Dreeko - all messages by user

2013/4/14 20:23:37
Youtube and copyright issues Here's a nice video about copyright

2013/4/13 10:24:53
New website feedback thread There are a few things which I'd like to query about the new website so I thought this thread would be a good place to place comments..


Great, it looks very nice and shiny and smashing.

Now on to my niggles.

There should be a checkbox to keep me logged in available wherever I log in from (page wise.)
The forum is murder to try and follow when viewing on an iPhone ( I do this quite a bit) The images placed in posts are cut in half with the right hand side missing. I have to scroll for ever to get to the bottom of some threads and if I place my phone on its side to read the page jumps away from where I was leading to yet more scrolling.
When I receive a personal message via the website the fact that I have messages sitting in my inbox is now visible to me unless I check my emails or go in to my muvizu account and view messages directly. Before there use to be an indicator of such next to my user name. Please bring this back!

That'll do for just now.
Over to you...

2013/4/13 10:10:39
Muvizu:Play 1.0 timeline discussion MrDrWho13 wrote:
I am getting very confused....

So, we don't need those buttons at the top?

I wouldn't say we needed them but they would be nice!?..Just as an ability to access 'direct' and 'prepare' modes from right clicking on an item would also be nice. ( I'm a big fan of on screen control rather than loads of panels and buttons!)

I think we have given enough input for the devs to be going on with. I think the more we 'over think' this, the greater the chance of us making it too confusing to follow.

edited by Dreeko on 13/04/2013
2013/4/12 22:16:55
Muvizu:Play 1.0 timeline discussion Yeah Woz
That's the way I understand it too.
Zig is something getting lost in translation here?

Mrdrwho may have had the right idea. I think I'm getting too tired for this tonight too!
2013/4/12 21:58:28
Muvizu:Play 1.0 timeline discussion Yeah Zig
I would like to see the animation blocks of one timeline while I direct something else so I can see things approaching over time.
2013/4/12 20:41:38
Muvizu:Play 1.0 timeline discussion Zig!
Sterling effort on the mock up!
I can see a merit in the timeline becoming a does all direction box of tricks in some kind of similar way. I think a combination of ideas from this brainstorming thread could yield a really good timeline!
I would still love the items on the timeline to be only present if they have been directed though, especially now that Neil reports that he thinks has it to the stage that he can call it a go-er!

I wouldn't like to see objects and character separated in the same way that you do, as it is handy to have them visible to keep an eye on them as you direct the other elements.
Also in addition to( or instead of) the option to access direction from the timeline I would dearly love to be able to access direct and prepare modes by right clicking on a character/object/light etc and selecting from the right click menu. I don't know how many times I've done this by accident expecting to be able to to no avail which makes me think that if it is my natural instinct to expect to find them there then they really should be!

I think we are getting there folks! ...
2013/4/12 15:33:12
Logging in Yeah this one is annoying me too!
2013/4/12 15:23:40
Muvizu:Play 1.0 timeline discussion Agreed.

The more complex things become within Muvizu with the addition of more features and with that more control, then yes the timeline will become more involved.

So getting it right and by that I mean developing it in a way that will accommodate more control in the future would be the best path to take.

Easier said than done though eh?
2013/4/12 14:43:39
Muvizu:Play 1.0 timeline discussion I have seen some timelines out there that just make me want to run away and hide under the bed.
Anime studio (2d animation software) for instance has a timeline that can change from a main timeline to an action timeline etc and you have to be on the right timeline to do the right thing or your work is lost. It's all very confusing and makes you feel like your in the wrong dimension at times.

We are actually quite lucky with the system we have in Muvizu as a lot of the clever stuff happens automatically...And I'm including the timeline in that statement.

Anime studio timeline (one of them!)

edited by Dreeko on 12/04/2013
2013/4/12 14:29:10
Muvizu:Play 1.0 timeline discussion Urbanlamb, I think you have made your point very clearly.

It is interesting to hear everyone's take on how the timeline should be implemented in Muvizu. Hopefully all the suggestion that we pitch in will help to assist in forming the new one, however it looks and performs!

2013/4/12 14:06:16
Muvizu:Play 1.0 timeline discussion Urbanlamb, I don't think Neil was offended or had the intent to offend you either.

He merely said " Please continue to contribute constructively."
It seemed to me that he was just asking you to carry on offering your suggestions and ideas as you have been doing.

Anyhoo..back to the timeline...
2013/4/12 12:13:14
How to make a movie trailer! This is pretty good!

2013/4/12 11:20:02
Muvizu:Play 1.0 timeline discussion Neil wrote:
I'll revisit it and see if we can get it working.

Good man!
edited by Dreeko on 12/04/2013
2013/4/12 11:12:18
Muvizu:Play 1.0 timeline discussion Ok then,

Here we go!

I propose that the only items that show on the timeline are those which have been animated.

I cannot imagine any reason to have items shown that are never going to be changed or moved over time

The timeline should be for time management and nothing more!

If users wish to see a list of all the items contained within their sets, they have the scene window for that purpose

Here's a quick timeline mockup!

As you can see I have moved the navigation controls to the top and increased the size.
Also at the end of the timeline I have placed an icon to allow the user to delete the timeline.
The right click to reset option that exists is going to be overlooked and will only create numerous forum post with users asking how they can delete unwanted recordings. This icon is a must!

This is enough to start off with. I'll look at the filter feature later!

edited by Dreeko on 12/04/2013
2013/4/12 9:42:18
Muvizu:Play (V1.0) Feedback MrDrWho13 wrote:
Dreeko wrote:
What you think of the idea to only show timelines for directed items rather than for everything? ( including kitchen sinks if selected!)
edited by Dreeko on 12/04/2013

I think the users should have the option to show all animated items or show all items. With tick boxes or something?

I just can't see any possible reason for someone wanting to see items which they won't be animating on a timeline which is effectively a panel for controlling elements over time!?
If they wish to view all items they have the scene window for that.

Timeline should be for time management and nothing more in my opinion.
If anyone can explain to me the benefit to having timelines devoted to motionless and unchanging items I'd love to hear it. I really would!

I may be missing something here...

PS: well done to mrdrwho for all his efforts in regards to collating all the bugs etc into a nice tidy list for folks to peruse!
2013/4/12 9:21:52
Muvizu:Play (V1.0) Feedback What you think of the idea to only show timelines for directed items rather than for everything? ( including kitchen sinks if selected!)
edited by Dreeko on 12/04/2013
2013/4/11 16:58:34
Bugs in Muvizu:Play ste_yeu wrote:
Maybe another bug, I can't rename any audio track.

Yeah. I've experienced this one too.
2013/4/11 15:53:45
Muvizu:Play (V1.0) Feedback Neil! Thanks for the update. I'm sure you have soothed many a brow with your post!

I do have a suggestion for the timeline for you to consider ( assuming that you have not already thought of and dismissed it as rubbish!)

At the moment the timeline shows all objects, lights, characters etc ( everything in fact!) which has been created/placed in the set. Why?

Surely it would be better to only have the timeline for an object etc created once it has been animated ( or directed as we call it) rather than the second in appears on set?

I don't really want to have a time line for a chair that is never going to move or a light that will always stay the same. What's the point? If I wish to dim the light or move it around over time then at that point I will direct it to do so and only then should a timeline appear showing me the recorded direction blocks.

Some of the sets I have created contain a huge number (in some cases dozens!) of objects and lights, 90% of which would never be directed as the are only there to dress the set. To have every one of those items on the timeline is madness.

I shudder to think what Ukberty's and Ziggy72's timelines look like!

Yeah, timelines only for directed items please!

edited by Dreeko on 11/04/2013
2013/4/11 14:46:10
FAQ for common queries Documentation would be nice.
Muvizu for dummies anyone?
2013/4/11 8:47:01
Muvizu:Play (V1.0) Feedback Another few words of comfort..

I know that when the busy little devs are beavering away on squashing the nasty bugs that arise from improving our beloved Muvizu sometimes more bugs appear.
I also know that they do this right up to and beyond the deadline they have for releasing the new version.

The problems we are experiencing just now are probably from bugs which have newly appeared within the last build they created which would have been impossible to predict or test for as the deadline had been reached and they believed that the last bug squashed left them with a user ready version.

So. Fear not, my prediction is that the problems we face with this version have probably already been solved.

Many times I have bought a game for my PS3 or an app for my phone and the very next day I receive a message informing me that an update is available to correct something or other.

I feel this situation is no different for Muvizu.

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