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Home ? Importing Assets ? question re: face/polygon count limits in muvizu

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28/08/2012 21:56:47

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
hello i am busy modelling my brains out again for my next epic superman adventure. I am making a train locomotive + passenger cars so its large ... anyhow I got a bit carried away on the locomotive and before I start lowering its detail I was wondering what average counts on for things are "okay" for muvizu

*hides* I know this is far to vertex heavy but my locomotive is about 17k faces right now what is like the outer limit of this (I still have to make a passengar car and caboose and link it all into one object so it can move as a unit) its just a really cool locomotive and would be fine inside blender. I am not sure if medium polygon objects are okay in muvizu.

Trying to cut me workload down a bit...




edit (sorry for messy posting) anyhow i got this originally off blenderswap it was animated and well 30k faces ... want to avoid making stuff from scratch if i can ^^
edited by urbanlamb on 28/08/2012
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28/08/2012 22:54:19

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
"65 thousand faces is the limit for collision" is what Muvizu says - however, that's just what it says. What it means is 'we lost count a while back and your model may be horribly messed up or just not load at all' Not really Muvizu's fault I think, more a limitation of the engine. You can have models of about 20 or 30k I find, but after that you might struggle. I try to either keep it simple, or break the model up and bring it in, piece by piece, collision removed, and reassemble it.

Actually, you might find that the real problem is scale - how physically big the model is, going by the importer's automatic scaling ratios. I found that in Sketchup I could only export models that were no more than 30 metres across any axis (going by Sketchup's inbuilt scale) because I couldn't fit it inside Muvizu's snowglobe (oo er missus) and I'd always get the 'object too big to fit' message (ooooo er!). I'm sure you'll eventually encounter this with Blender too, just to give you a head's up, so I'd recommend you try to discover your optimum (relative) size for objects now, to save a lot of pain later (unless any other Blender users out there already know?).
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28/08/2012 23:51:46

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
haha thanks

I have encountered a few physical size limits but so far not a huge issue well i just shrunk it down really. Okay i was shooting for 15k for the locomotive. The physical size of the train wont be you know insane and like everything its like for a few minutes outside shots and then move to inside shot which is really mostly just a square box but being picky you know..

Anyhow thanks I figured I should ask before finding out the hard way you know and have to tear apart what I am doing. I always shoot for low res stuff but the train locomotive was not half bad some of their models are like 70k faces to make a doorknob lol

for physical scale i find anything over 20 times just wont import into muvizu and in the case of some of the high rise buildings i had to move down to 15 times so they are a bit out of wack if you put a character beside it lol.
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