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04/11/2013 03:35:14

primaveranz
primaveranz
Posts: 520
Can you toggle off the behaviour where the object becomes transparent when you try to direct it? It is driving me insane, and all I am trying to do is make a book fall out of a shelf! I cannot see the point of it at all.

Also why, even if I choose "Adjustable" and "Does not affect Director position" does the camera shoot all over the place as I move the object?

Thirdly why, when I move an object does it sometimes become invisible to the camera so I have to save the set, close Muvizu and reopen it to see it again?
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04/11/2013 03:37:32

primaveranz
primaveranz
Posts: 520
Oh and can you change the behaviour so if you choose "Lock to Object Axis" you get to choose which axis?
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04/11/2013 06:01:21

primaveranz
primaveranz
Posts: 520
Ok, 3 hours later.....

All I want to do is have a book tumble from a shelf.

If I place a Book on a shelf in "Create Object" mode and pull it towards the edge it tumbles off exactly like I want.

However ....I then place it back on the shelf, make sure "Floats in Air" and "Keep Upright" are switched off, Gravity is maxed out, speed and rotation are 75-ish. I choose "Direct Object Movement" press record and pull the book to the shelf edge.

It doesn't tumble but falls keeping the same orientation it started with. If I try to spin it using the square bracket keys it does start to turn but then somehow sets itself to "Floats in Air" and unless I drag it to the ground it stops in mid-air.

WITNOG do I need to do to get the book to behave exactly as it does in "Create Object" mode?
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04/11/2013 09:42:19

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
primaveranz wrote:
WITNOG do I need to do to get the book to behave exactly as it does in "Create Object" mode?


I don't think you can. I have never really worked out what "Gravity" does when directing objects.

I would probably cheat and have two shots - "book falls off shelf" and "books lands"

Anyone else want to explain the use of that Gravity setting ?
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04/11/2013 19:27:37

primaveranz
primaveranz
Posts: 520
ukBerty wrote:

I don't think you can.


I think you are probably right. I seem to be spending most of my time in Muvizu fighting against the software

ukBerty wrote:

I would probably cheat and have two shots - "book falls off shelf" and "books lands"


I just want it to be a small occurrence in a bigger event - not worth focussing on. Hang on ....maybe I'll try FRAPS in Create Object mode !
Jogs off, full of hope again.....
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04/11/2013 19:49:29

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
primaveranz wrote:
I think you are probably right. I seem to be spending most of my time in Muvizu fighting against the software


Welcome to the club

The Gravity slider is to do with happens when you let go of the direction keys while directing - with Gravity turned up, it will fall back to the ground, otherwise it will float. As for getting your book to fall off the shelf, I can sympathise. For my latest opus, I had to make some trays fly through the air - this involved holding down 2 keys, then 3 for a split second, then 2 again. A dozen times. That took a while to get right. I would've thought that using rotation + down at almost the same time would achieve the falling off bit, but getting the book to land right? No idea

Oh, and the axis thing? You choose which axis you want to use by moving the view close to the axis in question (relative to the model) - once you start directing, the view will then properly snap to the axis of the model. Yeah, it's a clunky system, but the object movement system in Muvizu hasn't changed much at all since it's inception - just one more post-it note on the suggestion mountain...
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04/11/2013 20:37:37

primaveranz
primaveranz
Posts: 520
Thanks for the info on the axis-chooser Ziggy.

Yeah it seems that Muvizu has all the worst bits of a Physics system.

It makes set-building a nightmare unless you remember to lock each item as you place it because, for example, you can't "Undo" if you accidentally knock something out of place with another object And If you create an object in mid-air it tumbles down and can knock other things over.

It automatically sets an object to "Floats in air" when you choose "Direct Object Movement" and then its behaviour even under max gravity is random.


Because of the "Floats in Air" setting an object can't behave exactly as it does in Create mode i.e. tumbling purely under control of the Physics engine; you have to try and "fly" it.


And of course because you can't change the speed of anything you record by adjusting the length of the time blocks in the timeline, you are stuck with having to record again and again and again just to get one little bit to work right.


All in all a nightmare. I have great respect for those of you who have stuck with it so long. I think I will just finish the short clip I'm doing and move on while I still have hair.
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