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03/03/2016 19:24:55

braj
braj
Posts: 286
And I got it to work, I disabled everything except Use Submaterials and Allow Multiple Materials. I couldn't get two materials to show until enabling 'Use Submaterials.' Anyhow, thanks for this, it gives me more flexibility.
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05/03/2016 21:51:27

urbanlamb
urbanlamb
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Posts: 1786
PatMarrNC wrote:
urbanlamb wrote:
yes its all the same. It works just check the script window the "errors" are probably messages telling you what is wrong with the model.


I started with the cube that automatically appears when you start blender. I figure blender should like its geometry, since it created it.

Then I tried to export it as ASE. Didn't work, and error message suggests its because I didn't apply a material or create a UV map. (I don't know Blender well enough to do either of those things in that environment)

So next I imported a cube from Silo that DID have a material applied and UVMap created. Still failed to export as ASE.

I wish Blender was made the way I think. It is a very cool and powerful program that is perhaps the most un-intuitive software I've ever tried to use. ;-(




blender is not unituitive this is not true.

The issue is its an entire powerful and complex suite. Blender is difficult because its a complicated piece of software but its quite intuitive.
People mix up "easy" with "intuitive. Blender is most definately not easy to use lol but neither is its competition maya, 3dsmax are all hard but once you learn how the software works intuitive means that it all works the same way.. and indeed blender is quite intuitive moreso in some cases then stuff like 3dsmax and maya.

You can't just open up blender and look at it and suddenly know how to use it. Once you get the hang of it though it all falls into place quite quickly.
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