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<title>Forum - Importing Assets - Mapping Characters &amp; the issues that ensue... - Messages</title>
<link>http://www.muvizu.com/Forum/topic1950-mapping-characters--the-issues-that-ensue.aspx</link>
<description>Forum - Importing Assets - Mapping Characters &amp; the issues that ensue... - Messages</description>
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<pubDate>Fri, 06 Jul 2012 19:06:32 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic1950-mapping-characters--the-issues-that-ensue.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Now that we're all familiar with how to map characters...oh hang on, I feel a disturbance in the Force, like a thousand Muvizuers howling in the dark... <br/>  <br/> I was about to start doing some sort of tutorial on how to map characters successfully when Dingobronze uploads his Napoleon texture (for Boy).  Very nice it is too, very sharp...too sharp, as it happens, because of a line that appears across the character's waist. <br/>  <br/> <a href="http://i175.photobucket.com/albums/w156/ZiggyStardust72/suggestedtexturefixNap.jpg" target="_blank"><img src="http://i175.photobucket.com/albums/w156/ZiggyStardust72/suggestedtexturefixNap.jpg" border="0"></a> <br/>  <br/> You can see it on the left boy, but after a bit of painting over the lines (extreme right) we have the corrected character in the middle.  The edges (as defined in the UV map supplied by the good folks at Muvizu HQ) is a guide, not an absolute. <br/>  <br/> So, helpful hint number one - When painting a character, always go over the lines and never assume it will line up exactly as it shows on the UV map.]]></description>
<pubDate>Fri, 06 Jul 2012 19:06:32 GMT</pubDate>
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