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03/04/2012 13:54:13

wkwkwkwk1
wkwkwkwk1
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Posts: 2
How can you make a zombie hold his arms in front of himself? Also, is it possible to make a camera look like a rifle scope? or binoculars?
Thanks in advance
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03/04/2012 15:17:29

JamieMuvizu staff
Jamie
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Posts: 609
hi wkwkwkwk1 - there are a few fold arm animations. Just create your character and go to Prepare > Character actions. At the top is a search option, type in "Fold" and you'll find them easy. Just select ok and then go to Direct > Character actions to record the character doing that action.

If you select your camera and right click on it you'll get a bunch of options. Under "Overlay effect" click the drop down and select the image overlay option. This has binoculars as default but you can load or import any image you want.

Hope this helps.

--
Direct, don't animate!
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03/04/2012 21:31:56

wkwkwkwk1
wkwkwkwk1
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Posts: 2
Thanks, but I mean stretch the zombie arms, just as zombies do. Kind of willing to grab anyone in front of them. I'm not english, so it may be confusing to understand my posts
also, thanks for the camera tips :-)
edited by wkwkwkwk1 on 03/04/2012
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04/04/2012 09:51:22

JamieMuvizu staff
Jamie
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Posts: 609
wkwkwkwk1 wrote:
Thanks, but I mean stretch the zombie arms, just as zombies do. Kind of willing to grab anyone in front of them. I'm not english, so it may be confusing to understand my posts
also, thanks for the camera tips :-)
edited by wkwkwkwk1 on 03/04/2012



it's not your English that's the problem - it's mine. I totally misread your post and thought you said "fold" not "hold" arms. My bad.

There are a few animations that will give you that look. Generally I'd look over everything in the wobbly category, these were designed to be a catch-all for drunk, zombiefied, wobbly, unsteady. I had a go using the "Rise from grave" animations under Themes > Spooky and if you combine it with a character walking then your zombie can walk with arms held out in front of him. The only problem is that these animations were designed from a lying or sitting type position so as soon as the zombie stops walking it'll go back to that position instead of remaining standing.

--
Direct, don't animate!
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04/04/2012 10:45:52

gimmick
gimmick
Posts: 179
@ Jamie : Would you have somewhere a .TXT list of all the movements? I'd like to translate & print this list for convenience

(of course I can do it if the list doesn't exist)
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04/04/2012 13:44:11

JamieMuvizu staff
Jamie
(Account inactive)
Posts: 609
gimmick wrote:
@ Jamie : Would you have somewhere a .TXT list of all the movements? I'd like to translate & print this list for convenience

(of course I can do it if the list doesn't exist)



There isn't a list in txt form. All the animation names come from the database. Translating it would be useful to a lot of people, I'm sure, but because it comes from the database the translation wouldn't be available within Muvizu - it'd just have to be a txt file with a list of translated names and the English version to help people find what they are looking for in Muvizu.

--
Direct, don't animate!
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04/04/2012 14:14:49

WozToonsExperimental user
WozToons
Posts: 494
There are a couple bits of info I would like in any form possible.

1: List of character actions with duration of each.
2: Timings of walk and run movement, i.e. gap between steps. Obviously they are different for each mood so there would have to be timings based on mood.
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04/04/2012 15:36:28

gimmick
gimmick
Posts: 179
There are some informations in

C:\Program Files\Muvizu\MuvizuGame\Data\ContentPacks\0\Animations.xml

But the list is not easy to read
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04/04/2012 16:00:02

WozToonsExperimental user
WozToons
Posts: 494
Thanks, will copy and try to clean up.
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