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16/12/2016 19:44:07

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
OK, now that Ikes told me how to export with a transparent background, here's a quick & unpolished demo of how I think Poser might be used with Muvizu:

1) I used it to add something that doesn't exist in Muvizu: a pet!

2) I'm not trying to get complicated, just using enough animation to establish interaction between the two clips.

3) The implied eye contact and apparent awareness of each others presence in the room help to disguise the fact that the two clips were created separately.

4) once the imported character has served its purpose... cut to a scene that doesn't need it anymore

If you are accustomed to building short scenes and then combining them in an editor, this approach wouldn't be a big change for you. On the other hand, if you like to do everything in Muvizu, you'll probably hate the extra steps required to create scenes in two or more environments.

Anyway, its just a quick demo... take it for nothing more:
https://www.dropbox.com/s/prksh7mh0yv909i/Muvizu_Poser_demo.mp4?dl=0

ha! That's so LAME I should be totally embarrassed! But I'm not!
(premise is based on a comment that shows up frequently on women's dating profiles, saying that if her dog doesn't like you, you're history. So, "passing the dog test" is a new dating benchmark)

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edited by PatMarrNC on 16/12/2016
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16/12/2016 21:26:36

theotherguy
theotherguy
Posts: 176
That's just what I needed to see, thanks Pat. I think I will get a copy of Poser, I'm sure it's a beast to work with for complicated things, but for the stuff I do it shouldn't be too hard. I don't have a problem with combining different software (and games!) to tell my stories, so it could be quite helpful.
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16/12/2016 21:44:06

gimmick
gimmick
Posts: 179
Thank you for all your answers and about the trick of the transparent background.

With green screens, one have problems as below:

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16/12/2016 22:18:52

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
gimmick wrote:
Thank you for all your answers and about the trick of the transparent background.

With green screens, one have problems as below:



actually that's not a problem at all... if you noticed on my demo the people have shadows but the dog doesn't. (I used transparent background as opposed to green screen) If I had used green screen, the shadow would have followed, making the two clips more compatible. If you don't want the shadow, See Ike's post for instructions on how to exclude the ground from the sxported video.
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16/12/2016 22:22:31

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
theotherguy wrote:
That's just what I needed to see, thanks Pat. I think I will get a copy of Poser, I'm sure it's a beast to work with for complicated things, but for the stuff I do it shouldn't be too hard. I don't have a problem with combining different software (and games!) to tell my stories, so it could be quite helpful.


yeah you are already doing great things with merging a variety of video sources together, I can't wait to see what you come up with when you start playing with Poser! Maybe the next forum challenge should be about Poser integration...
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17/12/2016 00:09:02

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
looking at the female cartoon character in Ikes' last post, the thought occurs to me that it might not even be necessary to rig models in the image and likeness of the Muvizu characters. Poser, like Muvizu, lets you add attachments to any model (hair, glasses, hats etc). It might work to find existing cartoons that are close to one of the Muvizu characters, and use the face room to modify its features to look more like the closest Muvizu character.

Or... maybe a face mask with an image of your Muvizu character skinned to it. Considering the fact that we'll probably only be using Poser for momentary shots that pass by quickly, "close" might be "good enough"


Oh... did I mention that one of the stock characters that comes with Poser is... a dragon? Yep. Fully animatable.

Man, I can't wait to see what all you creative people come up with!
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17/12/2016 03:12:48

Speedking5
Speedking5
Posts: 50
Pat I never even thought of just using the poser bodies and use one of the heads from Muvizu thats a great idea !!!
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17/12/2016 07:05:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Speedking5 wrote:
Pat I never even thought of just using the poser bodies and use one of the heads from Muvizu thats a great idea !!!

Thanks Speedking! I wonder who will take these ideas and run with them first?

I just had another idea about how to homogenize the characters without having to rig anything:

its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!
edited by PatMarrNC on 17/12/2016
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18/12/2016 16:29:51

Rocque
Rocque
Posts: 359
Pat,
You mention in a modeling program in this part of your post:
its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!



Is the modeling program Poser? I am not familiar with the terminology yet. I loved the demo video. Thanks.
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18/12/2016 17:10:49

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Rocque wrote:
Pat,
You mention in a modeling program in this part of your post:
its basically the opposite of the last idea. Instead of modifying a Poser character to look like a Muvizu character, this idea is based on migrating the look of a stock Poser character to a Muvizu character via attachments

1) pick a character in poser that's similar to a muvizu character
2) export him/her as an OBJ file
3) in a modelling program, delete the body and recreate the face and hair as attachments for the Muvizu character

voila! You have a Muvizu character with a new look... and a character in poser that looks just like him, but can do things the Muvizu counterpart can't do!



Is the modeling program Poser? I am not familiar with the terminology yet. I loved the demo video. Thanks.


No, the modelling program would be something like Sketchup, Blender, Milkshape, Silo etc. Poser can import and export 3d models, but it isn't a model CREATION program. Like Muvizu, it is basically an animation program, but one that handles the concept very differently.
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19/12/2016 21:43:18

gimmick
gimmick
Posts: 179
In France, the price of Poser 11 is not $49 but 62 € including tax

I paid by paypal and I got nothing Whaaaaa? No mail. No download links. No serial numbers ! And the websites for Poser are so much complicated: smithmicro.com + contentparadise.com + fastspring.com

So I am waiting for an answer of the support
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21/12/2016 02:52:34

theotherguy
theotherguy
Posts: 176
Eventually they will reply, Smith Micro isn't known for their customer service.
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21/12/2016 03:23:47

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
gimmick wrote:
In France, the price of Poser 11 is not $49 but 62 € including tax

I paid by paypal and I got nothing Whaaaaa? No mail. No download links. No serial numbers ! And the websites for Poser are so much complicated: smithmicro.com + contentparadise.com + fastspring.com

So I am waiting for an answer of the support


Interesting. Any time I've bought from them (many times) the transaction was automated and I got a BUNCH of followup emails immediately.. an order acknowledgement, a followup with registration key, one with download information, and usually some ads for other products. Not hearing from them right away would make me wonder if I entered my email address incorrectly or something.

If you created an account at SMITH MICRO before buying, maybe you can log into your account and get your downloads from there.
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21/12/2016 07:25:34

gimmick
gimmick
Posts: 179
I suppose that the mails are lost in the antispam's world

But thanks to the support, I got my 6.32 GB of data, serial, etc
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22/12/2016 16:38:08

theotherguy
theotherguy
Posts: 176
Anybody know how to access the cartoon characters in Poser? I forgot just how opaque and needlessly complicated Poser is in regards to getting the included free content into the library, in the SmithMicro tradition there is nothing in the 'Support' section that makes a lick of sense to me.

Of course my previous account I had for Anime Studio no longer exists so I had to go through the registration process again, and I sent a support email, but I seem to remember getting a reply like "Read the manual" (!) before. Needless to say there is no manual included.
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22/12/2016 17:31:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I'm not at my graphics PC at the moment, but all of the libraries are found at the top right corner of the screen. The first icon should be for characters. Once you open it, then you just have to look through the various folders (one of them should be CARTOON (or something along those lines)

When you find a character you want to load, double click on it

To remove the current character, you need to use the menu FIGURE > REMOVE CHARACTER
(maybe not the exact terms since I'm not looking at it... but my point is that you can't just click on it and hit delete.

As screwy and different as the Poser interface may be, there is a method to it. Assets are all in the library, separated by character, prop, hair, poses, scenes etc

Functions are all separated into rooms

Renderosity has some of the best Youtube tutorials for poser, and I recommend them to anyone who wants to get a quick overview of how to navigate the Poser world.
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22/12/2016 18:23:33

theotherguy
theotherguy
Posts: 176
Thanks Pat, however my library's folders are mainly empty, except for a bare minimum (6) characters. I followed the directions to add runtime folders to the library, but the library says the runtime folder is already there, and there is no accessible additional content. I expect it will be an epic struggle to get this sorted out.

I will check out the renderosity videos in the meantime.
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22/12/2016 21:11:47

ikesMuvizu mogul
ikes
Posts: 282
Hi,

Can you not reinstall the library via the Download Manager?
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22/12/2016 21:35:34

theotherguy
theotherguy
Posts: 176
I guess it's a case of the old . . WHAT YOU THINK IS HAPPENING ISN'T, IN FACT, HAPPENING AT ALL! Whereas in most programs that you download and select INSTALL ALL, things just merrily install themselves, however in Poser you download everything and everything, aside from the program itself, all the extra content JUST SITS THERE waiting for you to install it!

I believe I had this problem once before with Poser, it isn't the kind of thing that endears this type of software to people.
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23/12/2016 22:06:25

Rocque
Rocque
Posts: 359
Based on what I have read so far, I am going to wait a year to buy Poser. I do not have the qualifications to attempt to learn it. I still have to get better with Muvizu. I am going to try using Free stuff for now.

I am putting a new roof on my house so that is taking up my have fun money for a while. I will let you all get better with Poser then next year you can help me if I feel I have time to use it.
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Home ? General Discussion ? Poser 11 for 49.00 US Sale Price