Lev_Dynamite - all messages by user

2012/9/17 10:47:31
Eyes wide shut hi Dreeko,

I personally spent a good amount of time laboriously testing the sliders on every set of eyes for every character just before the latest release, so if there's some kind of problem with this system now then I'll probably rip my own eyelids off and I'll never blink again! Blank stare

Just had a quick shot of directing Beefy's eyes in the latest release build of Muvizu and all seems well, so I'm not sure what's going wrong for you. Are you definitely using the latest release build? Have you tried it with a brand new SET file, or only with a particular SET file you've been working with for a while? If the latter, could you drop a wee e-mail to bugs@muvizu.com with the SET file attached? If a tree falls in the woods and no-one's there to hear it, does it make a sound?

Sorry to hear you're having issues, but hopefully we can suss this one out since it seems okay over here.
2012/9/12 12:34:16
What about a chat ability on the site? I think we'd shy away from this idea because we like that Muvizu discussions happen here on the open forum, where everyone can see and chip-in their 1.24p worth (1.24p being the rough equivalent of 2 cents American!) to help each other as quickly and efficiently as possible, and these discussions are preserved for people to search through and reference later on as well. A chat feature might discourage Muvizu forum activity. And that would be a wee shame.
If you're looking to just have a random non-Muvizu chat with someone you've spotted is online at the same time as you, you could also use the ol' private message feature?
2012/9/7 11:20:51
Thunderclap The "Thunderclap" animation can be found in Prepare > Character Animations under Fight > Attack > Thunderclap. This will only perform the action of the character clapping his hands together, though - to add the "thunder", you'll need to add a character effect property (EG Effects > Left Gauntlet > Lightning (Left)) and then animate that effect and trigger it to go off just after the Thunderclap animation.

Hope this was of some help - if you need any further clarification, just lemme know!
2012/9/4 14:39:34
hi, I do not understand how the explosion effect Lev_Dynamite wrote:
Hi fullmetall,

5 easy steps to so set off the explosion effect:
1) From the toolbar, go to Create > Effects and select "Explosion" from the "Effects" tab. This should position a little pink box which represents the Explosion into the Muvizu environment.
2) Click the pink box and position it wherever in the Muvizu environment you want your explosion to occur.
3) With the pink box still selected, click Prepare > Object Properties in the toolbar. This will open up the "Prepare Object Properties" window.
4) In the "Prepare Object Properties" window: The Object drop-down menu should be set to "Explosion", the Track drop-down menu should be set to "Trigger" and the Animation drop-down menu should be set to "Animate". Now click the "Direct..." button, and that should open the "Direct Object Properties" window as well as a "Timeline Recorder" window.
5) Hit the record in the Timeline Recorder as you usually would when recording anything in Muvizu, and then just hit the "Current" button in the Direct Object Properties window every time you want to set off an epxlosion!

Hope this is nice and straightforward for you, but if not then please don't hesitate to ask for further clarification on anything! it can seem fiddly at first but it real easy and super effective once you see how to navigate it.
...OR just do what Marco had written and you had already tested in the space of time it took me to write this, whatever. Anime Sweat
2012/9/4 14:37:31
hi, I do not understand how the explosion effect Hi fullmetall,

5 easy steps to so set off the explosion effect:
1) From the toolbar, go to Create > Effects and select "Explosion" from the "Effects" tab. This should position a little pink box which represents the Explosion into the Muvizu environment.
2) Click the pink box and position it wherever in the Muvizu environment you want your explosion to occur.
3) With the pink box still selected, click Prepare > Object Properties in the toolbar. This will open up the "Prepare Object Properties" window.
4) In the "Prepare Object Properties" window: The Object drop-down menu should be set to "Explosion", the Track drop-down menu should be set to "Trigger" and the Animation drop-down menu should be set to "Animate". Now click the "Direct..." button, and that should open the "Direct Object Properties" window as well as a "Timeline Recorder" window.
5) Hit the record in the Timeline Recorder as you usually would when recording anything in Muvizu, and then just hit the "Current" button in the Direct Object Properties window every time you want to set off an epxlosion!

Hope this is nice and straightforward for you, but if not then please don't hesitate to ask for further clarification on anything! it can seem fiddly at first but it real easy and super effective once you see how to navigate it.
2012/9/4 14:01:30
Doctor who series 7 Karen Gillan was in it, so it was amazing. Impressed at how much atmosphere and dread they put into some of the scenes with large groups of Daleks, considering the fact that it's 2012 and giant bins with plungers stuck to them really shouldn't be effective instruments of fear anymore. Only really started watching the show from the start of the last season, but I absolutely loved it and am looking forward to not only seeing the rest of the new series but going back through NetFlix or whatever and digging up the older stuff I missed out on.
2012/8/27 11:34:53
i cant open this app rhizinsi wrote:
I had re-installed the application muvizu to 5 times and uncheck (. net framework 4.0) and then I wait until the installation is complete
Apologies if this is a misunderstanding due to language differences, but if you ARE unchecking the ".Net Framework Version 4.0" box during installation then that's probably the reason Muvizu won't start for you. The box should be checked, as below:

Again, apologies if this is what you actually meant, but it's worth making sure just in case!
2012/8/27 11:24:00
Disappearing Character From the sound of things, this is a bug we discovered in previous versions of Muvizu and thought we had stamped-out in the latest version. Apparently not! We're working on it again, though, so hopefully it can get sorted for the next release. In the meantime we apologise profusely, and advise you to live by the old rule "save your work regularly"... Until you see that this bug has happened, then WHATEVER YOU DO, DO NOT SAVE! As long as ya don't save, you should be able to re-open the SET file as it was before the character disappeared and try whatever it was you were doing again, hopefully without the character disappearing this time.

wdeprospo wrote:
I guess the KISS principle applies to everything.
Indeed. There is nothing in life that "Rock And Roll All Night And Party Every Day" doesn't apply to.
2012/8/24 10:32:02
Disappearing Character Hi wdeprospo (try saying that ten times fast!),

Could you send the .set file as an attachment in an e-mail detailing your problem, along with specs of the machine and operating system you are running Muvizu on, to bugs@muvizu.com?

Thanks!
2012/8/17 11:10:28
me first real muvizu movie Outstanding first video, and I just love the idea of Muvizu being used as a way of keeping old radio play recordings alive and giving them some modern relevance. Looking forward to seeing more like this!

urbanlamb wrote:
I now have to figure out how to give out sets and objects because well I built all the structures for both sets and figured others could use them.
Always great to see users share assets with the community! If you click the "Upload" link at the top of every page on this site, you can click the relevant links to submit videos, 3D assets, sets, audio files and texture files for inclusion on our Gallery: http://www.muvizu.com/Gallery/
edited by Lev_Dynamite on 17/08/2012
2012/8/14 11:38:05
Focus and Blur Movie on MUVIZU Hengky71,

Unfortunately I don't speak Indonesian either, but hopefully the international language of the JPG will help make things clear for you!

Simply right-click the camera in your Muvizu set, and in the window that opens you then click the drop-down menu beside "Blur Effect" and select "Focus Distance & Depth Of Field" (as highlighted below):

This will then cause two extra options to appear - "Focus Distance" and "Depth Of Field" - which will help you control the sharpness/blur of the foreground/background. A kind of loose guide is that the further you move the "Focus Distance" slider from left to right, you shift the focus from objects closer to the camera to objects further away from the camera. The more you move the "Depth Of Field" slider from left to right, you remove blur from objects closer to the camera to objects further away from the camera. It's a bit more complex than that, but it shouldn't take any more than a wee minute or two of fiddling about to get it how you want it to look!
2012/8/10 12:26:16
Get Your Arse To Mars I know it's definitely Mars because, if you look even closer, you can see that those two people are the Queen and Obama in their natural lizard forms. All those stoners on the internet claiming the world is run by aliens were right all along! Whaaaaa?
2012/8/10 11:15:54
Get Your Arse To Mars For those who have been living under some kind of red Mars rock for the past day and not seen it yet, you absolutely need to check out this panoramic view of a surface a good few million miles UP the way from where we are now:
http://www.panoramas.dk/mars/greeley-haven.html

The imagined sound of pure desolation is almost deafening just looking at this. I promise it’s not one of those things on the internet where the image pans across so far and then a giant lizard-ape-ghost-monster jumps out and screams loudly at you (though it would be hilarious if they did put that in there).
edited by Marco_D on 10/08/2012
2012/8/8 12:12:39
Please add a save every 5 minutes or so... EagleII wrote:
I immediately went to see if any thing was saved.. nada. I even checked the temp file area ... zip. Not complaining... my bad for not seeing auto-save was not an option and saving as changes were made to the scenes.
Autosaving is a feature that has been discussed a few times, but there's generally a strong argument against it in that there would be some hang in the application while it autosaved, and having an animation tool like Muvizu freeze-up even just for a wee while every 5 minutes would really disrupt the user's creative flow.

Regardless, I personally think that the strength of my absolute outrage when losing half an hour or more of unsaved work to a crash far outweighs the strength of my mild displeasure when having to wait a few seconds for something to back-up what I've done, so I'll re-propose the autosave feature idea to the devs and see if they can be talked 'round!
In the meantime, just remember to SAVE, SAVE, SAVE! A quick Ctrl + S every few minutes will save you a world of tears in the event of a Muvizu meltdown.

EagleII wrote:
Finally... I exported scenes from 3D Max Design 2013 to *.ase for import. 1st attempt - too large.
Regarding this - did you try moving "up" in the Muvizu environment (clicking both mouse buttons at the same time and moving the mouse forward) before importing? If it is a large object you are importing, Muvizu's focus may be too close to the ground, so it's best to move way up in the air before importing objects just to make sure there's plenty of space for it!

EagleII wrote:
Second attempt - stated I forgot items.. not so, -- all it stated wasn't there was checked for export.
I'm not quite grasping the problem here, sorry. Could you link a screenshot of the error message, by any chance? As you noted, you can't currently upload attachments with posts on this forum, so if it'd be easier then you can just e-mail the screenshot to bugs@muvizu.com!
2012/8/6 10:54:28
can start a new scene in muvizu? nealie wrote:
can you start a new scene? or go to a other place? if the answer is yes how?
edited by nealie on 05/08/2012
If you're looking to switch scenes within a video created with Muvizu, the trick is to think of your Muvizu set as an actual film set and create all of the sets you need in that one place, and then use camera cuts to switch between "scenes".
I threw together this quick example to show you what I mean:


If you look at the "Cameras" window in the screenshot above, you can see it looks like three very distinct, different scenes are being filmed with each camera - camera 1 is filming a club with a stage and an audience, camera 2 is filming a handsome-looking young man on a tropical island, and camera 3 is filming a sinister-looking individual in some kind of futuristic sci-fi lair. Looking outside the camera window, though, you can see that all of these scenes exist on the same set, side-by-side, just using camera cuts to give the illusion of them existing in three very different places. It's the magic of movies!

IF you run out of cameras, or just find it easier, another way to "switch scenes" is to create a new Muvizu set file for each scene, "Make Video" for each individual scene, and then join the individual scene files together using the Video Joiner program that comes bundled with Muvizu (it should be located in the "Muvizu" folder under your Start menu).
2012/8/3 15:00:22
NEW EPISODE - DRAWING WITH DRE - LINK & ZELDA Excellent work, and a helpful reminder that I still need to go back and finish Spirit Tracks some point soon!
2012/8/1 15:28:48
New here! Audio/Video Engineer. Welcome to the fold! Looking forward to seeing what imaginative tales Muvizu helps to unleash from the minds of yourself and your daughter when you get back.
2012/8/1 15:24:07
Motion artist Dreeko wrote:
Someone has taken the idea to the next level!

http://www.bottom-of-the-ninth.com/
Very cool! The concept of "motion comics" has been kicking about for a while now - I remember a particular buzz around the Watchmen one about the time of the movie's release:


^ This kind of motion-comic seemed pretty stylish buy kind of pointless to me, as I'd rather just read a regular comic or watch a fully-animated cartoon. The interactive, unique style of "Bottom Of The Ninth" looks like a real creative use of the mobile touch-screen platforms to heighten the reader/viewer involvement though and create something really interesting. If only I had an iPhone or iPad to check it out on!
2012/7/31 11:29:37
Feedback on Heroes and Villains Click the character with both mouse buttons to lift him straight up in the air a good height, and then release the mouse buttons to let him drop straight down - this should generally cause the cape to blow back to its default position.
I know this isn't an ideal fix if you want to have a KO with a cape in the middle of a video, though - cape behaviour is proving to be a complex beast, and we'll append your problem to the list of issues which we'll hopefully have fixed soon! Thanks for bringing it to our attention.
2012/7/27 10:50:45
Teleportation, or somesuch hugmyster wrote:
Can you make a character appear or disappear from a set?

Alternatively can a character be brought on to the set from off-side as an appearing act then made to vanish in the same way?
As previously noted by Phil7Newbie earlier in the thread, you could use teleports by creating multiple instances of character movement and then deleting the movement blocks in-between the first and the last blocks to make the character jump from one point in the scene to another!

A quick example of this:

If I direct the character in the above scene to walk from where he is to point A, and then from point A to point B, and finally from point B to point C, then this will create three "movement" blocks on the timeline for movement between each point. You can see this by going to Tools > Timeline and looking at the blocks in the "Movement" section:

The first movement block represents the character's walk from the starting point to point A, the second movement block represents the character's walk from point A to point B, and the third movement block represents the character's walk from point B to point C.
Right-click on the middle movement block (the second of the three) and then hit "Delete" in the dialogue box which will open. This will remove the second movement block, thus eliminating the character's walk from point A to point B. The third movement block should turn from blue to red to indicate that there is no longer a smooth movement to that point, and that the character will "teleport" when timeline playback reaches the third block:

Now, when I play back my video, my character will walk from his initial starting point to point A, and then will automatically teleport to the end of point B and start walking to point C because the "point A to point B" block has been removed!:

Note that in the above screenshot I also moved the red movement block forward a bit in the timeline, to make the teleportation happen earlier.

Hopefully this makes some sense! Teleportation like this isn't an exact science, but it should help you with being able to bring a character immediately out of the camera view into the camera view!
edited by Lev_Dynamite on 27/07/2012
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