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20/04/2012 00:01:17

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Have you ever returned from the boozer with a tanned maiden, only to awaken the following morning, take one look at the orange stains on your sheets & realize you'd either been tango'd, spent the night with an umpa lumpa, or the maiden in question has more white bit's than parts of Essex?

Importing your models into Muvizu from Sketchup can be a bit like that. You finally get your creation into Muvizu only to be flashed by more white bits than can be seen on the Costa del Cleethorpes on a warm weekend.

Well no more! Eradicate those white bits with a tool by Fredo I found across at Sketchucation. Thrupaint works with the standard paint tool,but paints all sides of the face including the edges, softened or otherwise.

http://forums.sketchucation.com/viewtopic.php?t=44552

Just to make sure those white bits don't sneak in make sure you give some thickness to objects, no single faces etc.

So make em thick, use Thrupaint...and say NO to umpa lumpa's!
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20/04/2012 10:30:47

WozToonsExperimental user
WozToons
Posts: 494
Orange stains eh? Perhaps a visit to the doctor is in order.

Thanks Dylly, will this fix the shading on non UV/AO sketchup imports?
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20/04/2012 10:40:38

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Thanks Dylly, will this fix the shading on non UV/AO sketchup imports?


Fix in what way? There are quite a few features to this tool...well range of tools as it's part of a complete system, and I've only tested it for the white bits shining through the seams which it cures.

Oh I forgot to mention its FREE!
edited by Dylly on 20/04/2012
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20/04/2012 10:49:07

KerryK
KerryK
(Account inactive)
Posts: 176
Dylly, my dear, your posts always make my mornings less hellacious. Thanks for this doozy of a post
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20/04/2012 12:12:41

WozToonsExperimental user
WozToons
Posts: 494
Dylly wrote:
Fix in what way?


Objects I import from Sketchup have variable surface colouring and don't take light that well.

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20/04/2012 12:44:50

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
Ah! That's a different problem, I found that's down to smoothing. All of the quads and tris that make up your model, may all have the same material on them, but they are facing a number of different directions. So that when light hits the model it's scattered in all different directions...a bit like a glitterball in a 70's disco.

All 3d software operates using triangles, however the method in which faces are triangulated is a little different in SketchUp. There are a couple or three solutions you can try to get the surfaces to behave.

The first one is a bit long winded, but add more triangles to your geometry. Alternatively you could look at the Quadface Tools by ThomThom on Sketchucation.com.

Here's the link http://forums.sketchucation.com/viewtopic.php?t=39442 once again these are FREE plug-ins.

oh the third...erm 3ds Max ...erm...oh Blender more than likely can do it...but I have problems making a box in blender.
edited by Dylly on 20/04/2012
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20/04/2012 12:45:55

DyllyMuvizu mogulExperimental user
Dylly
Posts: 555
KerryK wrote:
Dylly, my dear, your posts always make my mornings less hellacious. Thanks for this doozy of a post


No charge! It's a pleasure!
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20/04/2012 13:31:39

WozToonsExperimental user
WozToons
Posts: 494
Dylly wrote:
oh the third...erm 3ds Max ...erm...oh Blender more than likely can do it...but I have problems making a box in blender.


Thanks for the advice, 3ds Max is beyond my price range ( free ) and hardware. Blender will take me several years to learn and I'd rather be making movies. Will investigate the other solutions. Thanks again for your patience and expertise. What would we do without you.

Good Posting
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21/04/2012 17:40:16

ScorpyX
ScorpyX
Posts: 17
3ds Max and maya on students program is free
http://students.autodesk.com/?nd=download_center
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22/04/2012 18:34:57

WozToonsExperimental user
WozToons
Posts: 494
ScorpyX wrote:
3ds Max and maya on students program is free
http://students.autodesk.com/?nd=download_center


Thanks, will check specs again.
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