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30/11/2016 17:21:27

RodrisilvaMuvizu mogulExperimental user
Rodrisilva
Posts: 113
theotherguy wrote:

Any ideas as to making additional animated characters or content Muvizu characters could interact with?


The problem isn't how to make animated models with any 3d software. The problem is that you can't use those models inside Muvizu. That is Digimania secret. Muvizu is a game only allows you to do what it wants. In another words you don´t know how to control an animated object that doesn't comes from Muvizu itself.
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30/11/2016 22:23:24

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
theotherguy wrote:
I'm trying to get my head around exactly how I would USE software like silo in Muvizu, at least in as far as my storytelling goes. I imagine any character one could make would essentially be a statue, unless it could be animated with something like Toonboom, but then, how to have it interact with Muvizu characters?


Silo (and any modelling software such as Blender, Sketchup, Milkshape, 3DCoat etc) can be used to make attachments, accessories, buildings, trees... just about anything except a whole new character. You CAN, however, make head attachments to make existing characters look totally different. The werewolf and Frankenstein in my halloween video both used head attachments in order to modify existing characters into something "new"

I can see using Silo and similar software to make buildings and the like, but importing them into Muvizu seems pretty technical to me.
Once you know the procedure it's actually easier than most of what you do in your videos

I've had the most success storytelling-wise by importing Muvizu characters into 3-D sets and real environments, but the ultimate goal would see things they could interact with, or characters with scripted movements to use in a backdrop i.e. people working at desks or someone sleeping on a park bench.

I keep getting offers to try/buy the latest version of Poser, and it would seem to be possible to make animated characters you could have Muvizu characters interact with, but nobody seems to be interested in doing this, just making realistic looking characters seems to be enough.

Any ideas as to making additional animated characters or content Muvizu characters could interact with?

I think poser is a good match for your layered approach to combining muvizu footage with real life video. Exporting green screen footage from Poser would be an extension of what you're already doing.

The beauty of Poser is that its characters are already rigged and ready to animate. You just create you animations in that environment,export to video and combine it with your other stuff.
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30/11/2016 23:05:47

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
examples of "new" characters created by adding modelled attachments to the stock Muvizu characters:

http://www.muvizu.com/Set/46398/SKWERLEFEST-1-SAM-BUSHYTAIL-BAND

http://www.muvizu.com/Set/45592/Kids-with-Round-Heads

http://www.muvizu.com/Set/45496/FREE-BIRDS-CHARACTER-PACK

http://www.muvizu.com/Set/45472/ANIMAL-PACK-1

http://www.muvizu.com/Set/47072/MONSTER-MISH-MASH

http://www.muvizu.com/Set/43413/AlienZ

http://www.muvizu.com/Set/36479/SNOW-TROOPER

http://www.muvizu.com/Set/36009/stormtrooper

http://www.muvizu.com/3D/34214/Robot-police-use-as-head-attachment

http://www.muvizu.com/3D/34159/Monster-alien-use-it-as-a-head-attachment

http://www.muvizu.com/Texture/33340/fatman-wolverine-jacket-and-jeans

http://www.muvizu.com/Texture/28529/Fatman-armour-suit

http://www.muvizu.com/Texture/24271/Wrinkled-Old-Girl

http://www.muvizu.com/Texture/22403/Zombie-Head-for-Heroine

http://www.muvizu.com/Texture/18305/Scotsmanaut
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30/11/2016 23:20:33

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
these characters are just muvizu potato heads with Silo-modelled attachments wrapped around them:







Ikes created some birds, a T-Rex, a chicken and a gator the same way, but at the moment mt WIFI is acting up and I can't stay connected long enough to find the videos. Maybe he'll see this and post links.

My point is that modelling new heads and bodies is the closest we can come to creating custom characters... and in order to do that, you need something like Silo or another modelling program
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30/11/2016 23:26:03

theotherguy
theotherguy
Posts: 176
Those are very good, Pat, it was beyond the call of duty to figure out how to do that, thank you.

In regards to " The beauty of Poser is that its characters are already rigged and ready to animate. You just create you animations in that environment,export to video and combine it with your other stuff." the problem is I'm too lazy to make my animations from scratch, the most I'd want to do is stack 'actions' like in Muvizu. It would be great if someone wrote 'scripts' for Poser characters which you could apply to your own characters.


Maybe that would be a lucrative sideline for someone?
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01/12/2016 01:08:23

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
None of the animation programs out there really make you animate from scratch these days... they all have a proprietary shortcut. Poser works just like Muvizu keyframing on steroids. You pose the character, move the timeline ahead a bit, repose the character, and Poser automatically generates all the moves between poses. Not only does it not take that long, you can create ANY action that can be posed.. you aren't limited by whether or not there is a predefined action that meets your needs. The main objection to Poser is the cost. It ain't a cheap program.
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01/12/2016 01:13:50

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
It would be great if someone wrote 'scripts' for Poser characters which you could apply to your own characters.


The rigged characters that come with poser do have predefined poses/actions that can be dragged onto them from a library. You can save your own poses and actions and add them to the library.
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12/01/2017 01:43:24

galahad1957
galahad1957
Posts: 2
I have the trial version of silo but cannot get the muvizu models loaded into it. when I click load scene I can't find the fbx down loads anywhere. what am I doing wrong?
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12/01/2017 01:59:10

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
galahad1957 wrote:
I have the trial version of silo but cannot get the muvizu models loaded into it. when I click load scene I can't find the fbx down loads anywhere. what am I doing wrong?


where did you get the Muvizu models, and what format are they in? They need to be OBJ format...
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12/01/2017 03:52:36

galahad1957
galahad1957
Posts: 2
I've been loading them down from here but when I try to load them in, the program does not find them where I put them. is there a way to convert them?
edited by galahad1957 on 12/01/2017
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12/01/2017 04:01:35

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I'm still a little confused.. when you say you are loading them down from here... can you provide a link to what you are downloading?
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13/01/2017 16:47:07

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
here's a link to all of the models I used to create the CIVIL WAR sets. This zip file contains the SIB files (silo project) OBJ, FBX, MTL, textures, UVMaps, refernce pics etc etc ... its pretty much the whole modelling part of the project folder.

https://www.dropbox.com/s/fg6iexho4nu2ggi/CIVIL_WAR_MODELS.zip?dl=0

I should warn you that its not organized, and it may (OK, it WILL) look like a total mess. It will even contain graphics I DL for reference but didn't even use.

For beginners: it has all of the FBX files, so you can add the attachments and accessories to your own characters

for modellers: it has the OBJ files and UVMaps, so you can edit them to your own needs. You are free to use this stuff in any way you want, including selling derivative works made from it.

for those who recently bought SILO: in most cases the SILO file is included, so you can study it and see how the materials, UV map etc is all related to the final product.
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13/01/2017 17:10:28

ritsmer
ritsmer
Posts: 110
Oh - great!

So many fine things for future projects.

Thank you very much.
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14/01/2017 09:54:14

chaver
chaver
Posts: 5
Thank you for sharing
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14/01/2017 12:42:26

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
@ Ritsmer & Chaver: You're quite welcome. (seems kind of pointless to create stuff then not share it. )
More to come, as time allows.
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30/01/2017 20:38:38

rollasoc
rollasoc
Posts: 16
Silo 2 is on sale on Steam again. £14.71 at the moment.
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31/01/2017 07:09:07

primaveranz
primaveranz
Posts: 520
rollasoc wrote:
Silo 2 is on sale on Steam again. £14.71 at the moment.


It does tie you in to installing Steam, annoyingly. However it will run if your internet connection is down, you can just press Cancel, it is just a bit of a pain to have to go through the Steam start up each time.
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21/05/2017 13:19:38

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
A while back Several Muvizu users bought Silo 2.3.1 when it was offered at a reduced price on Steam.

I just got an email saying there is a beta version available that includes FBX export.


    FBX and Collada support (for easier export to game engines like Unity and Unreal, making Steam mods, etc.)An updated windowing systemUnder-the-hood rewrites (to improve performance and stability)Bug fixes
Note that the beta is currently Windows-only;



link to the download: (scroll down to where it says "TRY THE SILO 2.4 BETA"
http://nevercenter.com/silo/

--------------------
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the version that works in Muvizu. Bummer.

--------------------------------
edited by PatMarrNC on 22/05/2017
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22/05/2017 09:14:35

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu. Bummer.


Hi Pat,

That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.
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22/05/2017 14:38:29

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ikes wrote:
PatMarrNC wrote:
update: the FBX output doesn't work in Muvizu. I'm guessing it's a newer variant of the FBX format than the 2012 version that works in Muvizu. Bummer.


Hi Pat,

That's strange, what version is the FBX exporter? The FBX 2014 version from Daz3D Studio does work with muvizu.


I've heard thru the grapevie (Urban Lamb, as I recall) that the newer variants of FBX don't work in Muvizu, but I haven't done exhaustive research to see what year it stopped working. When I used the Autodesk FBX converter, the 2012 variant worked, and some later ones didn't. Perhaps I jumped to an incorrect conclusion about the break point.

But the point of my post wasn't to declare empirically what year the FBX version stopped working in Muvizu. It was to express my disappointment that the long-awaited addition of FBX to Silo isn't going to give me what I need for Muvizu.
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