ikes - all messages by user

2016/11/18 21:23:24
Where is all of the content? Hi,

You can look at this post:
http://muvizu.com/forum/topic6035-exporting-a-character-from-a-set.aspx
2016/11/17 19:50:45
TRANSPARENT MATERIALS IN FBX FILES primaveranz wrote:
ikes wrote:
You can also make a screenshot and paste it here.


Ha ha! No I can't

You may not be a Mogul yet Ikes, but the software is able to calculate that, with your skills you should be. So it is carefully written to pre-empt that ascension (I am a former programmer - I have great faith in coders). It is also smart enough to know I never will be, hence no "Pastability" for me


haha, it's a conspiracy I think.

Or, it could be the browser you're using, I have firefox.
2016/11/17 19:40:38
TRANSPARENT MATERIALS IN FBX FILES You can also make a screenshot and paste it here.
2016/11/17 19:38:11
TRANSPARENT MATERIALS IN FBX FILES primaveranz wrote:
Two things I get from that.
Pat is the only one of you who can actually Paste an image straight in to a post and, when I click the HTML button I don't see any HTML, the text just changes format slightly. I just tried with Chrome and Opera, same thing. Makes me more suspicious that non-Mogul logins have different capabilities on the forum from us plebs


It's no biggie though, as I can't upload videos either because I don't use YouTube.


I just copy and pasted an image from my image editor and it works with me.

2016/11/17 17:23:24
TRANSPARENT MATERIALS IN FBX FILES This is the syntax in html:

[img]Link_to_image.jpg[/img]
2016/11/15 20:14:12
How too Tutorial video ? willteix wrote:
... "The foreground layer would be the animated character with chrome key?"...


Hi,

Since muvizu introduced layers, you don't need chroma key anymore. If you render the video as a png sequence and put your characters on a separate layer than the background, you get a transparent image sequence which you can import as a movie in a video editor and overlay it on another video track.
2016/11/14 22:41:09
Can't find asa.png? Hi,

You could maybe create a png file with that name, or rename the incuded texture to asa.png.
If the fbx is in ascii format, you can edit it with a texteditor and look at the path of the texture.
2016/11/14 21:08:12
sale on Silo 2.3.1 Yeah, I was thinking about trying the trial, but I'm working on another old time radio play, which I like to finish before diving into something new.
The software I'm using now is quite ok, but if you say Silo is easy to work with...it also has more features than Hexagon.
2016/11/14 20:42:15
sale on Silo 2.3.1 Hi Pat,

I might explore Silo. I see it's now $109,- Do you have to purchase updates, or are the updates free after you buy the software? If you say they work on a next release, maybe wait for that.
2016/11/14 15:58:49
Coming to soon to the Muvizu store drewi wrote:


hi rod .....I'm getting this black area on my beach ...could be an oil spill.Any one else?....do i have to adjust anything to get rid of it?


Hi Drewi,

This has to do with a setting in the ini file under: ...\MuvizuGame\Config\DefaultGame.ini

change m_bStripVideoAlpha from true to false, that should do it.
2016/11/14 12:06:43
Coming to soon to the Muvizu store Very nice waves and island Rod and thanks for sharing it with the rest!
2016/11/14 11:09:40
Coming to soon to the Muvizu store primaveranz wrote:
Can you give me a link to the thread where you explained how you got an FBX with a transparency to work?


Hi,

I think you mean this link.

http://muvizu.com/forum/topic5972-transparent-materials-in-fbx-files.aspx

-Ikes-
2016/11/13 20:41:49
Coming to soon to the Muvizu store With ase set to opacity mask and double sided you can use a transparent PNG UV-map. With the fbx models it becomes black. I don't think you can do this with fbx.

2016/11/13 14:11:38
Coming to soon to the Muvizu store PatMarrNC wrote:
don't forget to add collision to the blocks and provide the UVMaps so people can edit them !


Collision is working accordingly by itself. I didn't add it. The shapes are textured like in the example, so you can just edit them from within muvizu with the edit button.
2016/11/13 13:50:10
Coming to soon to the Muvizu store PatMarrNC wrote:
I like the way you think, Ikes! Great idea!


Thanks!

I've also made some shapes with UV maps, so you can choose what's easiest to use.
Should also be in the store this week for free.
2016/11/12 20:56:26
Coming to soon to the Muvizu store Rodrisilva wrote:

Simple and funcional.
Have they any UV map or not ?; if not, they will need seamless textures for sure !


Thanks,

They don't have an UV map. Every side is its own texture, but I get what you mean to fit the corners
2016/11/12 20:24:35
Coming to soon to the Muvizu store Hi,

As Pat was saying, you can use the abstract primitive shapes from muvizu to texture them as buildings. Too bad they only have one texture slot for all sides, so I've made some primitive shapes with different slots for all sides, since not everyone is able to model and import shapes. I made every shape in three sizes, the biggest ones can be scaled to the size of a house. Will be in the store this week for free download.



Example
2016/11/11 15:31:39
Coming to soon to the Muvizu store PatMarrNC wrote:
one thing about this kind of very low poly modelling
with detailed texture is that you can use the primitives
in muvizu to do the same thing... and they accept textures
very well. A block that is enlarged to its full extent, then
having a photo of a building applied to it will yield pretty much
the same results.


Hi Pat,

Only too bad all the sides of the primitives are one and the same texture, so you can't make a front, left, back, etc. You can however make yourself a box with 6 seperate textures for all sides. Then you can get something like this I was experimenting on...

2016/11/10 18:32:19
Coming to soon to the Muvizu store clayster2012 wrote:
Ikes you guessed right they are used in that game, I bought the Unity asset a few months ago for game project that i was doing for a client, so since I still had the asset I could use it to help me, I only use the buildings to help test the speed and lag for the 3D City backdrops when I added them to a whole set, yes I did remodel some of the buildings and used the textures, but let me make it clear that these models will not be included in the set, even though I am allowed to resell them But I will not include them, I tried to make that clear once throughout this topic when i stated that this was a test to show how better 3D City backdrops would look in a city scene, Im sorry for any confusion this may have caused, the other model such as those That I have re-model will be in the set because they are not the same as in the asset pack, after all spending almost $60 for the asset i couldn't let it go to waste so I used it for inspiration


Thanks, I understand now you don't resell it, which I find a good choice, even if you have the rights to do so. It's always more satisfying to sell your own stuff.
Well, you're doing a really good job on it and it is a very nice style for muvizu.

Ikes
2016/11/10 13:08:04
Coming to soon to the Muvizu store Rodrisilva wrote:
Yes, it's true! You can use it if you buy it at https://www.assetstore.unity3d.com/en/#!/content/17254


Aha, thanks for clearing that out Rodrigues! Can you directly import these fbx files in muvizu?
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