ikes - all messages by user

2016/8/11 16:23:25
Crocodile PatMarrNC wrote:
That looks AWESOME Ikes!

I notice there appears to be a joint at the lower jaw... are you planning to make his mouth move with keyframing?


For what it's worth... you basically have a T-rex there... a few differences in the model and longer legs and he be bitin' on all the other characters!

Also, I just want to thank you for posting this because it's been almost 24 hours since you posted anything that totally changed the way I understand Muvizu, and I was getting worried.


haha, Thanks again Pat! It takes time...

I did try to control his jaw, but you can't keyframe movement of attached meshes (another unfortunate shortcoming concerning attachments).
I do however have some other thoughts boiling for his jaw...
2016/8/11 16:09:27
Crocodile Hi Muvizuers,

Another project I'm working on for an animal character. The basis is Beefy, but without his legs. In this walking example I've used a second standard character with the feet attached, because Beefy doesn't have sockets for his feet. He's walking in place with an animated ground and background. I am still experimenting with it, but I wanted to show what I am working on...

So Clay, maybe this is a work around for the legs for your idea too?

2016/8/11 14:28:01
Tropical birds: test 1 (The Bird the word) mindiflyth wrote:
Sinister might be a good base for a dino. He always holds his arms like a velociraptor anyhow!


Too bad his legs won't co-operate...
2016/8/11 9:53:43
Middle East objects [Collaboration?] Hi Anticip,

Could you edit the ase file with a text editor and copy paste the part with the material list here?
2016/8/10 23:40:59
Tropical birds: test 1 (The Bird the word) WOW Clay! Very nice I love the style of them! You used the original eyes?
2016/8/10 10:16:27
Assets saved locally You can. If you change a texture under the proporties, there you can import a new one, or edit the existing. It opens in your default image editor, where you can save it to what you want. Note that you probably loose transparency by this, but you can find the png in your appdata/local/temp folder after you clicked Edit.
edited by ikes on 10/08/2016
2016/8/9 23:41:12
20 Second Film Competition (Summer theme) Good for you Rocque! Nice to see you keep on trying and learning.

I lately heard a good one:

- The best thing you can do, is the right thing.
- The second best thing you can do, is the wrong thing.
- And the worst thing you can do, is do nothing at all.

Keep it going!

Ikes
2016/8/9 19:02:18
Birdies! clayster2012 wrote:
ok thanks ikes,you inspired me with this!


Great! I wonder what you can come up with...
2016/8/9 9:11:44
Birdies! clayster2012 wrote:
Ikes what part of the arm did you attach the wings to?


They are attached to the arm sockets, but tilted and offset to fall outside the attached body.
2016/8/8 23:10:28
Chicken test from Sinister PatMarrNC wrote:
gee Ikes.. whether or not Muvizu ever puts it on your avatar or not, it looks like you have the grass roots support of the forum!


Yeah, I see and it touches me... I don't know how I'll get that status and it's no problem if I don't. I'm already very glad for all the support I get from you guys.

This software has me intrigued somehow and then I want to know all (im)possibilities about it. When I share something cool I found out and people appriciate and thank me for the help, it boosts my ego and motivates me even further.

Although it's still a relative small group of active people here, I want to thank everybody for participating in this international community. Without this forum, I'm not sure if I would still use muvizu at all.

I am a bit disappointed in the muvizu team though, because they let us in the dark on what they are working on. The last blog was from dec. 2015... It would be nice if they replied in the forum too on certain topics.

Cheers, Ikes
2016/8/8 17:32:45
Chicken test from Sinister Haha, thanks guys!
2016/8/8 16:34:02
Chicken test from Sinister PatMarrNC wrote:
awesome! Thanks again Ikes! I'm going to buy mine now!

to the forum members and to the staff at Muvizu:
We should seriously be lobbying for Ikes as mogul. He is talented, knowledgeable about the product, innovative and he shares what he learns, so he also helps the user community.
Given the fact that many of the existing moguls appear to have moved on, ordaining him (now that we have Clayster in the ranks) creates a presence on the forum of people who represent the product well and keep forum enthusiasm and excitement high.


Thanks Pat!

I'm flattered by your lobbying for me. I would carry the title with honor. rock on

-Ikes-
2016/8/8 15:25:27
Chicken test from Sinister

The chicken is now available in the store, for anyone interested in it.

-Ikes-

http://www.muvizu.com/Set/46671/Chicken-Hen
2016/8/7 22:17:38
The most Ridiculous Road Trip Ever! Nicely done and convincing! Did you put the rotating wheels in muvizu or in the video editor? I see kind of squares around them.
2016/8/7 22:13:29
Birdies! clayster2012 wrote:
Nice ikes, did you use sinister to make them to?


Thanks Clay,
No, it's used with the potato head man.
2016/8/7 22:11:44
Assigna Material for an imported FBX prop. Yes, when you export to fbx, where you type the filename, on the bottom left are options. The smoothing is under shaders.
2016/8/7 18:14:33
Birdies! PatMarrNC wrote:
ikes wrote:

Thanks! I modelled and textured the eyes in my 3d modeller. You can then later in muvizu pick and keyframe another texture for the imported fbx mesh under the character proporties.


Cool! Again, the implications are huge! This same technique could be used to make static models talk. A collection of phenome images could be prepared, then applied with keyframes as needed. The same basic phenome images, once created, could be used for a variety of different characters


Indeed, that's possible. Allthough it is quite labor-intensive to keyframe every frame for a mouth shape, especially long sentences...
2016/8/7 17:48:40
Birdies! tonyob67 wrote:
Amazing!!! I want them... Thank you, they look like Disney pixar


Thanks Tony! I shall make it available to buy in the store this week.
2016/8/7 17:44:48
Birdies! PatMarrNC wrote:
ikes wrote:
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.


on a backdrop?

Hey wouldn't it be cool to have a round backdrop, specifically for animating eyes

(Excellent concept and execution, Ikes!)
edited by PatMarrNC on 07/08/2016


Thanks! I modelled and textured the eyes in my 3d modeller. You can then later in muvizu pick and keyframe another texture for the imported fbx mesh under the character proporties.
2016/8/7 16:29:01
Birdies! MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.
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