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Home ? Importing Assets ? where to locate objects that can be imported

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15/06/2015 05:58:57

drmark
drmark
Posts: 13
I've gone through much of the Muvizu site, and still cannot find an answer about how to locate objects that are ready made and import ready for Muvizu. Is there a place to find objects? For example, I need a handbag that can be held by the character.

I find the library of assets in Muvizu to be limited, and don't have the time to create my own stuff.

Thanks for any advice.
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15/06/2015 17:09:02

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
You can get google sketchup 8: https://drive.google.com/file/d/0B-_4UVPr59ACNjBQSTNYRjNwQkE/view?usp=sharing (they have taken the installer down from their site so this is the installer I had on my pc), and download the ziggymesh matchbox collision exporter from berty's site: http://www.rodneyandberty.co.uk/downloads/ (You put this in the plugins folder in the sketchup folder in your programs folder.)
Then you have access to the entire sketchup warehouse which you can export from sketchup, ready for Muvizu, using the plugins menu.

However, if you are planning to monetize your video, then you will need to check with the creator of the object beforehand.


If you don't trust my google drive link, then this website seems to have it:
http://filehippo.com/download_sketchup/9114/
edited by MrDrWho13 on 15/06/2015
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16/06/2015 05:49:46

drmark
drmark
Posts: 13
MrDrWho13 - Thank you very much for the superb instructions. I did as you suggested, and it does work, with one caveat. I am seeking to add objects that a character can hold; e.g. lady holding a handbag. Perhaps I am not doing something correctly, or is it not possible to add objects that characters can hold?


Thanks again for your help!
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16/06/2015 09:44:41

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Ah yes, sorry.

You'll need Muvizu:Play+ for object attachments. If you haven't got it already, click the question mark in the top right hand corner of the program, and then click licence manager. The program currently costs £24.99 which is actually quite good value for money. (You can get it cheaper if you're a student)

Once you've followed those steps, you have to right click your character and click edit in that menu. Then go the the hands (might be hand attachments or something like that) section in the menu and press the import button in the right hand side of that window.

You can't get your character to actually pick anything up or put anything down but you can make it look like they have by having one attached the the character and one imported in the normal way as a free object.

If you don't want to fork out for Muvizu:Play+, you might be able to make it look like your character is holding the bag with a bit of camera trickery.

I hope this helps, and don't hesitate to ask any more questions you might have,
MDW13
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16/06/2015 20:06:20

drmark
drmark
Posts: 13
I have the Play+ version, and have done all of these steps. For some reason, I can't get it to work where the character holds the object. I can import fine as an object on the canvas, but not for the character to hold with the left or right hand. It appears to import, but then the objects disappears somewhere and cannot be found. I zoom in the out to see where it went, but I can't find it. Perhaps it's not a MZ issue, but something in the properties of the sketchup? I am importing as an .fbx file, which should work. Thanks for your continued guidance!!!!!
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16/06/2015 20:29:29

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
When you're in sketchup, make sure the bag is at the point where all the axis lines join. If you still can't see it, try it at different sizes or even try another from the warehouse.
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09/07/2015 16:12:37

LugofilmLtd
LugofilmLtd
Posts: 74
Question: What's the maximum size of objects I can import from sketchup? I ask because while it's not something I'm working on right now, I want to come back to Busted eventually and I thought I might be able to find some buildings in the warehouse I could use for sets. I've looked at a few and I did find something I might be able to use but I'm not sure if importing from sketchup would work on that.
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10/07/2015 05:57:46

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
It's a tricky question. The answer is..

Nowhere as big as it should be !

It's trial and error. I have had the dreaded "object too big" message and gradually shrunk things down. By the time Muvizu will accept it it's too small to actually use. In that case I end up cutting buildings / streets into sections.

I have created entire city scapes so with patience things are possible.
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