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15/01/2017 15:45:02

ikesMuvizu mogul
ikes
Posts: 282
Hi All,

As you probably know, when you keyframe an object, you can rotate it on only 2 axes (pan / tilt / no roll). The camera can not roll at all, even if it's not keyframed. There is a trick to do it anyway.


If you insert another (helper)object, the abstract cube or sphere for instance and you make it float in the air and don't keep upright so it can rotate on all axes. You then place this cube/sphere somewhere near the keyframed object or camera you want to roll (make sure the timeline is on the keyframe if you want to animate it). Here I placed it right under the camera.


Hold Ctrl and select both objects, now you can rotate them on all axes!


After you done, you can remove the helper object.

Hope you find it a usefull trick.

-Ikes-
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15/01/2017 17:03:39

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
WOWZER! Once again, Ikes, you've shown an amazing ability to think outside the box to solve problems that keep the rest of us confused! This is BRILLIANT, not to mention very easy to learn and do!

How on earth did you ever figure this out???
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15/01/2017 17:05:16

RodrisilvaMuvizu mogulExperimental user
Rodrisilva
Posts: 113
All muvizu tricks are welcome.
This is wonderfull and proves how usefull is this forum.

Camera rules used in traditional cinematography are very important for those making animation movies in Muvizu.

Hope this help: https://www.utdallas.edu/atec/midori/Handouts/camera.htm
edited by Rodrisilva on 15/01/2017
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15/01/2017 17:13:20

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
rod, that link is broken. Looks like something extra got inserted that's hidden by HTML formatting (which might explain why the word CAMERA appears to be bold, which doesn't make sense for a link).

Can you repost the link? It looks interesting

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edited by PatMarrNC on 15/01/2017
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15/01/2017 17:38:12

MrDrWho13Muvizu mogulExperimental user
MrDrWho13
Posts: 2220
https://www.utdallas.edu/atec/midori/Handouts/camera.htm
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15/01/2017 17:38:28

primaveranz
primaveranz
Posts: 520
Try this?

https://www.utdallas.edu/atec/midori/Handouts/camera.htm
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15/01/2017 17:53:25

RodrisilvaMuvizu mogulExperimental user
Rodrisilva
Posts: 113
PatMarrNC wrote:
rod, that link is broken. Looks like something extra got inserted that's hidden by HTML formatting (which might explain why the word CAMERA appears to be bold, which doesn't make sense for a link).

Can you repost the link? It looks interesting

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edited by PatMarrNC on 15/01/2017



Sorry!
My fault pasting the link. MrDrWho and Primaveranz did taht for me. Thanks!
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15/01/2017 17:54:32

ikesMuvizu mogul
ikes
Posts: 282
PatMarrNC wrote:
WOWZER! Once again, Ikes, you've shown an amazing ability to think outside the box to solve problems that keep the rest of us confused! This is BRILLIANT, not to mention very easy to learn and do!

How on earth did you ever figure this out???


Thanks Pat,

I don't know anymore how I discovered it. I believe when I was meshing around with keyframed objects grouping to a camera. By the way, you can keyframe move/rotate multiple objects like they are grouped. If you have 3 keyframed objects and you place a keyframe on the same frame for all 3 objects, you can then Ctrl select and move/animate them together like they are a group of objects.
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15/01/2017 19:02:27

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
I bow to your genius!

That is some GOOD STUFF to know! Thanks for sharing!

In the course of 2016, the things you discovered and revealed made the biggest impact on my ability to use Muvizu. Thanks for that. Looks like in 2017, we're on the same discovery path!

I wish there was a way we could capture such good info so it doesn't get lost in the shuffle. Can entries to the WIKI table of contents be linked to pages like this? If so, that would give us a way to make stuff like this easier to find again later.
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15/01/2017 19:12:20

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
Ikes,

You sir.... are a genius.
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15/01/2017 19:42:19

primaveranz
primaveranz
Posts: 520
Thanks Ikes, this is Gold!
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