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<title>Forum - Tech Help - A couple of noob questions, Model and texture size - Messages</title>
<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<description>Forum - Tech Help - A couple of noob questions, Model and texture size - Messages</description>
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<pubDate>Sat, 07 Sep 2013 11:09:26 GMT</pubDate>
<lastBuildDate>Sat, 07 Sep 2013 11:09:26 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from foff47</title>
<description><![CDATA[<b>fazz68</b> wrote:<br/><div class='quote'>http://www.muvizu.com/Video/17214/Tutorial-09-Building-sets-Cameras <br/>  <br/> <a href="http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement" target="_blank" rel="nofollow">http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement</a> <br/> the camera is pretty easy to move, just click on it with you mouse and position it where you need it. Directing the camera is a bit more difficult you can use the mouse but i find using the buttons a whole lot easier. <br/> edited by fazz68 on 07/09/2013 </div> <br/>  <br/> hey fazz, <br/>                 Thanks, will head off to the tutorials, and practice more with the camera movement.]]></description>
<pubDate>Sat, 07 Sep 2013 11:09:26 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[<a href="http://www.muvizu.com/Video/17214/Tutorial-09-Building-sets-Cameras" target="_blank" rel="nofollow">http://www.muvizu.com/Video/17214/Tutorial-09-Building-sets-Cameras</a> <br/>  <br/> <a href="http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement" target="_blank" rel="nofollow">http://www.muvizu.com/Video/17221/Tutorial-17-Directing-Camera-movement</a> <br/> the camera is pretty easy to move, just click on it with you mouse and position it where you need it. Directing the camera is a bit more difficult you can use the mouse but i find using the buttons a whole lot easier. <br/> <em>edited by fazz68 on 07/09/2013</em>]]></description>
<pubDate>Sat, 07 Sep 2013 03:11:54 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from foff47</title>
<description><![CDATA[<b>Mike_Num_5</b> wrote:<br/><div class='quote'>No problems! Let us know how you get on or need any more assistance! <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/> G'day Mike <br/>  <br/>   I am struggling a little in importing the star trek model at the moment it is just hit and miss wether it even comes in at all, but when I am successful in getting it in, I have had to move the scene  a long way back and a long way up, which means it is a long way from the camera, and this morning (Saturday in South Australia)  I have just spent over 15 minutes trying to get the camera to the position I want it in front of the ship so I can then look at bringing in a night sky backdrop. <br/>  <br/>   So I need to go back to the beginning and fire up the videos on how to navigate in Muvizu and how to work the camera if there is a tut on that, playing around with modelling programmmes the navigating is a little different to that in Muvizu and I am struggling to get anywhere,  but will keep having a go.]]></description>
<pubDate>Sat, 07 Sep 2013 01:51:31 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from Mike_Num_5</title>
<description><![CDATA[No problems! Let us know how you get on or need any more assistance! <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 05 Sep 2013 12:57:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from foff47</title>
<description><![CDATA[<b>Mike_Num_5</b> wrote:<br/><div class='quote'>I'll get the second Q one out the way first. <br/>  <br/> The object you are bringing in to Muvizu will need a lot of space to get imported, so back your view up and rise up a bit until you find a sweet spot that will let you import your large object, it's trying to import it into a space that is to small. <br/>  <br/> If you are still having no luck, you can edit the size of the model in Sketchup and reduce it a little until you can import it into Muvizu. <br/>  <br/> First Q: <br/>  <br/> You can import some really big things into Muvizu so the model you have should be no probs... <br/>  <br/> Third Q:  <br/>  <br/> You should use the texturing abilities of Sketchup to modify your your dome cube before you bring it in. I remember hearing of a nice Sketchup plugin called Fredo Tools...it's excellent for texturing and painting objects in Sketchup. Have a wee Google of that and let us know how you get on! <br/>  <br/> -Mike. <img src="images/smilies/smile.gif" border=0 /> </div> <br/>  <br/>  <br/> Hi Mike, <br/> Thanks for the quick reply, I managed to get the model in, but I had to move way way back and a long way up, I am going to go back into Sketchup and scale the model way down and see if that helps, I followed the tutorial for exporting from Sketchup to Muvizu, the instructor imported a Mustang and scaled it to the figure that opens with Sketchup , so I thought I would do that with the Starship model using the figure as a guide. <br/>  <br/>   I will get to the texturing over the weekend, I want to get this importing problem licked.]]></description>
<pubDate>Thu, 05 Sep 2013 12:29:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from Mike_Num_5</title>
<description><![CDATA[I'll get the second Q one out the way first. <br/>  <br/> The object you are bringing in to Muvizu will need a lot of space to get imported, so back your view up and rise up a bit until you find a sweet spot that will let you import your large object, it's trying to import it into a space that is to small. <br/>  <br/> If you are still having no luck, you can edit the size of the model in Sketchup and reduce it a little until you can import it into Muvizu. <br/>  <br/> First Q: <br/>  <br/> You can import some really big things into Muvizu so the model you have should be no probs... <br/>  <br/> Third Q:  <br/>  <br/> You should use the texturing abilities of Sketchup to modify your your dome cube before you bring it in. I remember hearing of a nice Sketchup plugin called Fredo Tools...it's excellent for texturing and painting objects in Sketchup. Have a wee Google of that and let us know how you get on! <br/>  <br/> -Mike. <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Thu, 05 Sep 2013 10:58:47 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3027-a-couple-of-noob-questions-model-and-texture-size.aspx</link>
<title>Message from foff47</title>
<description><![CDATA[Hi guys, I have a couple of noob questions, <br/>    I have only had Muvizu about a week, I have downloaded and looked at a lot of the tutorial videos from this site and checked the FAQ and any other help I can get but now need to ask these questions,  <br/>  <br/>  I downloaded a Star Trek model for the Sketchup warehouse, positioned it on the origin and exported it as an ASE file as per the tutorial on this site, but when I try to import it into Muvizu I get an error message saying, <br/>  <br/> <b><i> The object you are trying to import is either too large, or it is being positioned outside the world.</i></b> <br/>  <br/> The file is 22,733kb in size. <br/> The first part of my questions are  <br/> 1/ What is the maximum size of an object Muvizu will bring in ? <br/> or <br/> 2/ What does it mean "outside the World" and how would I bring it or any other imported model into the world? <br/>  <br/> The texture question is, <br/>  <br/>        I made a small model in Sketchup (a cube with a small dome on top) exported it as an ASE file and brought it into Muvizu (no problem there) I then wanted to texture it with a Sci Fi texture I have, but when it came in it was bad it looks like it is too small, <br/> The question is: is there a way to edit the texture to possibly change its size? <br/>                         and is there a way to send out a model to a uv programme to customize its texture to our liking? <br/>  <br/> I hope this makes sense. <br/> Thanks in advance]]></description>
<pubDate>Thu, 05 Sep 2013 10:51:48 GMT</pubDate>
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