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Do you think community user would be willing to contribute to a collaborative effort towards new characters and objects.

Heck, Yeah! Love too....: 2
umm. no thank you. It's there job..: 0
Maybe, If I knew how?: 1
What's 3d?: 0
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26/07/2010 20:50:18

civicbynature
civicbynature
Posts: 13
First, Let me start out by saying, I love your software. It's truly an honor to be included in such a huge step forward in animation history.
Realizing "beta" is only a step on the path to perfection. I have a few ideas/suggestions for your quest.

*option for multi-monitor. The ability to float windows such as the camera view ports out of the work area.

*option for hud and/or shortcut keys to move characters around. Moving characters close to other objects can sometimes be difficult when the clickable area is hidden in a wall or under object.

*Perhaps separating character movements from gestures in the time line. Rerecording gestures when movement has been previously recorded. Movement is erased and must be rerecorded. perhaps and easier work around may just be the ability to just place gestures on the timeline from the list. This way timing can be adjusted as is now but without rerecording.

*moving objects perhaps in the same manor as character or might be achieved seemly by inputting x ,y and rotation over time in a frame by frame basis like rotoscoping frame by frame. Or perhaps just applying gestures to objects such as the charactors but only with 90 degree rotations.

*as above but with cameras as well. Or more cameras. Not sure which would be harder on resources but either one would be spectacular.

*Additional rendering codec's like quicktime. or perhaps the ability to add em via a plugin folder.

*Ability to further skin characters. As with the face and chest areas but with the hole shirt and pants as well.

*perhaps the ability to place voice tracks directly in the timeline consecutively and be able to slide them back and forth for timing. This would still allow for a single voice track while still giving more user control. IF this is done perhaps adding one more track in the same manor just for background noise,fx,and music etc......All in all this adding many more options with out much more valuable resources being used.

* the ability to turn lights on and off at certain times via timeline instead of just on or flash.


*This maybe a long shot but worth mentioning. Maybe a collaborative effort on new character and object designs. I'm sure many people in our community like myself have a lot of experience with 3d software like Maya,3dmax,poser etc…….would be more than willing play around with new designs. If we were told what formats and such that is required to be compatible with muvizu there could be a place in the forums for submissions. where you the admins could decide where they should be integrated in new updates or perhaps available for download. Just and idea that could help you help us.

Thank you for time. Sorry for being long winded. As I mentioned before you have an incredible product. I plan to be around for quite some time to come. Cheers to you and your crew I'm sure you guys have put in some long hours and hard work. I believe I can speak for everyone in the community and say thank you we appreciate it.


civicbynature
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27/07/2010 11:11:55

glasgowjim
glasgowjim
Posts: 698
Hi again civicbynature - some of the things that you have suggested are currently being looked at. I have spent the morning pestering the Developers and Artists in order to find out the specifics:

*This maybe a long shot but worth mentioning. Maybe a collaborative effort on new character and object designs. I'm sure many people in our community like myself have a lot of experience with 3d software like Maya,3dmax,poser etc…….would be more than willing play around with new designs. If we were told what formats and such that is required to be compatible with muvizu there could be a place in the forums for submissions. where you the admins could decide where they should be integrated in new updates or perhaps available for download. Just and idea that could help you help us.

The Devs are currently looking at Object importing (see http://www.muvizu.com/SiteNews/Default.aspx?did=57) and they may add Character Attachment and Character Model importing in the future. There aren't any plans to add the user generated models to the Application at the moment but you should be able to upload models to the website and mark them as public so any registered user can download them.

*moving objects perhaps in the same manor as character or might be achieved seemly by inputting x ,y and rotation over time in a frame by frame basis like rotoscoping frame by frame. Or perhaps just applying gestures to objects such as the charactors but only with 90 degree rotations.

*as above but with cameras as well. Or more cameras. Not sure which would be harder on resources but either one would be spectacular.

Moving Objects are being worked on at the moment - Movable Cameras are currently being tested, so this is the one you are most likely to see in the next release

* the ability to turn lights on and off at certain times via timeline instead of just on or flash.

This is being looked at - the Devs have called it "Animatable Properties" and it will apply to things like Light Switches and Camera Zoom.

*Ability to further skin characters. As with the face and chest areas but with the hole shirt and pants as well.

This is something that we would like to see, but it is not being worked on at the moment.

*option for multi-monitor. The ability to float windows such as the camera view ports out of the work area.

This may be added in the distant future, but it would require the User Interface to get completely re-done.

*option for hud and/or shortcut keys to move characters around. Moving characters close to other objects can sometimes be difficult when the clickable area is hidden in a wall or under object.

This is being looked at at the moment - the camera movement uses keyboard short-cuts and the Devs are looking at copying that over to characters (and objects, once they can move)

*Perhaps separating character movements from gestures in the time line. Rerecording gestures when movement has been previously recorded. Movement is erased and must be rerecorded. perhaps and easier work around may just be the ability to just place gestures on the timeline from the list. This way timing can be adjusted as is now but without rerecording.

Separating movement and animation is being looked at just now - placing animations directly on the timeline is not something we are looking at currently but once the animations are separated you will be able to scroll to a specific point on the timeline and record animations independently of the character movement.

*Additional rendering codec's like quicktime. or perhaps the ability to add em via a plugin folder.

Not being looked at just now but it is something we would like to add.

Thanks for your feedback, feel free to suggest anything else,
Jim.
edited by glasgowjim on 7/27/2010
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27/07/2010 20:49:42

civicbynature
civicbynature
Posts: 13
Wow, thank you very much for answering me so thoroughly. grouphug
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28/07/2010 12:12:26

glasgowjim
glasgowjim
Posts: 698
Happy to do so - it's what I am here for.
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