Messages in this topic - RSS

Home ? Feedback ? An open Letter to Muvizu's developers

pages: 1 2 3 | Please log in or register, then complete your details to create a post.
06/09/2016 15:35:14

clayster2012Muvizu mogul
clayster2012
Posts: 645
I'm always here everyone, and I'm always creating things to help out, in fact I released my T-Rex to the store and it's valibel today, and thinking of creating dinosaur for a jurassic pack, that's if I get a lot of supporters...lol!
permalink
06/09/2016 16:11:53

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
"JURASSIC PACK" ... love it! Great play on words!

I still think you should create a Pig-O-Saurus and put him in a movie named "Jurassic Pork"

Or maybe something set in Ireland when dinosaurs ruled the earth. A reptilian character made from Beefy
might be called ... um... BRAWN O'SAURUS

OK, I'll stop now.
permalink
06/09/2016 16:20:18

clayster2012Muvizu mogul
clayster2012
Posts: 645
PatMarrNC wrote:
"JURASSIC PACK" ... love it! Great play on words!

I still think you should create a Pig-O-Saurus and put him in a movie named "Jurassic Pork"

Or maybe something set in Ireland when dinosaurs ruled the earth. A reptilian character made from Beefy
might be called ... um... BRAWN O'SAURUS

OK, I'll stop now.


Lol... I already started modeling a raptor, going to see how that goes.
edited by clayster2012 on 06/09/2016
permalink
15/10/2016 10:27:20

unlimitedmagic
unlimitedmagic
Posts: 53
Shouldn't there be a main topic for Desired Muvizu Improvements? There the discussion could be on the many scattered ideas to improve the program and a central place for the developers to respond.

I was just thinking that many of the character actions are too extreme for me. It would be nice to have a slider to be able to set the intensity of the action. I would think that would be a fairly easy improvement as you aren't adding a new feature - more of adjusting the range of existing movement.
permalink
15/10/2016 19:51:13

christian_clavet
christian_clavet
Posts: 26
Hi, "unlimitedmagic"
I was just thinking that many of the character actions are too extreme for me. It would be nice to have a slider to be able to set the intensity of the action. I would think that would be a fairly easy improvement as you aren't adding a new feature - more of adjusting the range of existing movement.

This would effectively be a new feature, since it would mean adding a new interface element and stuff behind. It's a good idea, the dev will surely read it, but the management will be more influenced by sales projections than then the community. If they ask their devs to add a new feature to add more value, they might pick your idea...
permalink
15/10/2016 20:06:35

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
unlimitedmagic wrote:
Shouldn't there be a main topic for Desired Muvizu Improvements? There the discussion could be on the many scattered ideas to improve the program and a central place for the developers to respond.

I was just thinking that many of the character actions are too extreme for me. It would be nice to have a slider to be able to set the intensity of the action. I would think that would be a fairly easy improvement as you aren't adding a new feature - more of adjusting the range of existing movement.

Hi unlimitedmagic.
I don't think either of these things are going to happen. A new thread for improvements would fill so quickly that it would probably take quite a long time to load the page. So many improvements could be made to Muvizu, and the staff are always adding to and working through the list. (Albeit incredibly slowly)

The feature you suggested sounds simple in theory, but (to my knowledge) each action is hard coded into Muvizu, so any small changes to an action would have to be made from scratch. This could take hundreds of hours for the developers. Even very simple suggestions such as changing the speed of the actions seems to be out the the scope of what the devs can do. However, I do think more actions are needed for Muvizu and that this would be a good use of their time.

Sorry to be the bringer of bad news.
permalink
15/10/2016 20:21:59

christian_clavet
christian_clavet
Posts: 26
but (to my knowledge) each action is hard coded into Muvizu, so any small changes to an action would have to be made from scratch. This could take hundreds of hours for the developers.


Hi, I'm a hobbyist programmer in C++ and worked on some small open source project. This feature should not be that hard to implement if you know your stuff...

It should not be that hard, but the dev must be able to interpolate the animation data stream and put a scaling factor over it. A experienced developer with the muvizu architecture should be able to add this (without gui) in less than 20 hours of work. Add around another 10-15 hours to link the feature to GUIs and other stuff like the keyframer and you would have the feature. Hundred of hours are highly exaggerated.
edited by christian_clavet on 15/10/2016
permalink
17/10/2016 19:43:02

Farscaper
Farscaper
Posts: 35
I'm more of a marketing and SEO guy than an animator but I have lots of programs (far too many) geared to making me a great 2D/3D animator/modeler/film maker one day. Provided I find the fountain of youth before too long, that is.

I suspect many of you have lots of such programs as well, some of which could have/should have been mainstream popular but were ultimately abandoned due to the regular list of reasons. No funding, sole owner, poor management, too smart for general populous with entire project on GitHub, desire to be open source that abhors any prospect of profit, lack of self-confidence, day job and/or family limits on time, death of dev, failure to market better mousetrap, disconnect between suits and geeks, no respect for or barrier between users opinions, etc.

Some get lucky and rich, but even VC's lose money on poorly operated unicorns. Well, the investors do anyway.

But sometimes it's the simplest solutions that get things rolling in the right direction. Having proper meta tags so that Google doesn't assign you page 546 in results. Having a website that doesn't look like an archive.org page from 1994. Devoting the time to create proper tutorials (paying to have them done right if a fan won't do it for recognition). Listening to and accepting help from your fans, some of whom might just work for free if given access, recognition and respect.

Successes like Blender are rare because they somehow managed to get it right. The web design program Pinegrow somehow pulled it off as well, despite no big funders or being open source, but I've seen and worked with many that can't get airborne due to one or more of the roadblocks.

So it's not the entire fault, if any, of the Muvizu devs. The people writing their cheques have control in this situation.

I understand their desire to tap the educational market since they clearly have expertise in this area. Many could not make the slightest inroad so you need to build on your strengths. If only Mu vi zu didn't mean Death to Children in Mandarin. Kidding, but you never know.

As a marketing copywriter I also appreciate their desire to embellish their product with the latest market fad. Hell, I'd certainly do it if I planned an IPO or selling out. Imagine the BS you could spew in a prospectus or presentation to prospective investors.

Now that would be a funny short film made in Muvizu if we had a VR headset prop so we can have all these people walking around bumping into each other with arms raised trying to hand out money to invest.

Nothing frustrates me more than trying to help those that don't see the need for help or don't follow up on excellent free advice that they'd willingly spend tens of thousands to acquire crap from some expert "firm".

Muvizu should definitely make use of the devoted user base they have and implement cost effective suggestions for improvement. Simple Simon.
permalink
17/10/2016 20:06:13

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Farscaper wrote:
But sometimes it's the simplest solutions that get things rolling in the right direction. Having proper meta tags so that Google doesn't assign you page 546 in results. Having a website that doesn't look like an archive.org page from 1994. Devoting the time to create proper tutorials (paying to have them done right if a fan won't do it for recognition). Listening to and accepting help from your fans, some of whom might just work for free if given access, recognition and respect.


good observations here, Farscaper! I think Muvizu already benefits from the free labor of its users.. one of Muvizu's marketable strengths is its huge free library of user created sets. As far as I can tell, no other similar program offers as much free content

So it's not the entire fault, if any, of the Muvizu devs. The people writing their cheques have control in this situation.
I have no inside information, but this conclusion resonates with what I see. My experience with the people from Digimania who interface with users has been very positive.. smart, professional people who have put together an absolutely wonderful program. I like the stuff they make. I just want more. ;-) And faster. I think if it were in their power to decide what to produce, they'd be having as much fun as the users, making cool stuff that everybody asks for and we'd all be one big cohesive group of enthusiasts. There's still time for that to happen.


As a marketing copywriter I also appreciate their desire to embellish their product with the latest market fad. Hell, I'd certainly do it if I planned an IPO or selling out. Imagine the BS you could spew in a prospectus or presentation to prospective investors.

hmmm... interesting spin.... and a good point... made all the more believable since the oculus pack doesn't actually let you create content that can be viewed by an audience using an oculus. THAT would actually be useful. Instead, its only function is to let the guy making the animation see his set in 3D as he animates. I don't understand the point of that. But as an item in a list of features, its existence lets them mention the oculus buzz word.

Now that would be a funny short film made in Muvizu if we had a VR headset prop so we can have all these people walking around bumping into each other with arms raised trying to hand out money to invest.
LOL!

Nothing frustrates me more than trying to help those that don't see the need for help or don't follow up on excellent free advice that they'd willingly spend tens of thousands to acquire crap from some expert "firm".

I ain't goin' there.. but... good point.

Muvizu should definitely make use of the devoted user base they have and implement cost effective suggestions for improvement. Simple Simon.

As stated above... I think they do get some benefit from the user's contributions to the store
permalink
17/10/2016 20:25:38

Farscaper
Farscaper
Posts: 35
Please note that some of my comments were very general in nature and related to other operations I've seen or worked with. I hope no one picks one randomly and rushes to the defense of Muvizu in haste.

Then again, their meta tags are shite. I'd help for free if they asked.

<title> Muvizu | Muvizu</title>
<meta id="metaDesc" name="description" content="Muvizu is a free software application that lets you make 3D animated movies on your home computer" >

It's funny, but I'm actually learning Chinese right now in anticipation of a trip next Fall. I should probably start viewing the Chinese version of this site and report back on things. I highly recommend dominoedu.com since his sense of humour is along the same bent as what I like about what's been created in Muvizu. In other words, you guys are twisted and funny in a way that is somewhat unique to the UK.

As for the VR stuff, I just came across this offering which may/may not be of interest to some curious folks.
http://www.wakingapp.com/vr-platform-artstation

It may well just be another huge success or dismal failure.
permalink
17/10/2016 21:01:38

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Phwoar that meta tag must be ancient. They probably wrote it as they set up the site for the first time.
permalink
17/10/2016 22:20:03

Farscaper
Farscaper
Posts: 35
MrDrWho13 wrote:
Phwoar that meta tag must be ancient.

I try to learn something new each day but I'm not sure how Phwoar applies here. Sure, both me and my ideas are fit and hot but did you mean the slang was just as old as the tag?

And don't worry about the Chinese site taking over this one just yet.
permalink
18/10/2016 07:24:07

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
Farscaper wrote:
MrDrWho13 wrote:
Phwoar that meta tag must be ancient.

I try to learn something new each day but I'm not sure how Phwoar applies here. Sure, both me and my ideas are fit and hot but did you mean the slang was just as old as the tag?

And don't worry about the Chinese site taking over this one just yet.

Ha! I never looked up the definition of that, I'm just using it here as an exclamation. (Note to self: check meaning of phrases)
edited by MrDrWho13 on 18/10/2016
permalink
18/10/2016 13:33:18

Anticip
Anticip
Posts: 37
Hello all,

First and foremost, thank you very much for the incredible product Muvizu team has been developing until now.

I am following very closely how the product is being developed and though I get why 360 or VR have been developped, I have one simple and plain question.

Anticip is a business, of a special sort some may say since we are in the area of defense. I use Muvizu to create videos and support the trainings and formations my colleagues are providing all over the world.

But it goes farther and my question is simple : we, as a business, might want to pay (in advance) to develop attachments / perks or animations we might need, which could then be added to the base product for the greater good. Would that be possible ? I think everyone who wants more option for action / war movies would benefit from that.

Can we discuss it ?

Best,

Anticip Team
permalink
18/10/2016 15:25:00

digil12
digil12
Posts: 3
This program is so bug-ridden I don't know where to start. I paid for the full version maybe 6 months ago, and hoped to do some good stuff with it. But I'm constantly aggravated by basic errors that should have been fixed years ago. Just now I recorded a Dialogue and named it... but when I click Ok it goes on the list as Unnamed Source. When I try to record it as dialogue to Lipsync with a Character, it just does not work - no lip sync, no proper recording. Now at first I blamed myself, as many people would. But it's increasingly obvious this software is almost unuseable...
permalink
18/10/2016 15:29:09

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
digil12 wrote:
This program is so bug-ridden I don't know where to start. I paid for the full version maybe 6 months ago, and hoped to do some good stuff with it. But I'm constantly aggravated by basic errors that should have been fixed years ago. Just now I recorded a Dialogue and named it... but when I click Ok it goes on the list as Unnamed Source. When I try to record it as dialogue to Lipsync with a Character, it just does not work - no lip sync, no proper recording. Now at first I blamed myself, as many people would. But it's increasingly obvious this software is almost unuseable...

That second bug sounds unusual, have you tried contacting support? http://www.muvizu.com/Support

Anticip, the staff are more likely to see your post if you contact them directly.
edited by MrDrWho13 on 18/10/2016
permalink
pages: 1 2 3 | Please log in or register, then complete your details to create a post.

Home ? Feedback ? An open Letter to Muvizu's developers