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07/08/2016 16:16:02

ikesMuvizu mogul
ikes
Posts: 282
Due to the making of the chicken, I have created another bird-like character, this one more cartoonish. It's like the chicken, made from a potato head man. The eye blinking and looking sideways is done with keyframed textures.

I think the chicken will come available in the store this week... The bird will too later.

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07/08/2016 16:17:41

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Looks good!
Are the eyes Muvizu eyes or animated textures?
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07/08/2016 16:29:01

ikesMuvizu mogul
ikes
Posts: 282
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.
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07/08/2016 16:32:26

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
ikes wrote:
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.

I thought that might be the case. The textures are very effective though!
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07/08/2016 16:46:51

tonyob67
tonyob67
Posts: 211
Amazing!!! I want them... Thank you, they look like Disney pixar
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07/08/2016 17:34:58

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.


on a backdrop?

Hey wouldn't it be cool to have a round backdrop, specifically for animating eyes

(Excellent concept and execution, Ikes!)
edited by PatMarrNC on 07/08/2016
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07/08/2016 17:35:37

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
PatMarrNC wrote:
ikes wrote:
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.


on a backdrop?

Hey wouldn't it be cool to have a round backdrop, specifically for animating eyes

Uh... you can use the sphere shape and put a texture on it.
edited by MrDrWho13 on 07/08/2016
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07/08/2016 17:39:27

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
MrDrWho13 wrote:
PatMarrNC wrote:
ikes wrote:
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.


on a backdrop?

Hey wouldn't it be cool to have a round backdrop, specifically for animating eyes

Uh... you can use the sphere shape and put a texture on it.
edited by MrDrWho13 on 07/08/2016


good point! I tend to forget about the usefulness of the primitive objects! Thanks for the follow-up!

that really opens up a lot of possibilities, especially if the texture can still be animated when the object is used as an attachment
edited by PatMarrNC on 07/08/2016

------------update----------------
I tried this, but when picking attachments there is no path to the built-in Muvizu primitive shapes. Bummer, because their adaptability and scalability of textures is very good!

But, in process of testing I discovered that any ol' set of sphere saved as FBX can have keyframable texures applied to create moving eyes. In fact, you can even apply AVI video textures to your own model (doesn't have to be a backdrop... I didn't realize that until now)

Upshot is that you can make an AVI of eyes that blink and randomly look around and then use it as the texture for your eyes. Because eyes like that can be sized an put wherever you need them, you aren't as limited position-wise when using small characters inside critter suits.

In fact, now that the transparent AVI feature is fixed, it might be possible to create a quadraped's legs with static rectangular blocks... then apply a series of leg animation AVIs to the blocks as textures.

You could create a series of different leg animations.. walking, running, standing still, scratching fleas etc... then swap them in and out as needed with keyframes.

( Much kudos to whoever does this first. )
edited by PatMarrNC on 09/08/2016
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07/08/2016 17:44:48

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
ikes wrote:
MrDrWho13 wrote:
Looks good!
Are the eyes Muvizu eyes or animated textures?


Thanks! The eyes are Animated textures. The muvizu eyes can not come out far enough and are to small.


on a backdrop?

Hey wouldn't it be cool to have a round backdrop, specifically for animating eyes

(Excellent concept and execution, Ikes!)
edited by PatMarrNC on 07/08/2016


Thanks! I modelled and textured the eyes in my 3d modeller. You can then later in muvizu pick and keyframe another texture for the imported fbx mesh under the character proporties.
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07/08/2016 17:48:40

ikesMuvizu mogul
ikes
Posts: 282
tonyob67 wrote:
Amazing!!! I want them... Thank you, they look like Disney pixar


Thanks Tony! I shall make it available to buy in the store this week.
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07/08/2016 18:08:48

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:

Thanks! I modelled and textured the eyes in my 3d modeller. You can then later in muvizu pick and keyframe another texture for the imported fbx mesh under the character proporties.


Cool! Again, the implications are huge! This same technique could be used to make static models talk. A collection of phenome images could be prepared, then applied with keyframes as needed. The same basic phenome images, once created, could be used for a variety of different characters
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07/08/2016 18:14:33

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
ikes wrote:

Thanks! I modelled and textured the eyes in my 3d modeller. You can then later in muvizu pick and keyframe another texture for the imported fbx mesh under the character proporties.


Cool! Again, the implications are huge! This same technique could be used to make static models talk. A collection of phenome images could be prepared, then applied with keyframes as needed. The same basic phenome images, once created, could be used for a variety of different characters


Indeed, that's possible. Allthough it is quite labor-intensive to keyframe every frame for a mouth shape, especially long sentences...
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07/08/2016 19:47:28

clayster2012Muvizu mogul
clayster2012
Posts: 645
Nice ikes, did you use sinister to make them to?
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07/08/2016 20:22:48

Rocque
Rocque
Posts: 359
How very fun! I would love to attempt some of this but am clueless with where to start. I think I share Pat's fate at the mind being only able to take so much to learn at one time. However, my things to learn list is growing really fast lately.

It is going to be great to have a lot to do once it is too cold and windy to go outside vs being too hot and windy.

Thanks for sharing Ikes, you are awesome.
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07/08/2016 22:13:29

ikesMuvizu mogul
ikes
Posts: 282
clayster2012 wrote:
Nice ikes, did you use sinister to make them to?


Thanks Clay,
No, it's used with the potato head man.
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08/08/2016 15:42:06

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
another great Ikes idea! You inspired me to create my own set of animated eyes (which will be a necessary step in creating some of the custom characters I'm working on)


I hope these birds are going to the store too... I'm sure a lot of people will buy them
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09/08/2016 04:27:30

clayster2012Muvizu mogul
clayster2012
Posts: 645
Ikes what part of the arm did you attach the wings to?
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09/08/2016 09:11:44

ikesMuvizu mogul
ikes
Posts: 282
clayster2012 wrote:
Ikes what part of the arm did you attach the wings to?


They are attached to the arm sockets, but tilted and offset to fall outside the attached body.
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09/08/2016 16:45:12

clayster2012Muvizu mogul
clayster2012
Posts: 645
ok thanks ikes,you inspired me with this!
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09/08/2016 17:15:47

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
clayster2012 wrote:
ok thanks ikes,you inspired me with this!


Ikes should start a business of inspiring people ;-)
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