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<title>Forum - How Do I ...? - Texture issue while importing .ASE - Messages</title>
<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<description>Forum - How Do I ...? - Texture issue while importing .ASE - Messages</description>
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<pubDate>Wed, 01 Jan 2014 09:58:10 GMT</pubDate>
<lastBuildDate>Wed, 01 Jan 2014 09:58:10 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from primaveranz</title>
<description><![CDATA[Spam Spam Spam! <img src="images/smilies/upset.gif" border=0 />]]></description>
<pubDate>Wed, 01 Jan 2014 09:58:10 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[The unreal engine does not recognize DDS it recognizes jpeg, png and tga <br/> and yes for a file to import it must have a texture on it and a material this is a parameter of most engines although sometimes you can get away with no texture and only use materials there is in fact a way to do this.  <br/> You can use multimaterials in muvizu you need however to find the appropriate ASE exporter to configure the model I use the blender ase exporter and it allows for multiple materials.  <br/>  <br/> However if your using id textures you can only use one material and one texture and one ambient occlusion map. <br/> here is one tutorial there are others in the list <br/> <a href="http://muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models" target="_blank" rel="nofollow">http://muvizu.com/Video/17248/Tutorial-06-Building-sets-Importing-3D-models</a> <br/>  <br/> here <a href="http://muvizu.com/Tutorials" target="_blank" rel="nofollow">http://muvizu.com/Tutorials</a> <br/>  <br/>  <br/> <img src="images/smilies/smile.gif" border=0 /> <br/> <em>edited by urbanlamb on 17/10/2013</em>]]></description>
<pubDate>Wed, 16 Oct 2013 21:03:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from KZ_3D</title>
<description><![CDATA[<b>I played with the Muvizu and I did find some interesting thing. <br/>  <br/>  </b><u>The Muvizu .ase loader module does like <br/>  </u>- the textured model with one material (with specified texture file) <br/>  <br/>  <u>The Muvizu .ase loader module does not like <br/>  </u>- the too small size object (the minimum value of the coords about 10) <br/>    (you can check out the size of the loaded model using the View/Quick scene information ) <br/>    (you can increase your model size using the 3D. O.C's Tools/Geometry transformation function) <br/>  - the untextured model <br/>  - the textured model without specified texture file <br/>  - the model that use multimaterial <br/>  - the .dds texture file]]></description>
<pubDate>Wed, 16 Oct 2013 19:29:34 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[<b>klownzilla</b> wrote:<br/><div class='quote'>The .mtl file has the 3 different textures. Why does Muvizu only use one of the textures? </div> <br/>  <br/> Muvizu doesn't use .mtl files, only the actual texture images (.png, .jpg, etc).]]></description>
<pubDate>Sat, 07 Sep 2013 21:33:43 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[Yes some ase exporters will support more then one material some wont check if there is an option on the exporter to have mutilple materials or submaterials.    Older ASE exporters will only support a single material.   Look for an exporter that will support multiple materials or make a uvmap with all textures on it if you can't find one I guess <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 07 Sep 2013 17:48:14 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from gimmick</title>
<description><![CDATA[Do you have your 3 textures in the ASE file? The ASE file is readable like a TXT file, you should find something like: <br/>  <br/>             *MATERIAL_NAME "Green Grass" <br/>             *MATERIAL_CLASS "Standard" <br/>             *MAP_DIFFUSE { <br/>                 *MAP_CLASS "Bitmap" <br/>                 *BITMAP "C:\My_muvizu_files\Grass_texture.jpg" <br/>                 *UVW_U_OFFSET 0.0 <br/>                 *UVW_V_OFFSET 0.0 <br/>                 *UVW_U_TILING 1.0 <br/>                 *UVW_V_TILING 1.0 <br/>             } <br/>         *SUBMATERIAL 1 { <br/>             *MATERIAL_NAME "Yellow Sand" <br/>             *MATERIAL_CLASS "Standard" <br/>             *MAP_DIFFUSE { <br/>                 *MAP_CLASS "Bitmap" <br/>                 *BITMAP "C:\My_muvizu_files\Sand_texture.jpg" <br/>                 *UVW_U_OFFSET 0.0 <br/>                 *UVW_V_OFFSET 0.0 <br/>                 *UVW_U_TILING 1.0 <br/>                 *UVW_V_TILING 1.0 <br/>  <br/> etc.]]></description>
<pubDate>Sat, 07 Sep 2013 12:45:37 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[I've discovered that not all .ASE converters/exporters are equal. <br/>  <br/> I don't use Poser, but I do use DAZ, which is the same stable. <br/>  <br/> I export from DAZ as a DAE. Then I import into AutoDesk 3DS and export as an ASE from there (then I run the ZiggyMesh batch file - see earlier post) <br/>  <br/> Are there problems - of course, but it generally works.]]></description>
<pubDate>Sat, 07 Sep 2013 12:07:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic3032-texture-issue-while-importing-ase.aspx</link>
<title>Message from klownzilla</title>
<description><![CDATA[Hey everybody. First time posting here <img src="images/smilies/smile.gif" border=0 /> I use poser to model objects, then I export them as wavefronts and open them up in 3d converter and convert them to .ASE. When I import those objects in Muvizu the whole object only has one texture even though I used 3 different textures. <br/>  <br/> The .mtl file has the 3 different textures. Why does Muvizu only use one of the textures?  <br/> Hope someone can help <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Sat, 07 Sep 2013 10:20:00 GMT</pubDate>
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