ziggy72 - all messages by user

2012/12/5 20:39:30
Feedback Thread - v0.23b release (Nov. 2012) Had a thought - Muvizu HQ don't want these kind of default settings options in the program, as it adds choices that could confuse newbies and those less technically minded. We who are technically minded want more choices, not less. So, as a compromise, how about putting the default state of everything in Muvizu accessable as options in one of the various .ini files, or create a new one just for the default states of everything. We don't mind rummaging around in system directories to change this kind of stuff, and those who would mind aren't affected as the main program wouldn't change in any appreciable way. Make sense?
2012/12/5 19:12:35
Scene area doesn't fill muvizizu window (maxed) Un-f**king-believable - found the answer, and it's sooooo dumb. So, you've got your nice HD monitor running at 1920 x 1080 and it looks great, but... the fonts are all but unreadable at that scale. So, you go into the Windows display settings and change the default font size to Medium (or Large I suppose) so that you can read the system prompts in Windows. Muvizu now no longer scales properly - ?!!? Change it back to default and voila - full screen, no problem. I can't even begin to image how they can interact in that way, but at least anyone else with the same issue can do the same thing and fix the problem. Thanks for your brainstorming efforts EEF, always appreciated (although I can assure you my PC is tuned to death and has no trace of unnecessary crap of any description! )

Now, back to work...
2012/12/4 22:52:15
Scene area doesn't fill muvizizu window (maxed) Nope, don't use automatic updates for anything, so nothing Windows related. The only thing that changed was my monitor - from an older CRT monitor to a LED monitor (widescreen). But it worked with the new monitor for the first day, no problems. I tested it all, to make sure it was all okay. Next day, I load up Muvizu, and it's messed up. Can't think of anything else to try. Brick Wall
2012/12/4 21:57:30
Scene area doesn't fill muvizizu window (maxed) So, I tried installing previous versions, tried installing versions while at a much lower resolution, tried on a different screen, tried uninstalling everything, used CrapCleaner to remove any possible mention of Muvizu from the registry, and tried it like that. Nothing.

So, I tried updating the video card drivers, using a different output from the card, adjusting the scaling options, the 3D options, etc. Nothing.

So, my Muvi making days are effectively over because I can't work in a little window, and I have no idea how to fix it, or what caused it. Any ideas would be welcome.
2012/12/4 21:07:34
After Update, things are going wrong Hi BlissWisdom - I've seen this message somewhere else on this forum...
I believe your problem is that the main program has updated itself, but it's still using the older versions of the hero content pack. If you download the latest version of the Heroes & Villains pack here http://www.muvizu.com/Pack/1/Heroes-and-Villains
then all should be well.

Failing that, download the entire v0.23b Muvizu program (not the Lite version) and install that instead. Hope this helps.
2012/12/4 20:57:04
The Muvizu Treasure Hunt Advent Calendar The TED talks are excellent - add their homepage to your favourites, you will not regret it

http://www.ted.com/

There's a brilliant one in there about how cells actually work in terms of DNA sequencing. Actually, no matter what you're into, you'll find an interesting talk about something.
2012/12/3 23:45:38
Scene area doesn't fill muvizizu window (maxed) Tried that, didn't do anything to help unfortunately.
2012/12/3 21:22:22
Scene area doesn't fill muvizizu window (maxed) Valero wrote:
This is what I have. It works and I hope is the correct display:


...and this is what I now have too. Despite uninstalling and reinstalling Muvizu, it still does this. Doesn't matter what resolution I set my monitor to, this is what I get. Worked fine yesterday, today big white spaces regardless of display settings. EEFilmz originally posted about this, and he never actually got an answer as to why it does this, or how to correct it. I do have a new monitor, and have ran Muvizu on it and my TV in dual screen mode and all was well. Can't use this though.
2012/12/2 20:14:56
how create an transparent window and a sinkhole? worti wrote:
many thanks for help :-) but i cant import the the walls. a windows says always:

object to big or out of the world.

what make i wrong?


Try this

http://www.muvizu.com/Set/22179/Large-Model-Testing-Set

Should help
2012/12/2 20:13:38
the WEFT of time InsaneHamster wrote:
My curiousity is peaked here I must say. Is this based off a game or something?


The Elder Scrolls - Morrowind, in this case I think. Spent many many hours wandering around with those Dunmer types, blinded by the sandstorms outside Ald Ruhn...
2012/11/26 19:42:00
Caption Me! WozToons wrote:


This photo was used at the industrial tribunal which found Rudolph guily of gross misconduct. He was shot.
2012/11/23 19:16:14
My thinkings Subtlety. A little hand movement, a little laugh... We've got more than enough cartoony movements, and Dreeko's point is an extremely good one, as usual, and it all boils down to being able to do small stuff, not grand gestures. Well, according by my thinkings anyroadup
2012/11/22 19:51:17
My thinkings InsaneHamster wrote:
models can be brought in by users these shouldnt be high on HQ priority.


One thing I'd like to point out (for the sake of balance) - having a train set built into the program will always trump having to download each piece individually, then import them one by one (and then set their occlusion...Whaaaaa? ) My point is, new users shouldn't have to be baffled with that level of detail when they just want to direct, not animate... Also, the style of external models won't necessarily match that of Muvizu. Just my own thinkings
2012/11/22 19:36:57
HUGE request for a TOWN Steven547 wrote:
When I "copy" and paste some of the created street scenes, the windows on a lot of the buildings become floaters, along with other objects. So I almost have to re-create the entire thing again.


Yup, that's how it works in Muvizu. You can make the objects have 'weight' again by lifting them a little, then they'll drop to the ground. But you'll still have to do a bit of work to reposition everything to put it back the way it was. We all just have to live with it for now, I'm afraid
2012/11/22 19:33:16
HUGE request for a TOWN The sets are still compatible TripFreak, and thanks for posting that - was going to post a reply last night, but then was wondering why I couldn't find that set in Matt's profile or anywhere in the gallery - forgot that he only posted it on the forum. It's a great set, btw.
2012/11/21 22:36:19
Caption Me! WozToons wrote:
It's coming........



Reindeer : "Aw crap, he's drunk again."
2012/11/20 23:59:48
Character walking - line path? The Muvizu characters have always been a little erratic when it comes to finishing off their walk cycles. The only way to correct their behaviour is to keep doing the walk from different start points until you get the complete effect you want (moving their start point can help too). As for the path option, you already have that. Direct Character movement, and instead of clicking to move them, hold the left mouse button down and 'drag' the path you want the character to walk. And if you click on the arrow behind the character (while he's still) you can make him turn around 180 degrees in one movement. Hope this helps
2012/11/20 22:20:34
Toggle on grid dots Hi lgd212. That's a good question - grid control. We don't have any way to control wether the dots show up or not at present - so that's another one for the feature request pile
2012/11/20 20:24:44
Feedback Thread - v0.23b release (Nov. 2012) Dreeko wrote:
Hasn't anyone noticed the scale feature which has now been added to all the character attachments yet?


Y'know, I hadn't - must be getting old. You're right though, it's a great addition.
2012/11/20 20:22:04
cell phone and sitting position ekessler wrote:
Thanks for all the answers.
How was the head set done?


The headset in the Zubox video is a feature available only to them, at the moment, and not to us lowly punters. You'll have to improvise. I used a pair of glasses for this one :



I rotated them around until just the leg was visible, poking out from her hair to suggest a mic. How the bluetooth earpiece in the other one was achieved...

http://www.muvizu.com/Forum/topic2309-add-a-headset.aspx?p=f#post13419

...I'm not sure, but I think they used the monacle rotated around to the side of the head, along with something else to make the body of the earpiece. You'll have to play around with the scale and position of the facial attachments to get something that look reasonable. Good luck!
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