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Home ? How Do I ...? ? Key Framing Packet

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27/02/2017 14:51:16

comictude
comictude
Posts: 32
The tutorial video by Muvizu on key framing doesn't really help. Not sure if this packet works like key framing works in other software.
I'm not seeing an advantage in buying the pack at the moment. Does anyone know where a better description of how to actually use this can be found? It seems like you can use the timeline pretty much the same way but I may be way off on that assumption. Before you ask what I would use it for, ny answer is I haven't got a clue because I can't wrap my fingers around it. In some software you move a character or object to a certain position and the software uses tweening to fill but not really what I am looking for.

Not even sure I asked this right. :-)
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27/02/2017 15:26:58

Jammer
Jammer
Posts: 13
I'm not no expert, or anything with this. But. I can say that the keyframe tool makes my experience using Muvizu a lot easier and faster. Yes, it does what you say it does. The real advantage to me is how much smoother the movements are when done with the tool. I am sure I could do the same without it, but not as clean. And certainly not as quickly. It is as simple as choosing direct, picking your spot on the timeline, placing and pointing your camera where you want it to be at that spot. Then click insert keyframe, choose type of motion. Move on to the next spot on the timeline and repeat. The same goes with actions to effects and such.
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27/02/2017 15:49:22

comictude
comictude
Posts: 32
So camera wise you use it in place of using camera cuts?

Would this allow you to go to a scene your using and have the characters closer? ie. I have 2 characters talking in a video right now and I want the girl to get pissed and kick the guy but they are too far apart for the kick to land. Instead of her walking a step closer could I got to that scene (using a camera cut so it's not awkward) and put in a keyframe and have her standing closer so she can kick him?


Btw, thanks for the answer because it is giving me something to ponder.
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27/02/2017 16:22:49

ikesMuvizu mogul
ikes
Posts: 282
Hi Comictude,

You can only use keyframes on objects, lights or cameras, but you can not move characters with it. You can also keyframe certain parameters.
Using keyframes with moving cameras makes it much more smooth and easier to tweak afterwards, because you can just highlight a keyframe and change the camera position or angle. Also it's much easier to move / adjust objects on a path, or to open / close doors, etc.
You have three options on the tweening, steps, lineair or auto.
I certainly can recommend you to use it, I can't do without it anymore.
edited by ikes on 27/02/2017
edited by ikes on 27/02/2017
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28/02/2017 00:19:36

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Comictude,

in addition to using keyframing for camera moves, you can also use it for animating things for which there is no built-in Muvizu action, For example, did you see Rod Silva's flying pigeon? He probably used keyframing to make the birds fly around. And although in that case he used texture cycling to make the wings look like they were flapping, you could also do it by keyframing the wings in different positions

If you watched the demo video for my fork lifts, it was keyframing that made the forks go up and down, and also allowed them to drive around the set.

Someone recently asked about how to make 2 kids play catch... keyframing could be used to move the ball back and forth between the kids

Any object in your scene that doesn't have its own way to move (like people) can be moved around with keyframing.
In my opinion, keyframing brings so many new possibilities to the table that it is practically a "must have" feature!
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28/02/2017 11:03:23

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
comictude wrote:
So camera wise you use it in place of using camera cuts?

well... if you use the stepped tweening, you can use one camera to accomplish the same effect as multiple cameras with cuts. This can be useful on underpowered computers because each camera requires resources, and In the time I've been on the forum I've seen lots of posts about how adding cameras slowed things down.

But I tend to use minimal trolley-style keyframed camera moves to introduce slight variation in scenes. It highlights the 3D-ness of a scene to see the parallax change, and it's more interesting visually than one static view the whole time. The demo video for my riding mower includes a slow camera pan that shows the mower from the side, and then progresses to a more frontal view.

Ikes mentioned parameters being controlled by keyframing. If you watched Rod Silva's tire animation demo, one use of keyframing might be to programmatically change the speed of the tire rotation as the car "changes gears". Stuff like that can be really useful.


Would this allow you to go to a scene your using and have the characters closer? ie. I have 2 characters talking in a video right now and I want the girl to get pissed and kick the guy but they are too far apart for the kick to land. Instead of her walking a step closer could I got to that scene (using a camera cut so it's not awkward) and put in a keyframe and have her standing closer so she can kick him?


there are probably a hundred ways to accomplish any one scene, but I think the simplest way to do what you're talking about is to start your scene with the characters already close enough for the kick to connect. That way the movement from point A to point B is implied, and you can avoid all the awkward small turns and moves required to make characters reposition themselves in real time.

It also helps you to keep the story moving by eliminating anything that doesn't add to the plot (like positioning moves)
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28/02/2017 13:32:43

comictude
comictude
Posts: 32
Pat,

Your point about animating hit me right square in the face. :-) That's some of what I'm looking for. I can see how this packet can open up lots of possibilities in some things I thought of doing but figured weren't possible. It was just hard to comprehend looking at the tutorial video Muvizu did. I had a reason not to have the characters standing close enough for the girl to kick the guy and plan to pursue that but I'm thinking key framing can help me accomplish that.

I really appreciate all the comments here. I'm working with the program off and on but today I will get the packet and try to spend more time on the current short animation I'm doing. Just discovered last week the power of the backdrops and your video on setting up a complete audio track using Audacity, which I have and have used to change characters voices, really was the best tutorial I saw addressing the issue of lip syncing.

I'm hoping I can contribute some help to others in the future.
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28/02/2017 13:51:04

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I can see how this packet can open up lots of possibilities in some things I thought of doing but figured weren't possible. It was just hard to comprehend looking at the tutorial video Muvizu did.


I agree. But, in Muvizu's defense, it should be noted that the keyframe pack adds more possibilities than anybody can fit into one tutorial. So basically they focused on the mechanics of keyframing rather than its many uses. For those in the forum who are inclined toward making tutorials, it would be cool to have a whole series on the various ways to use keyframing.

As far as your expressed interest in adding value to the forum, I can see that is your nature. Your youtube channel is all about sharing your knowledge, and your level of participation on the forum already is high. I foresee much value from you as time goes on! Thanks for being part of the group here!
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