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Home ? Feedback ? Ooooooh! not quite there with the Dolly Zoom

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31/08/2010 18:39:26

Hermit
Hermit
Posts: 36
Nearly! Very, very nearly! But the new animated camera setting just can't quite do the dolly zoom yet. It needs a field of view slider on it like on the camera itself
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31/08/2010 19:07:54

mystoMuvizu mogulExperimental user
mysto
Posts: 471
I've been playing around with the new camera movements as well and I can see a lot of potential here. As you said, the dolly zoom is not quite right yet but it is still a major improvement. I can see many uses for this new feature. Great job!
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31/08/2010 20:48:14

Than
Than
Posts: 127
I like the new camera animation, just finished scene 1 (after the intro) of my project using it. To use it properly it will take a bit of getting used to the keyboard controls of course, but once you've really mastered that it would be quick I should think.

What I'm going to ask to be added is a way of putting markers down and say camera move through those markers at speed x. Could realy do with that and the walking/running too would benefit.
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31/08/2010 20:57:14

mystoMuvizu mogulExperimental user
mysto
Posts: 471
Than wrote:
I like the new camera animation, just finished scene 1 (after the intro) of my project using it. To use it properly it will take a bit of getting used to the keyboard controls of course, but once you've really mastered that it would be quick I should think.

What I'm going to ask to be added is a way of putting markers down and say camera move through those markers at speed x. Could realy do with that and the walking/running too would benefit.


Excellent idea!
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01/09/2010 11:38:36

KerryK
KerryK
(Account inactive)
Posts: 176
we're getting there - this is just release 1 for animated cameras and there's a whole plan afoot to allow more flexibility and smoothness. so it's always worth keeping muvizu updated when we do releases.
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01/09/2010 12:20:04

CrazyDaveMuvizu staff
CrazyDave
Posts: 118
Hermit wrote:
Nearly! Very, very nearly! But the new animated camera setting just can't quite do the dolly zoom yet. It needs a field of view slider on it like on the camera itself




Animatable properties are going to be added to the application very soon so you'll be able to animate the field of view property of a camera to achieve this affect. I can't promise that this will be in the next release but it's right at the top of our list so with luck it will be there.




Than wrote:
What I'm going to ask to be added is a way of putting markers down and say camera move through those markers at speed x. Could realy do with that and the walking/running too would benefit.





Because of time constraints we had to decide whether to do objective based or driven camera movements for this release. We went for the driving model because it's easier to use for simple cases. There's definitely going to be a layer of functionality added such that more complex movements can be pre-defined: possibly by placing "magnetic" rails in the set which constrain the movement to specific curves whenever the camera comes close to them. We've not quite settled on a final design for this yet though and waypoints my also be an option.
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01/09/2010 12:48:31

Than
Than
Posts: 127
Well what can I say, Fab
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Home ? Feedback ? Ooooooh! not quite there with the Dolly Zoom