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14/08/2015 08:48:28

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
I'm trying really hard to phrase this question, but finding it difficult. Perhaps this is why I'm having little or no success finding the answer myself on the internet...if of course there is an answer.

What I wanted to know is what makes something a toon shape or cartoon? I'm currently modelling a set but props and features are looking too realistic, they are not looking cartoon enough. Randomly moving angles on vertices sort of gives a cartoon or toon appearance as does adding hand painted textures...but what exactly is the trick to producing cartoon type props?

Disney and Pixar etc have some in depth academic papers available on various aspects of 3D animation but try as I might I cannot find a simple set of do's and don'ts of making things look 'toon'.

Has anyone come across something that will satisfy my curiosity?
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14/08/2015 16:14:19

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
Most people just create a style sheet and go from there. A lot of designers call that stuff 'stylized' but generally they create a design sheet of their own and pick basic shape influences and a palette of colours and go from there.

Toon colours usually make a huge difference mostly solid colours and heavy ambient occlussion etc. Generally though there is no set rule for toons like 'all toon stuff has a square blocky feel'. This is all in the eye of the beholder though. Decide on a basic shape theme for the stuff and decide what major colours they are going to use (no more then 3 is generally the rule 2 major and one minor) and draw the pieces out and then move on from there into making them 3d objects.

There are courses out there in this stuff but basically it comes down to heavy stylization & over exagerration of a single element and colour choices


as for info on this subject I never find info for anything beyond characters. Unlike using a piece of software its not a mechanical process so mostly its a pay for information type deal (they have such courses on the blender cloud, but the are art courses. I know people are allergic to blender, but the education they offer and workshops they hold are top notch stuff and offered at a comparitavely low cost)

http://gooseberry.blender.org/
https://gooseberry.blender.org/the-evolution-of-victor/
https://gooseberry.blender.org/hjaltis-animation-tutorials/
https://cloud.blender.org/
edited by urbanlamb on 14/08/2015
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