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<title>Forum - General Discussion - CGI and faces. The future of Muvizu???? - Messages</title>
<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<description>Forum - General Discussion - CGI and faces. The future of Muvizu???? - Messages</description>
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<pubDate>Sun, 24 Mar 2013 12:59:05 GMT</pubDate>
<lastBuildDate>Sun, 24 Mar 2013 12:59:05 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>HayManMarc</b> wrote:<br/><div class='quote'>Funny, they said you could use it for Tele-conferencing. Why not just use a camera?? Duh. </div> <br/>  <br/>  <br/> Ha! Imagine if in the future, people no longer used cameras but used digital avatars instead! What a weird world! <img src="images/smilies/5700272664.gif" border="0" alt="Duhh" /> <br/> <em>edited by MrDrWho13 on 24/03/2013</em>]]></description>
<pubDate>Sun, 24 Mar 2013 12:59:05 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Woz - yes - it's a great discussion point. <br/>  <br/> I hadn't thought too much about gaming (surely none of us have time for that !) where I can see that these advances will be brilliant - just not convinced for animation. <br/>  <br/> Hollywood will embrace any novelty technology and make some forgettable films with it, but Toy Story is not great because it was done using digital animation - it's great because of the charm and warmth of the story being told. <br/>  <br/> <b>WozToons</b> wrote:<br/><div class='quote'>As with all art, new colours come to the palette. It is up to the artist to choose which he uses. <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/> Well said - my only concern is that the old palette gets put away in a drawer somewhere.]]></description>
<pubDate>Sun, 24 Mar 2013 07:00:15 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from HayManMarc</title>
<description><![CDATA[Here's a little ditty I wrote a few years ago.  Thought it might be relevant. <br/>  <br/> PONG - My First Game Console <br/>  <br/> <a href="http://haymanquarterly.com/images/pong.jpg" target="_blank"><img src="http://haymanquarterly.com/images/pong.jpg" border="0"></a> <br/> It seems I've become long-winded in my young, middle-age. Oh well. <br/> Let's take a walk down memory lane.... <br/>  <br/> Believe it or not, my first game was Pong. I can't remember exactly, but I was probably about 8 years old (woulda been 1979) and the Atari 2600 was pretty new on the market. All the rich and spoiled kids were getting it and my dad found an old, used pong game and brought it home for us to play with. I remember my older brother and I were so excited. Thinking back on it now, I remember my dad being pretty excited about it, too, as he set forth to hook it up to the TV. Wow, we couldn't wait! Those big, twisty knobs called 'paddles' were the controllers and we couldn't stop messing with them. <br/> But things were different back then. <br/>  <br/> You couldn't just plug it in to the TV. Remember, this was 1979. Plus, our TV was an older model and wasn't made cable ready. It only had hookups for antennas. The antennas had two wires to attach to the back of the TV. You had to get a screwdriver and loosen a couple of screws on the back of the TV to attach the wires. If you wanted cable service, you had to get a cable-to-antenna adapter (about the size of a AA battery) to connect it to your TV. We had cable, so the coaxial line (which hasn't changed at all since 1979) screwed onto the adapter, and then the adapter was attached to the antenna screws on the back of the TV. <br/>  <br/> My brother and I noticed switchable settings on the Pong console for difficulty, speed, 1 or 2 players, and such. This was going to be so cool! <br/>  <br/> Now as it was, the used Pong game my dad had acquired came with an adapter of it's own. It was a silver color and about the size of a pack of cigarettes with a black slider switch on the front. It had the same two wires as the cable-to-antenna adapter (to connect to the antenna screws on the TV) coming out one end, the male fitting for the coaxial cable poking out the other end, two antenna screws on one side to attach to an antenna, and a black wire coming out the other side that pluged into the Pong unit. The switch was labeled something like, "Cable &lt;-----&gt; Game &lt;-----&gt;Antenna," so you could switch between the three. <br/>  <br/> If you've ever watched old people try to figure out cellphones or hook up a DVD player these days, you can probably imagine what this long, Pong process was like for my dad 30 years ago (and for us as we over-anxiously waited to play Pong!!). Yes, it was grueling. Thank god this was before cable boxes, VCRs, and home entertainment stereo systems. That would've been a nightmare! <br/>  <br/> Finally, the TV and TV stand were pushed back into place, the screwdriver and old adapter were sitting on top of the TV, the Pong console unit was sitting on the floor in front of the TV, and my brother and I got to watch as my mom and dad played Pong in our home for the very first time. Don't worry, it didn't take long for us to get our turn.... .... .... "Can I play next?" "Is it my turn?" "Can I do it?" "Can I try now?" "Can I play?" <br/>  <br/> But, I'm not sure if that was the first game I ever played, or if the first game I ever played was a stand-up quarter machine of some sort like Space Invaders. Pong was definitely my first in-home, free video game.... and we played the heck out of it. <br/>  <br/> Pong. What a dumb game, by today's standards. Here's a list of features that I can remember..... <br/> -- One sound effect. --No start screen or game menu. You had to throw a switch on the game console to reset the game and score. -- No High Score table, or splash screens of any kind. No Intros... No logos... not even a company name. --No music. --No winner congratulations. And whatever you do, don't leave the game on and running because it burned lines into your TV screen that would remain visible when you tried to watch TV. <br/>  <br/> We really have come a long way. <br/> <em>edited by HayManMarc on 24/03/2013</em>]]></description>
<pubDate>Sun, 24 Mar 2013 00:25:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[yes I was doing graphics when I was 20 and I remember the bits and then I got a hand scanner it was so much awesomness no more little squares that was a long time ago.  For me I just like to oogle.  I personaly dont know if anyone is truly trying to replace or mimic real life just add to it.  the concept of games in rooms and in 3D etc (holodec type stuff) is something that many people work on but I dont consider it replacing anything only adding to it.   <br/>  <br/> For me the fact that we can create such complex things on pc's now as just a hobby its mind boggling considering the first PC I ever touched was a commodore pet which had no real language to run it other then machine language and no software .. and the storage device was a cassette tape lol I remember those tapes and my dad sitting in the basement opening up casettes and combining them and rolling up the spool manually and putting it in a new case haha  <br/>  <br/> I was ... maybe 12 ? 16? I cant remember now.. and the first pc game I played was on a black and white tv set and we had a square that myself and a friend bounced back and forth using two bars .. I think it was called ping pong.. lol <br/>  <br/> Oh and when I took computer programming in high school I was using punch cards.. and I used to go home with my shoeboxes of punch cards to fill out at home and bring them back to school and wait a week to see where my program crashed and then having to fill in all those cards all over again..  <br/>  <br/> .. I feel.. old.. <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 23/03/2013</em>]]></description>
<pubDate>Sat, 23 Mar 2013 23:27:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[I posted this because for someone of my age who remembers the 8bit days it is astonishing to see how far things are progressing in such a short time. The future of Muvizu bit was a little tongue in cheek and intended to get people talking. <br/>  <br/> The idea of fine realtime facial animation at the touch of a key is pertinent to the future of all animation products. imho.  I was not so much thinking of the imagery as of the mechanics. It fits in with the direct don't animate approach. <br/>  <br/> As with all art, new colours come to the palette. It is up to the artist to choose which he uses. <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Sat, 23 Mar 2013 17:38:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from HayManMarc</title>
<description><![CDATA[I'm with ukBerty on this one, as far as animation is concerned. This will be good for video games, tho.  <br/>  <br/> Funny, they said you could use it for Tele-conferencing. Why not just use a camera?? Duh. A lot of hype.]]></description>
<pubDate>Sat, 23 Mar 2013 17:22:25 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'>I see your point Berty, but I'd like to be able to try both!  <br/>  <br/> Cheers <br/> D </div> <br/>  <br/>  <br/> Maybe in the future, we could have another animating program which is more realistic, while also having Muvizu!]]></description>
<pubDate>Sat, 23 Mar 2013 13:29:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[I see your point Berty, but I'd like to be able to try both!  <br/>  <br/> Cheers <br/> D]]></description>
<pubDate>Sat, 23 Mar 2013 13:22:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[That really is starting to look realistic, but I do have some reservstions. <br/>  <br/> There seem to be two camps in machinima - those that see the technology advancing to the point where animation is indistinguishable from live action and those that see animation as a separate art form. <br/>  <br/> I'm firmly in the latter camp. <br/>  <br/> it's very impressive, but get an actor <br/>  <br/> I doubt that nick parks wants grommit to look any more life like]]></description>
<pubDate>Sat, 23 Mar 2013 08:52:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from WallabyWanks</title>
<description><![CDATA[If This Is The Future Of Muvizu..  <br/> 1-I Sh*T My Pants <br/> 2-I Call My Doctor <br/> 3-Take My Money Muvizu  <br/> <img src="images/smilies/smile.gif" border=0 /><img src="images/smilies/smile.gif" border=0 /><img src="images/smilies/smile.gif" border=0 /><img src="images/smilies/smile.gif" border=0 /><img src="images/smilies/smile.gif" border=0 /><img src="images/smilies/eek7.gif" border="0" alt="Whaaaaa?" /><img src="images/smilies/32308364851.gif" border="0" alt="Applause" /><img src="images/smilies/smile.gif" border=0 /><img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 22 Mar 2013 20:34:42 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[hehe I dont know about muvizu as I dont know what their future plans are like but iclone is very close.  Muvizu would need to intoroduce more pupeteering we can't get into that creepy close part until we are given more control but yeah graphics are moving forward making it more possible <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 22 Mar 2013 18:51:16 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[<b>WozToons</b> wrote:<br/><div class='quote'><b>MrDrWho13</b> wrote:<br/><div class='quote'>WOW, amazing stuff! Perhaps the future of Muvizu! </div> <br/>  <br/> As long as it comes after holding objects <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" /> </div> <br/>  <br/>  <br/> LOL! I agree! <img src="images/smilies/wink.gif" border=0 />]]></description>
<pubDate>Fri, 22 Mar 2013 16:55:49 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[<b>MrDrWho13</b> wrote:<br/><div class='quote'>WOW, amazing stuff! Perhaps the future of Muvizu! </div> <br/>  <br/> As long as it comes after holding objects <img src="images/smilies/biggrin.gif" border="0" alt="Big Grin" />]]></description>
<pubDate>Fri, 22 Mar 2013 16:53:13 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[WOW, amazing stuff! Perhaps the future of Muvizu!]]></description>
<pubDate>Fri, 22 Mar 2013 16:50:08 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from WozToons</title>
<description><![CDATA[<b>ziggy72</b> wrote:<br/><div class='quote'>Yup, absolutely stunning what they did with that face - and the video card he's talking about (Titan) only costs about £800...! </div> <br/>  <br/> I thought it would be a few years/decades before we saw stuff this good. In real time as well!]]></description>
<pubDate>Fri, 22 Mar 2013 16:30:59 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic2577-cgi-and-faces-the-future-of-muvizu.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Yup, absolutely stunning what they did with that face - and the video card he's talking about (Titan) only costs about £800...!]]></description>
<pubDate>Fri, 22 Mar 2013 16:23:01 GMT</pubDate>
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<title>Message from WozToons</title>
<description><![CDATA[This is astonishing, especially from 08:40 onwards. <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/5d1ZOYU4gpo?rel=0" frameborder="0" allowfullscreen></iframe></div>]]></description>
<pubDate>Fri, 22 Mar 2013 16:07:57 GMT</pubDate>
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