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Home ? Feedback ? Eye blink in eye control panel

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08/08/2015 08:35:14

braj
braj
Posts: 286
I would love if you could include a manual blink button that you could hold down to close eyes fully, and maybe a second button for a squint. Many times I'm finding I want a blink with a head turn, but right now I'm not sure how to accomplish that. Since you have these panel open while otherwise animating the eyes, it seems a link button would naturally live in that same window.

It would be cool if in the character action dialog to had three extra buttons for closing the mouth, maybe sticking out the tongue, and doing an "oo" animation that is so common when reacting to other character's actions.

Sorry, I'm a new user so I definitely haven't figured the whole app out, I use Anime Studio Pro for 2d animations, I am really stoked to have an easy to use environment for starting on3d animation, I love the headturn and eye controls, and would love to see more manual controls as the app develops. Being able to launch actions with hotkeys would really be great too. I am using a keyboard without an extended keypad, so maybe that is there, it certainly would be useful.

Anyhow, I have lots of requests mostly because there is so much potential to be leveraged, it is a really interesting way to get into animation, especially for those that don't have energy to figure out meshes a whatnot. Oh, it would also be cool to be able to add on different body weights, like the breast chest pieces, but I'm thinking different muscle tones, fat suits, pregnancy prosthetics, etc. Ok, I'll shut up now.
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08/08/2015 10:27:05

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
In the animate eyes and head control panel there is a tab that says "eye size". You might be able to do a blink by sliding this up and down quickly, and you can definitely use this control for squinting.
You may have noticed that most controls end up in a 3x3 grid. (Direct actions, camera cuts etc) this matches the layout on the numpad on you keyboard, which you can use to trigger actions. (You can find all the keyboard shortcuts in the question mark menu)
Edit: I misread your post. Since you don't have the numpad I'm not sure if you can use these functions. I shall look into it.
If you really require these functions you could always get yourself a cheap usb numpad: http://www.amazon.co.uk/DURAGADGET-Retractable-NumPad-USB-Attachment/dp/B0034IZO2Y/ref=sr_1_5?ie=UTF8&qid=1439029557&sr=8-5&keywords=numpad
edited by MrDrWho13 on 08/08/2015
edited by MrDrWho13 on 08/08/2015
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08/08/2015 19:50:03

braj
braj
Posts: 286
Yeah, this morning with some clarity I saw that slider, it doesn't quite do blinks, and recording it is tricky, but it is almost there, and definitely gets the squints in. I wish there were something similar for mouth shapes. It would be nice to have the option to use the non-extended number keys for triggering actions as well.
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08/08/2015 19:52:13

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
Yeah, this morning with some clarity I saw that slider, it doesn't quite do blinks, and recording it is tricky, but it is almost there, and definitely gets the squints in. I wish there were something similar for mouth shapes. It would be nice to have the option to use the non-extended number keys for triggering actions as well.

You might be able to trick muvizu into the mouth movements with some audio files.
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08/08/2015 20:19:37

braj
braj
Posts: 286
Well, I was able to successfully figure out how to control the eyes, looking from one side, down while blinking, and then up with a head turn. I guess the key was disabling character blinking, and not worrying when recording about timing, and moving the blocks in the timeline after the fact. One more question/suggestion: it would be cool to be able to copy staged actions as custom actions for reuse, is there any way to do this currently? Also, is there any way to delete unused action bits from the timeline without resetting the whole timeline? Right now I am moving what I don't need to the left, but in a longer scene this could get bothersome.
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08/08/2015 20:21:40

braj
braj
Posts: 286
Is there a way to make a character smile or frown without a more complex action? I want a character laying oin her back in bed, thinking, and then go from smile, or neutral, to frown. Being able to control the mouth independently, even if for just these three states, would be really great.
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08/08/2015 20:42:22

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
You can delete in the timeline by right clicking but you can't copy and paste actions.
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08/08/2015 20:43:06

fazz68
fazz68
(Account inactive)
Posts: 763
you can animate the expressive nature of the face (ie the mouth) in direct character properties.
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08/08/2015 20:48:46

braj
braj
Posts: 286
fazz68 wrote:
you can animate the expressive nature of the face (ie the mouth) in direct character properties.


So can you animate that, it seems to be a static setting, I would like the character to go from neutral to a smile, I can turn it down to nothing but am not sure how to get it back smiling
Ah, I see you meant the frunction "direct character properties' I still don't see any way to animate the mouth there though. I thought you meant in the 'edit' view 'expressiveness' setting. Turning that down helps get rid of the over-enthusiastic smile while laying down at least
edited by braj on 08/08/2015
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08/08/2015 21:01:15

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
braj wrote:
I thought you meant in the 'edit' view 'expressiveness' setting. Turning that down helps get rid of the over-enthusiastic smile while laying down at least

I think this is what he's referring to.
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08/08/2015 21:10:04

braj
braj
Posts: 286
MrDrWho13 wrote:
braj wrote:
I thought you meant in the 'edit' view 'expressiveness' setting. Turning that down helps get rid of the over-enthusiastic smile while laying down at least

I think this is what he's referring to.


Actually he did mean the 'direct>character properties' but I wasn't seeing it, I went into Prepare and selected the character Anne I was working with, then Anne as the attachment, and under Track selected Expressive, and set Animation to Animate, now I have a slider to move during animation. Sorry, this just wasn't clear to me, now I see there is a bit more user accessible animation possible. This also shows me you can animate if a character is visible or not as well, or make a character turn green or whatever
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