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Home ? How Do I ...? ? Import objects to NOT float/snap to grid/ground?

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26/08/2015 20:27:15

CloudNinja
CloudNinja
Posts: 92
Hi - until now I've been importing objects 1 by 1 and it wasn't a hassel to manually lower (or let fall) the imported object to the ground.


Now the challenge is that I just imported dozens of objects as part of a set - and they are all floating...


I've tried:
1 - lowering the model on the XYZ axis BEFORE exporting/importing into MZu.
2 - select all imported objects in MZu, "group"ing them - but unable to "drag" or move them to the ground.
3 - unchecking "floats in the air" drops each object - but sends each object into a wobble, spaz dance (what is that?!).


So I'm wondering if anyone has any ideas on how to either:
1 - import the object so that it is at ground level of MZu after import?
2 - raise the "ground" of Muvizu?
3 - why are the objects having spasms after I uncheck "floats in the air"?


with appreciation,
.cn
edited by CloudNinja on 26/08/2015
edited by CloudNinja on 26/08/2015
edited by CloudNinja on 26/08/2015
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26/08/2015 20:58:32

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
It is the collision mesh which determines where the object appears above the ground plane.

If you are relying on Muvizu (Unreal) to create the collision mesh for you then you need to make sure there is nothing below the X axis when you export.

If you are creating your own collision mesh then just create it at the origin.

Hope this makes sense....
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26/08/2015 21:27:38

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Also, the spaz dance (lol) is caused by 'Keep Upright'. If you turn that off, they stop wobbling.
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27/08/2015 00:24:13

CloudNinja
CloudNinja
Posts: 92
ukBerty & ziggy72 - tks for the quick replies...a bit more of detail if you could regarding:


@ukBerty - I have too many object to tell if they are below the X axis when it exports. Also - I wated the tut https://www.muvizu.com/Video/44436/Adding-Collision-using-Blender-to-FBX-files-f - that was great for setting collision for 1 object but what about for 100?! Also - at the end of the video, the imported object into MuZu still was 1) floating 2) went into a spaz dance....which is a great seque to ....


@Zigg72 - I unchecked "Keep Upright", then unchecked "floats in the air" - so instead of a spaz dance, my object did the "sprayed cockroach flips on its back and kick legs up in the air while dying" dance....just like the end of the above tut BTW...


thanks again for any additional details...
.cn
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27/08/2015 01:34:40

fazz68
fazz68
(Account inactive)
Posts: 763
the object at the end of the video doesnt spaz dance, that was urbanlamb moving it about. can you add collision to 100 objects? im guessing probably not but im no expert so i could be wrong. 100 objects on a single import is a lot anyway.
fbx objects will always float on import, thats the way muvizu is and they will always spawn in mid air theres nothing you can do to change that.


urbanlamb...... over to you Big Grin
edited by fazz68 on 27/08/2015
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27/08/2015 01:54:16

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
yeah mine don't spaz dance because I turn off the keep upright button the second I import it. That was me turning off float in the air and picking up the object and dropping it in mid air to the ground so people could see how I did the collision.

For each object you import to muvizu yes you need to add a collision box.

You have to import each object seperately unless you wanna join them all into one gigantic mesh and add some collision but.. I would not recommend that pile of mesh approach


the spaz dance is a sort of wobble it starts off slow and picks up momentum and kinda wobbles maddly lol. It sort of picks up speed as it collides with the ground.
edited by urbanlamb on 27/08/2015
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27/08/2015 06:36:44

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
So have you got 100 objects in one FBX ? That's a novel approach....

I would say you have something below the X axis and Unreal has created a massive collision mesh around everything. It then makes sure that the collision mesh is sitting on the x axis so everything will float.

It also means you will not be able to put any other objects anywhere near this collection of 100.
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28/08/2015 17:23:11

CloudNinja
CloudNinja
Posts: 92
Thanks everyone for the input and clarification - both on what the issues are and my understanding of the tut ;0)....
"fbx objects will always float on import, thats the way muvizu is and they will always spawn in mid air theres nothing you can do to change that. "
Well, if there's nothing I can do, there's nothing I can do....'cept going back to importing them 1 by 1 (I'm building a medieval village)....
<SIGH>
Glad to have the community's support - thank you!
BTW - there some different topics along these lines like importing animated FBX objects & using those animations in MZu, any ideas on how to make it look like a MZu character is waist deep in the ocean/beach, surrounded by waves, etc...but I'll start a separate topics for those....
thanks again,
.cn
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28/08/2015 23:22:16

BrianGray
BrianGray
Posts: 45
Hi CloudNinja... did you mean waist deep in water as in this (Click Icon) photo?



edited by BrianGray on 28/08/2015
edited by BrianGray on 28/08/2015
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Home ? How Do I ...? ? Import objects to NOT float/snap to grid/ground?