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Home ? Feedback ? tweeks and suggestions

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07/08/2010 15:01:06

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Hi

A few little tweeks that I think would be helpfull

1. Flip texture option. Helpfull for making a mirrow using a camera as a texture.

2. Illuminate on all textures and on skybox textures.
Example ( If I need low enviroment brightness but nice bright sky.)

3. Being able to apply a texture to all simple blocks



A little bit more ambitious suggestions

4. option too slice dialogue track to make adjustment tweeks to timing

5. A little bit of a trickier tweek. Scale option to head bone.
Example ( give a character a peanut head or fat head, ofcource hats, eyes, nose, etc.. need too scale aswell with the head. )

6. Alpha maps on importing textures so transparent textures is possible

7. Keyable props

8. Green screen option on selected camera.
Example ( camera displays the selected picture or video full screen no matter where the camera is moved so the charater can be put in position on top )

Keep up the great work I love using Muvizu

john
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07/08/2010 16:06:22

glasgowjim
glasgowjim
Posts: 698
Hi John,

I am not in the office today - but I will answer what I can .

1. Flip texture option. Helpful for making a mirror using a camera as a texture.

This is being worked on at the moment - it will be pretty handy when it's done.

2. Illuminate on all textures and on skybox textures.
Example ( If I need low enviroment brightness but nice bright sky.)

I will find out if it's been suggested before and if it's being worked on.

3. Being able to apply a texture to all simple blocks

We want this to happen - but it's not being worked on at the moment. (I would love the ability to apply textures to most objects)

A little bit more ambitious suggestions

4. option too slice dialogue track to make adjustment tweeks to timing

This has been suggested recently- and we liked the idea - but it's not being worked on at the moment.

5. A little bit of a trickier tweek. Scale option to head bone.
Example ( give a character a peanut head or fat head, ofcource hats, eyes, nose, etc.. need too scale aswell with the head. )

Noses, ears and other attachments are having a scale option worked on - I do not know if the ability to do the same with the actual model is being looked at as well, but I will find out.

6. Alpha maps on importing textures so transparent textures is possible

Transparent textures can be used at the minute - as long as you save it as a .png (if I have got the wrong end of the stick let me know)

7. Keyable props

Animatable Objects and Properties are being worked on at the moment.

8. Green screen option on selected camera.
Example ( camera displays the selected picture or video full screen no matter where the camera is moved so the charater can be put in position on top )

This would be similar to the current image overlay system, except that characters would be in front of any video or image - again I do not know if it's planned but I will find out.

Thanks for the suggestions, if you have any more or if I have interpreted any of them incorrectly let me know.
-Jim
edited by glasgowjim on 8/7/2010
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07/08/2010 17:03:07

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Thanks jim for quick reply

glasgowjim wrote:


6. Alpha maps on importing textures so transparent textures is possible


Transparent textures can be used at the minute - as long as you save it as a .png (if I have got the wrong end of the stick let me know)




I was meaning more along the lines of an alpha with a smooth transition between solid to fully transparent
black being 100% Transparent
mid gray being 50% Transparent
white being 100% solid


One more thing I forgot
speed and direction controls on enviroment textures
I made a video with a ship in water called "the who" and it would of made life easyer to make the water move with one of these speed direction options for the enviroment floor. I found a work around by making a background plate and setting the move speed then pointing a camera at the background plate and using the camera as my enviroment floor texture.

it would be handy for things like glass and water
edited by jonbez on 8/7/2010
edited by jonbez on 8/7/2010
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07/08/2010 17:06:24

glasgowjim
glasgowjim
Posts: 698
No problem John - was checking the site anyway, and cheers for clearing that up.

I will find out if it's in the pipeline for you.

-Jim
edited by glasgowjim on 8/7/2010
edited by glasgowjim on 8/7/2010
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09/08/2010 13:54:42

glasgowjim
glasgowjim
Posts: 698
Hi again John,

I have spoken to the artists and devs about the suggestions I wasn't sure about:

Scaling of head & other body parts isn't planned at the moment but it may be added in the future
Alpha maps to allow semi-transparent objects aren't planned at the moment but it may be added in the future
Green screen camera effect - I passed this suggestion on
Speed setting for ground - I passed this suggestion on
Illuminated textures - I passed this suggestion on

If you have any others please let us know.

Take care,
-Jim
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09/08/2010 14:44:08

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Thanks jim

You guys keep up the fantastic work. Looking forward to future version.

John
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