ziggy72 - all messages by user

2016/5/1 23:08:01
my first short animation Yup, that's a good first try. And you used depth of field to good effect, which is even more impressive for a first! Even the text to speech isn't as grating as usual... Thumbs Up
2016/5/1 20:48:43
Mobile Phone Action Only just worked this out myself, Hesh After I've made my voxel object...

SCULPT ROOM object - AUTOPO out (right click menu on Voxtree), default settings unless it has issues, Required Polygon Count @ 8000 for detailed stuff (I'm only using around 1000 right now for the arm and that seems more than enough to Paint with)

RETOPO ROOM - Edge Loops > Auto Seams, Then (UV) Unwrap
(or I mark my own edges rather than Auto Seam, it depends on how the UV preview looks - lots of deep reds or blues means it's not a good map, otherwise it's good to go)
Menu > Bake with Normal Map (missed this step the first time I posted this)

UV ROOM - (Commands list) Apply UV Set

PAINT ROOM - Dont use layer 0!! Hide all voxtree objects before you start!! (Many thanks to UrbanLamb for helping me with these, and this whole procedure!).

Paint up yer object on new layer(s), then export as an OBJ

Then it's into blender - import the OBJ, resize it down massively, press N and tick Textured Solid (no idea what menu N brings up, but it's blender, you just have to know some shortcuts because you'll never find them in the UI).
Export as an FBX (Mesh only, Geometries Smoothing set to Face not Normals, or else you get that horrible segmented thing that FBX does).

And then it imports into Muvizu. Still having trouble removing the collision ATM but working on it. Hope this helps Hesh, I think I know what you're going through Big Grin
edited by ziggy72 on 01/05/2016
2016/5/1 20:24:33
How can give Mandy earings ? She does have very few attachment slots compared to the others. You could make hair with earrings positioned to meet her ears, but that would be tricky to get right. You could draw the earrings on if we had the UV for Mandy...
2016/5/1 18:05:37
Alien Grey (Cow Abduction) Nice job on recreating a cartoon, the keyframing really does allow a lot of freedom, don't it? The fun you can have... I liked the UFO taking off and exploding, nice shot. I would've used depth of field throughout though - mind you, I say that to everyone, but you should try using it more, it can really enhance shots like these, soften up the horizons and stuff. Just my opinion, not criticising.
2016/4/30 15:58:10
Mobile Phone Action Yes, I will post them as a free asset. If anyone has any suggestions for specific arm positions they want just let me know. The obvious ones are the following :

Holding a tray (as per the picture)
Holding a gun
Holding a phone (mobile and old school)
Using a mobile/tablet (Right hand holding, Left with index finger extended)
Holding a cup
Holding a utensil
An extended fist
Smoking position (pipe or cig)
Generic position (for scratching head or whatever)
Middle finger (thanks TheOtherGuy)

They will be in FBX format, so you could use blender to further tweak them to your own needs/models.
edited by ziggy72 on 01/05/2016
edited by ziggy72 on 01/05/2016
2016/4/30 0:03:23
Mobile Phone Action

This is the plan We have keyframes now, we don't necessarily need the rest of the character's body all the time... I'm going to make a sequence of arm shapes based on this one (if it looks right, haven't been in to Muvizu to check it yet). They will each have a UV map so you can texture them the same way as your character.
2016/4/29 20:27:05
Mobile Phone Action The arm is a separate 3d object made by Dylly ages ago - you have to bend the fingers to match the shot, and it doesn't deform well... and it's difficult to texture. I have a plan
2016/4/29 17:46:04
Mobile Phone Action I use the same fake arm, as it happens, although I'm going to make a new one.
2016/4/28 20:52:46
The names Pond......Charles Pond..... That is a lot of fun
2016/4/28 20:45:32
Sixteen Sandbags-My first Muvizu video Not bad, but yeah, redoing it might be wise... The singer's hair is poking through is hat - change the hair to a 'bald guy with sideburns' type and it'll look good with the hat. Also the shots of the sandbags look strangely out of focus. You could also consider changing the lighting to make it look like hotter weather.
2016/4/28 20:38:06
"The Tree" quick video for Radio X Beautifully done - still makes me laugh every time
2016/4/27 1:42:54
Music Video for Netherlands band RnAM Good stuff, liked the end joke.

Feedback? Well Mindiflyth's right, you can't have absolute silence - even just a simple bird track then house ambiance would have let the viewer know their speakers are still working The dog is funny, so dopey looking, but I'd have used a darker colour to help hide the joins. At 31 seconds it looks like she has a tiny hand and is holding a huge cassette with her hand palm outwards. Depth of field would have helped there, so that only the cassette was in focus. And having her hand the right way round Big Grin Your cross fades are a bit slow, IMO, but that's when it gets down to personal style rather than technique. You could have stuck a few smoke effects in there as well, but I don't know how PC power you've got (I'd have stuck every effect in there - come to think of it, I did with my Pink Droid set - lasers, smoke, lights, the whole shebang. Made the PC complain of course but it looked good).

You can find every ambient sound sample you'll ever need here, BTW : http://www.freesound.org/
2016/4/27 1:10:19
Video Very Dark In the Layers window there is a toggle to create Separate Shadows - make sure that is unticked, or Muvizu will split your frames into those 'ghost' scenes.
2016/4/26 0:17:07
compositing software Rocque wrote:
ziggy72 wrote:
Regards shot creation, I use every camera (all 9 if necessary) to build the shot - each camera is numbered, and creates the shot for a duration, then the next camera for the next duration, and so on. I load them into Vegas and they're already lined up in order for me, which helps. I also swear by TGAs as the only sensible way to make anything out of Muvizu that lasts more than a minute (although it's default setting is now PNG annoyingly enough - same thing really, but it still bugs me). You assemble everything in the video editor, and just use the silent footage Muvizu outputs, that's all you actually need. The audio Muvizu outputs is never going to be as good as your source anyway, I only use it to help sync up the dialog (from the Muvizu clips) with the original audio, then delete the WAV file Muvizu created along with the TGAs. Just my 2 cents



Thanks for sharing this ziggy72. Questions follow:
1. When do you delete the WAV file? Before or after you render the PNGs (formerly known as TGAs)? I guess I need more experimenting.

2. When you are saying for the "duration", does that mean you make several individual scenes, but use one camera for each one? Example: Camera one focuses on less than a minute of activity and during that minute you only use Camera one, but have recorded other actions, then you would produce that as a PNG before or after getting rid of the WAV file? Then you would use Camera 2 for the next bit of action? and so on and so on?

3. Does the WAV file come as a separate file (if you do not keep it when you create the PNG) or do you remove it in Vegas? If I am lucky I can separate the audio in Camtasia.

I apologize for my ignorance, and thank everyone for their patience.


1. PNGs and TGAs are both valid formats for doing this, but I always used TGAs and I don't like change The WAV file gets ditched as soon as I (lip) sync up my imported shot (from Muvizu as an image sequence in Vegas) with my source audio. You could keep it too, and just mute that track in Camtasia (if it supports that), it doesn't matter really, but I don't like to confuse myself.

2. Say I have a one minute scene, and I want 5 camera angles throughout. Camera 1 would be the start, for say 10 seconds. Then cam 2 might be for the next 5 seconds, 3 is the next 30 seconds, and so on. The end of each take on the timeline marks the beginning of the next one (I use the little track marker diamonds to help me navigate). I end up with 5 different folders, each containing the image sequence & audio track from each camera. Then it's all put together in Vegas.

3. The WAV file is generated as a separate file at the same time as the image sequence is created by Muvizu. You can bin it immediately if no lip syncing is required. You don't need to import it into Camtasia if you don't want to (I think - never used Camtasia so I don't know it's limits).

Don't know if I explained that too well, it's kind of a personal thing as to how you build your movie. This is how I do it anyway
2016/4/25 17:17:52
compositing software Regards shot creation, I use every camera (all 9 if necessary) to build the shot - each camera is numbered, and creates the shot for a duration, then the next camera for the next duration, and so on. I load them into Vegas and they're already lined up in order for me, which helps. I also swear by TGAs as the only sensible way to make anything out of Muvizu that lasts more than a minute (although it's default setting is now PNG annoyingly enough - same thing really, but it still bugs me). You assemble everything in the video editor, and just use the silent footage Muvizu outputs, that's all you actually need. The audio Muvizu outputs is never going to be as good as your source anyway, I only use it to help sync up the dialog (from the Muvizu clips) with the original audio, then delete the WAV file Muvizu created along with the TGAs. Just my 2 cents
2016/4/24 21:14:59
compositing software I use Sony Vegas 11, and while it's not anywhere near as sophisticated as Hitfilm, it does the job if you don't need all the bells and whistles.
2016/4/24 21:11:11
general video question Yeah, as long as you hide the bars it's not that important how Aspect ratios can be a real pain when using other peoples footage, but as long as you remember to compensate at the 'source' stage you shouldn't have too much trouble.
2016/4/24 16:03:27
general video question Yeah, I hate when they do that. You have to 'zoom in' closer in your video editor till you fill the frame (and can't see the bars anymore) and then re-export them as videos. There's no way within Muvizu to correct the pan/crop view of the video.
2016/4/22 19:04:09
Coming Soon 2016 The new website looks very smart, nice job. You know, I bet all the Muvizu people who see the film will spend most of it going 'how the hell did he do that?!' and miss the story completely the first time they watch it
2016/4/19 18:39:36
Asset library? Well, that's a sort of mixed bag of approaches... In this shot here :



...the VW Beetle is a 'working' prop, made of many separate elements so the doors open and the wheels are separate so I can spin them, etc, whereas all the other cars are static models, some of which are just shells with a standard 'interior' to give seats and steering wheels. The wheels can be a big polygon hog, so sometimes the shell has no wheels either and I add standard wheels to them too. I had to assemble the Beetle in it's own set (at the correct scale!) and then copy and paste the finished car into this set. The Chevy 57 is there as a sort of 3D modellers joke, since that's the first free model you always got with the early 3D programs. The cars in the distance are primitive (there's even a couple of Muvizu ones in there to make up the numbers) since you can't really see them all that well. No point in fancy models for the background
pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96