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<title>Forum - Tips &amp; Tricks - Muvizu and Sketchup question - surfaces - Messages</title>
<link>http://www.muvizu.com/Forum/topic4706-muvizu-and-sketchup-question--surfaces.aspx</link>
<description>Forum - Tips &amp; Tricks - Muvizu and Sketchup question - surfaces - Messages</description>
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<pubDate>Fri, 26 Dec 2014 18:28:39 GMT</pubDate>
<lastBuildDate>Fri, 26 Dec 2014 18:28:39 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic4706-muvizu-and-sketchup-question--surfaces.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[I don't think my Ziggymesh thing can effect textures at all, since it just adds a collision box.  But you're right, Shining Monk, in that all you really need to do is make sure each surface (that you want to distinguish) has a different texture assigned to it in Sketchup (regardless of what it looks like), so that you have the option to 'paint' that surface in Muvizu.  I usually just use the default Sketchup textures to mark out the areas I'm interested in.]]></description>
<pubDate>Fri, 26 Dec 2014 18:28:39 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic4706-muvizu-and-sketchup-question--surfaces.aspx</link>
<title>Message from fazz68</title>
<description><![CDATA[whatever texture you add to a sketchup model you have to have a copy of that texture in the folder where you have that model. you only need the toto.bmp file because muvizu wont import .ase files without it. <br/>  <br/> so in the folder for that model you will have... <br/> toto.bmp <br/> (whatever model).ase <br/> and the texture files <br/> edited by fazz68 on 26/12/2014 <br/>  <br/> ok i just noticed you are using the low collision ziggy exporter. if memory serves me right  wharever textures you add to a model using it should give you the texture boxes when you import into muvizu. <br/>  <br/> also when you are in sketchup try and explode the model as much as possible so there are are no groups or components. that might do the trick. i dont think you need components using that exporter. im sure when ziggy is around he'll give you more accurate help. i dont use that exporter so im not 100% sure on how it handles textures. <br/> <em>edited by fazz68 on 26/12/2014</em>]]></description>
<pubDate>Fri, 26 Dec 2014 16:56:09 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic4706-muvizu-and-sketchup-question--surfaces.aspx</link>
<title>Message from shiningmonk</title>
<description><![CDATA[I think I've solved it (by trial and error!), can someone please confirm this is the right method? <br/>  <br/>  <br/> I just paint each surface in Sketchup a different colour, using a different texture map stored as a 256x256 BMP file in C:\UT3. So I might have the following files in C:\UT3 each being a 256x256 BMP in a different colour, as the filename indicates: <br/>  <br/>  <br/> toto.bmp (the mandatory file, usually pink), <br/> blue.bmp <br/> yellow.bmp <br/> red. bmp <br/> green.bmp etc.]]></description>
<pubDate>Fri, 26 Dec 2014 15:06:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic4706-muvizu-and-sketchup-question--surfaces.aspx</link>
<title>Message from shiningmonk</title>
<description><![CDATA[Sorry if this one is more about Sketchup than Muvizu. I have learned how to create an object in Sketchup, select it, export it to an ASE file (using HardPCM's ZiggyMesh ASE exporter for Sketchup) and import it into Sketchup. I also now know (thanks to the nice people in this forum) how to make it stand-on-able (invisible object with stand on properties set). <br/>  <br/>  <br/> However, what do I need to do in Sketchup for the object to have multiple surfaces, so that, when I double-click on it in Muvizu, I get more than one surface to paint a different texture on. The object I am creating is a multi-panelled door and I want each of the 4 panels and the door itself to be capable of having a different texture. I have tried - <br/>  <br/>  <br/> 1) Creating the door then each panel separately, making each a group and creating one component incorporating all five groups. <br/> 2) Doing as above but making each group into a separate component, giving five components. <br/>  <br/>  <br/> I select the whole door and export. But, either way, Muvizu seeks the door as having only one single paintable surface rather than five paintable surfaces. <br/>  <br/>  <br/> Once again, thanks in advance.]]></description>
<pubDate>Fri, 26 Dec 2014 14:33:07 GMT</pubDate>
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