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Home ? How Do I ...? ? FBX objects fall over when exported from Blender?

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29/01/2016 07:45:38

braj
braj
Posts: 286
I'm not sure why this is happening, I don't believe it was happening before so I don't know what possibly changed. I THINK I understand how to set the orgin in Blender correctly, it was working fine it seemed, now everything I am making falls right over in Muvizu.
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29/01/2016 08:02:47

braj
braj
Posts: 286
This is with the 6.1 ASCII exporter. There are also issues with the location it is created when importing to Muvizu.
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29/01/2016 11:30:58

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
Hello Braj,

My english is not very good but if I understand well your trouble :

With the last Blender 2.76 and FBX 7.4 binary, everything works fine in Muvizu.

Before exporting, you have to "Apply" scale, rotation and location too (Ctrl+A in Blender). Visit the Muvizu Wiki for more details with Blender and Muvizu.
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29/01/2016 18:24:13

braj
braj
Posts: 286
Unfortunately, I'm still seeing tipping. With 7.4, it is slow, I can place something on the ground top stop it, in 6.1 it flips right after being touched. It seems the origin is set correctly, I really don't know what I'm doing wrong. It seems something that gets turned on and off, I had the exports working fine just yesterday, no issues with being upright.
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29/01/2016 18:41:14

braj
braj
Posts: 286
Making sure the experimental apply transformations seems to fix it for at least the 7.4 export (which doesn't include transparencies). I swear 6.1 was working without flipping though. I'm so confused.
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29/01/2016 20:43:08

braj
braj
Posts: 286
OK, after messing with this more, it seems like no matter what I do, what settings I use, things tip over. I can get them to stay in that direction by default, or switch to another direction, but they always tip to the exact same side when using the transparency-capable 6.1 binary output. I start with clean files, only export the model, no lights or anything. It doesn't seem to be because of weight, the objects can be bottom heavy and still they tip over. My question is why was it working ok, and now why is it tipping, what the hell did I change in the app?

Edit: I did find a workaround for now: as soon as importing, with the object still unmoved and upright, double-click and uncheck 'keep upright' (which is what is causing it to tip apparently) and then 'floats in the air' in that order. Then the object will drop and oriented in the correct direction. I can't touch those settings again or it will tip again. Anyhow, I want this for the occasional transparent touches, so until I figure this out at least I can move on. Muvizu would be much improved if object orientation sliders were added to imported objects, that would be helpful even when things aren't going wrong.

Here's the culmination of my efforts, I was going for the effect those heads in jars have, just testing how textures look, what kinds of textures to use for glass, etc.

This is the FXB, if anyone can tell me how to edit it to fix that orientation issue, I'd be grateful: https://dl.dropboxusercontent.com/u/9300947/VaseTest.rar




edited by braj on 29/01/2016
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29/01/2016 22:13:10

braj
braj
Posts: 286
And TADA! Autodesk's FBX converter just fixed it. I converted to a FBX 2011 file and it is now perfect. SO if that is all it takes, I'm ok, I can really really move on now. That is so cool! Sorry for so many posts.
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30/01/2016 10:32:56

braj
braj
Posts: 286
One last bump, here is what I was thinking of when making the object, I am REALLY loving Muvizu now. Thanks to everyone one the forum that has helped with my questions.

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30/01/2016 21:14:43

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
Hello braj !

Well done ! The result is fantastic :-)

It's difficult for me to understand and explain all because my English is not good enough but let me told you one thing : when you succeed to mastering Blender (it took me several years, and I'm still learning), you will not need the autodesk fbx converter for Muvizu. Blender is so powerful but so hard to understand... :-)

Anyway... having fun is the most important thing :-)
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02/02/2016 07:41:07

braj
braj
Posts: 286
Wabby wrote:
Hello braj !

Well done ! The result is fantastic :-)

It's difficult for me to understand and explain all because my English is not good enough but let me told you one thing : when you succeed to mastering Blender (it took me several years, and I'm still learning), you will not need the autodesk fbx converter for Muvizu. Blender is so powerful but so hard to understand... :-)

Anyway... having fun is the most important thing :-)


Yep, and Muvizu+Blender=fun It is great to be able to make your own custom hairdoos and whatnot.

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Home ? How Do I ...? ? FBX objects fall over when exported from Blender?