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<title>Forum - Your Videos - Great video which shows what Muvizu could do - Messages</title>
<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<description>Forum - Your Videos - Great video which shows what Muvizu could do - Messages</description>
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<pubDate>Sun, 26 Jul 2015 13:35:38 GMT</pubDate>
<lastBuildDate>Sun, 26 Jul 2015 13:35:38 GMT</lastBuildDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Yes - let's move on and try not to mention it again, otherwise we'll all be answering the "How do I import the Sheep into Muvizu" posts on this forum like we used to with the M&Ms character.]]></description>
<pubDate>Sun, 26 Jul 2015 13:35:38 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[You've missed my point Urbanlamb.  <br/>  <br/> Never mind moving on.. It's a good video, let's leave it there  <br/> D]]></description>
<pubDate>Sat, 25 Jul 2015 16:21:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>toonarama</b> wrote:<br/><div class='quote'> As all Muvizu assets are made in Maya this is just as much a muvizu video as any other and shows what could be achieved by making import available plus some skill or money spent on bought assets </div> <br/>  <br/> Hmmnn..  <br/>  <br/> Although, the Muvizu mantra is "direct don't animate".  <br/> With all animations created in another software program to just import and render using Muvizu for me doesn't make it "as much a Muvizu video as any other"  <br/> A muvizu video for me has been created using the character actions available, the head and eyes direction, and all other real-time puppetry methods which make Muvizu (for me) an original and an enjoyable creation experience. <br/>  <br/> Muvizu directs. That's always been the goal. To make it an animation software that creates cartoons in as close to realtime as possible. Yes there are aspects which could benefit from keyframing eg cameras but I hope that Muvizu stays true to its tagline -  <br/>  <br/> (altogether now)..  <br/> DIRECT DON'T ANIMATE!!  <br/>  <br/> Leave the high powered rendering to RenderDm.  <br/>  <br/> That's why they made it!  <br/>  <br/> Cheers  <br/> D <br/> edited by Dreeko on 25/07/2015 </div> <br/>  <br/>  <br/> What is the difference between a third party makes the lamb or in my case dancing fruit or muvizu making the lamb or dancing fruit.  We can already import 3d static objects.     There is no reason to not allow people to import joe blow's lamb and joe blow's animations instead of waiting for muvizu to create another character they invision once or twice a year.  <br/>  <br/> This is i am presuming the entire point of them revamping the asset shop to make it possible for people to make stupid cartoons of any kind using muvizu which is in fact really just a rendering package where they have hard coded the paramaters.    So I see no reason why other then it competes with the renderdigiwhatsits package for them to not allow imports of more then just props.  This will make it true to their word and allow them to raise the price of their software and let people make what they want instead of what muvizu thinks they should make. <br/>  <br/> The only difference between this cartoon and what we can do in muvizu now is that he made a custom avatar, custom props (this we can do now) and a handful of custom animations.    If that lamb had become part of the muvizu character lineup then it would be possible to do that video ourselves in fact the entire point of that project was for them to make a custom set of characters and animations so that school kids could make videos using him as a character which in fact is the entire point of muvizu <img src="images/smilies/smile.gif" border=0 /> <br/>  <br/>  so they are being true to their word and would remain true to their word if they opened up the back end. <br/> <em>edited by urbanlamb on 25/07/2015</em>]]></description>
<pubDate>Sat, 25 Jul 2015 15:09:19 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Yep, I think this is what RenderDM was before the actual software was separated from muvizu by the looks of things.]]></description>
<pubDate>Sat, 25 Jul 2015 10:02:52 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>toonarama</b> wrote:<br/><div class='quote'> As all Muvizu assets are made in Maya this is just as much a muvizu video as any other and shows what could be achieved by making import available plus some skill or money spent on bought assets </div> <br/>  <br/> Hmmnn..  <br/>  <br/> Although, the Muvizu mantra is "direct don't animate".  <br/> With all animations created in another software program to just import and render using Muvizu for me doesn't make it "as much a Muvizu video as any other"  <br/> A muvizu video for me has been created using the character actions available, the head and eyes direction, and all other real-time puppetry methods which make Muvizu (for me) an original and an enjoyable creation experience. <br/>  <br/> Muvizu directs. That's always been the goal. To make it an animation software that creates cartoons in as close to realtime as possible. Yes there are aspects which could benefit from keyframing eg cameras but I hope that Muvizu stays true to its tagline -  <br/>  <br/> (altogether now)..  <br/> DIRECT DON'T ANIMATE!!  <br/>  <br/> Leave the high powered rendering to RenderDm.  <br/>  <br/> That's why they made it!  <br/>  <br/> Cheers  <br/> D <br/> <em>edited by Dreeko on 25/07/2015</em>]]></description>
<pubDate>Sat, 25 Jul 2015 09:44:58 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[<b>Dreeko</b> wrote:<br/><div class='quote'><b>ukBerty</b> wrote:<br/><div class='quote'>Should be called "Great video shows what you wish Muvizu could do" </div> <br/>  <br/> Ha! Yes indeed Berty! Also helps if you have access to Maya and the relevant skillset to create objects and entirely new characters and animations for them. Muvizu was not the primary creation tool here! It did show that it could be used to render though. </div> <br/>  <br/> As all Muvizu assets are made in Maya this is just as much a muvizu video as any other and shows what could be achieved by making import available plus some skill or money spent on bought assets]]></description>
<pubDate>Sat, 25 Jul 2015 08:14:21 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from mysto</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Should be called "Great video shows what you wish Muvizu could do" </div> <br/>  <br/>  <br/> <img src="images/smilies/iagree.gif" border="0" alt="i agree" />]]></description>
<pubDate>Sat, 25 Jul 2015 00:05:50 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from Dreeko</title>
<description><![CDATA[<b>ukBerty</b> wrote:<br/><div class='quote'>Should be called "Great video shows what you wish Muvizu could do" </div> <br/>  <br/> Ha! Yes indeed Berty! Also helps if you have access to Maya and the relevant skillset to create objects and entirely new characters and animations for them. Muvizu was not the primary creation tool here! It did show that it could be used to render though.]]></description>
<pubDate>Fri, 24 Jul 2015 23:08:01 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from ukBerty</title>
<description><![CDATA[Should be called "Great video shows what you wish Muvizu could do"]]></description>
<pubDate>Fri, 24 Jul 2015 21:59:40 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from ziggy72</title>
<description><![CDATA[Wow.  Just...wow.]]></description>
<pubDate>Fri, 24 Jul 2015 21:40:07 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[Have you seen the upload date? 2012!]]></description>
<pubDate>Fri, 24 Jul 2015 17:12:56 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from urbanlamb</title>
<description><![CDATA[tis unlisted so draws no views from passers by I guess he just wanted it on his blog <img src="images/smilies/smile.gif" border=0 />]]></description>
<pubDate>Fri, 24 Jul 2015 15:58:28 GMT</pubDate>
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<link>http://www.muvizu.com/Forum/topic5061-great-video-which-shows-what-muvizu-could-do.aspx</link>
<title>Message from toonarama</title>
<description><![CDATA[Barry Sheridan has now left the company but he led a project which sought to demonstrate how Muvizu could mimic the style of Shaun the Sheep. It only has 60 views so get watching!! <br/> You can read more about it on his blog:  <a href="http://www.barrysheridan.com/#/fleece-dance/" target="_blank" rel="nofollow">http://www.barrysheridan.com/#/fleece-dance/</a> <br/>  <br/> <div class="iframe-wrapper"><iframe src="https://www.youtube.com/embed/UjXh5M-5b2c?rel=0" frameborder="0" allowfullscreen></iframe></div> <br/> <em>edited by toonarama on 24/07/2015</em>]]></description>
<pubDate>Fri, 24 Jul 2015 15:51:09 GMT</pubDate>
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