menus need to be sub menues so we can choose what properties of each invidividual object, character, asset are going to appear in the timeline. I wish that moguls had been consulted on these issues because they would have known from the get go that this particular design was not going to work.
  • 2013/4/11 18:10:50
    Muvizu:Play (V1.0) Feedback mcmillan-ra wrote:
    urbanlamb wrote:

    found another bug.. this render took me like 8 hours of work due to the timeline issues


    Hi Urbanlamb,

    Do you have a way of getting the dots on the floor like that? We've had this a few times and we thought we'd ironed out the instances of it - but obviously one has slipped through - or re-appeared. Are they still there if you reload the set - and if so, could you send it to us to look at?

    Thanks



    I think those are rosie's dots. I did not see them until I hit the make video button. Its possible that at one point after making the motion path I repositioned her a step back (this is something I commonly do once the path is layed its a more precise way of actually getting them to stop where you need them to) . Anyhow I am pretty sure those are rosie's motion path dots.
    2013/4/10 23:49:43
    Muvizu:Play (V1.0) Feedback WozToons wrote:


    I would never "moan" about Muvizu, it's just the crushing disappointment of hopes shattered that is so hard to bear. Big Grin




    haha trying to get something done here but that made me laugh out loud werd They will fix it and um "time heals all wounds" or something like that..

    anyhow .... i am now going to retire to my muvizu 23b to finish or hopefully finish the final scenes (minus rosie *sobs a little bit*) of my next not so blockbuster

    hugs, puppy dogs and lollipops for all (or something like that)Buddies
    2013/4/10 23:19:27
    Watermark: new terms of use piquet wrote:



    By your own comment "At present muvizu has the highest prices in the industry by miles....." Yes, its called greed.
    Ripoff, in case you don't know the word, is a company charging highly inflated prices that exceed the actual value.
    Nasty because not only is it mean to users it also shows lack of consideration for them or any understanding of the market value of their own product.
    Controlling because they don't want to sell the software.

    Calling names? I don't think so, it's just stating the obvious....without being subtle.



    I actually have to suffer some sort of financial impact before I would start to be so "direct" anyhow basicaly what muvizu has done is maintain their status quo by not releasing a pro version and by placing such a price tag on renders. They have not changed anything (yet). I am still creating the same series I was last week and its still not costing me a dime. The price is up front and its outrageously high but they are not putting me in a position of being unable to continue on my path by withdrawing their free use package *cough* even though the new release is well unusable at present lol. So if you feel that your being fair so be it. Someone has to burn me in some way before I resort to showing my temper I dont even feel slightly toasted. Hence the "name calling" but if it makes you feel better feel free . I only know what I would do (as a person who has had to earn a living and is about to retire) if you rake me over the coals in a situation like this I would dismiss you as being something of a flamer who likely is never satisfied. I could be wrong but I do know that I am producing the same video I was last week and its not costing me a dime. What the issue is though is that for commercial use their prices are unrealistic but since I am not in a position to have to pay them money to continue I dont really have the right to be so "honest" because no money has exchanged hands nor will it be exchanging hands anytime in the near future with said plan. Yet I am still happily sitting here using their software like i was last week
    edited by urbanlamb on 10/04/2013
    2013/4/10 22:22:05
    Muvizu:Play (V1.0) Feedback Dreeko wrote:
    MrDrWho13 wrote:
    Dreeko wrote:
    You've certainly been putting the hours in for the greater good Urban!



    Yeah, why are you not an official tester? Just ask the people at Muvizu and I'm sure they'll put that shiny badge on your profile!


    I've a feeling there may be more field testing after this experience!


    I would be glad to test its just they never asked for testers or seemed to be testing anything at the time that I started using muvizu beyond downloading it and playing with it for 5 minutes. I guess in a way its good there is no pro pay up front version hehe meanwhile if they need testers who will adhere to an N.D.A. I would be pleased to help out if it means that software is released in a relatively useable form.

    Dreeko wrote:
    You've certainly been putting the hours in for the greater good Urban!


    I really wanted to add that rosie scene to my next superman video seeing as i needed a security guard. I am actually a pretty patient person and when i am watching tv at night i dont mind playing with software to see what is wrong with it. Anyhow as Woz says "lets see how long it will take". My email gets rather lost in transit at times to the UK (internet I guess) anyhow if they fix that lot maybe we can make something with the new characters
    edited by urbanlamb on 10/04/2013
    2013/4/10 22:04:53
    Muvizu:Play (V1.0) Feedback Dreeko wrote:
    urbanlamb wrote:
    oh also the cameras are not compatible i forgot that one as well (seemed minor in comparison i guess because its only 4 cameras).



    In what way?




    They were actually invisible I am assuming that since they now work on a percentage and are a new model that this changed it. This is likely what is going on with characters although the lighting seemed okay.. but i stopped looking at that point.. they all work on a percentage now. So they were there but I could not actually see them I had to move to them using the scene selector and they weren't there

    I found the lighting and quickly fiddling with it .. it appeared to work.
    edited by urbanlamb on 10/04/2013
    2013/4/10 21:56:44
    Muvizu:Play (V1.0) Feedback oh also the cameras are not compatible i forgot that one as well (seemed minor in comparison i guess because its only 4 cameras).
    2013/4/10 21:46:58
    Muvizu:Play (V1.0) Feedback ukBerty wrote:
    urbanlamb wrote:
    In comparison to the timeline lol that was easy to work around *cough* hehe.



    But deleting everything you've done is hardly a "work around", that's just starting again.




    That would be my sarcasm but even if i were to built a set now in the present muvizu would not be usable because of what its doing with the objects. I actually couldn't do any animation. Because of the massive lag that I experienced in unlit mode on my set. But I did go to the trouble of trying to set the characters up .... once I tried to work with new characters I still hit a road block. I was actually close to throwing my pc out the window after struggling to do some dialogue.
    edited by urbanlamb on 10/04/2013
    2013/4/10 21:42:33
    Muvizu:Play (V1.0) Feedback MrDrWho13 wrote:
    Dreeko wrote:
    Ok. Now I have tried a few different sets ( a batman one, one from my apple iDea movie and a couple of others) and I can not add any further character actions to any of them using the existing characters....

    D
    edited by Dreeko on 10/04/2013



    This seems to be the worst problem that everyone has.

    I think the order of problems from worst to ok is:

    • V0.23b compatibility issues
    • Timeline to have all options closed at start and opened by user individually
    • Weird movement line glitch
    • Price - lower so that us average users can remove the watermark - therefore Muvizu makes more money off it.
    • Other issues related to the timeline



    Do you guys agree?


    If they dont fix the timeline i can't use it ever this be a call for massive rollback. Well if they dont fix any of that stuff I cant use it ever .. so anyhow.. They are all bad issues and should have been caught in internal testing because they were apparent within 20 minutes of use and everyone is experiencing them so I am not sure how it was not noticed ^^
    2013/4/10 21:34:18
    Muvizu:Play (V1.0) Feedback Dreeko wrote:
    Ok. Now I have tried a few different sets ( a batman one, one from my apple iDea movie and a couple of others) and I can not add any further character actions to any of them using the existing characters....

    D
    edited by Dreeko on 10/04/2013




    This was okay after I deleted the character and replaced with a new copy from my favourites but anything sitting out from 23b had this problem. In comparison to the timeline lol that was easy to work around *cough* hehe.
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