<?xml version="1.0"?>
<rss version="2.0">
<channel>
<title>Forum - Importing Assets - Muvizu now importing models more cleanly - Messages</title>
<link>http://www.muvizu.com/Forum/topic6351-muvizu-now-importing-models-more-cleanly.aspx</link>
<description>Forum - Importing Assets - Muvizu now importing models more cleanly - Messages</description>
<language>en-us</language>
<docs>http://blogs.law.harvard.edu/tech/rss</docs>
<generator>Jitbit AspNetForum</generator>
<pubDate>Wed, 17 May 2017 09:38:15 GMT</pubDate>
<lastBuildDate>Wed, 17 May 2017 09:38:15 GMT</lastBuildDate>
<item>
<link>http://www.muvizu.com/Forum/topic6351-muvizu-now-importing-models-more-cleanly.aspx</link>
<title>Message from MrDrWho13</title>
<description><![CDATA[If you don't have it already, here is a .ase exporter plugin for Sketchup 2017 which makes the collision very small to stop objects bumping into each other: <a href="https://drive.google.com/open?id=0B-_4UVPr59ACQldMOW1qMEdsZ2c" target="_blank" rel="nofollow">https://drive.google.com/open?id=0B-_4UVPr59ACQldMOW1qMEdsZ2c</a> (It's a bit of a bodge of the older exporter, and I plan to re-enable the option to let Muvizu make a collision mesh when I next find time) <br/>  <br/> The latest version of Muvizu (March 2017) does support .obj files, although they're less reliable than .fbx from what I've heard. I doubt that Muvizu will have the ability to import .skp files in the future.]]></description>
<pubDate>Wed, 17 May 2017 09:38:15 GMT</pubDate>
</item>
<item>
<link>http://www.muvizu.com/Forum/topic6351-muvizu-now-importing-models-more-cleanly.aspx</link>
<title>Message from dltanner99</title>
<description><![CDATA[One issue I have had with Muvizu is that I never seemed to be able to import models correctly. I have the same Sketchup and conversion tools, but I would often get errors when I tried to import them. Now, I seem to have a great deal more success and better results, even though periodically it tells me that a model is too large or too small. There is such incredible potential with this tool, with iClone going over the top to regulate even the physics of how objects interact. I use both tools interchangeably, and I have learned to work with all manner of digital models and visual/audio tools. I am still reliant on the great artists on Muvizu for assets, but I think this latest release has come a long way in fixing imports of fbx and ase files. Now, if only it would allow for obj and skp, I would consider that a major leap in compatibility. Well done!]]></description>
<pubDate>Wed, 17 May 2017 03:04:01 GMT</pubDate>
</item>
</channel>
</rss>
