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Home ? Tips & Tricks ? Character Texture maps

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22/07/2011 10:41:05

DreekoMuvizu mogulExperimental user
Dreeko
Posts: 1257
Thanks Barry, always helpful to see how things are constructed

Thumbs Up

Cheers

D
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22/07/2011 10:46:46

Dimension_five
Dimension_five
Posts: 45
Hi All,

Had another attempt at the spotty dog. Enlarged the spots but still not happy with the result!
Screenshot and png file links below. Please note png file appears totally black on web browser.
http://min.us/mAfo7d

http://min.us/mdM94mV

Can't really decide what shape spots to put on the UV map to achieve the right results. Lots more trials I would imagine. All good stuff.
D5
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22/07/2011 11:01:38

Dimension_five
Dimension_five
Posts: 45
Thanks Barry,
All is revealed. Didn't know about the background bit. Your excellent PS file is a fantastic help. Answers lots of my questions in one file.
Sadly I'll have to get some work done now.
D5
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22/07/2011 15:37:23

Quoling
Quoling
Posts: 112
Been messing about with this and have managed to get a reasonable "Freddie Mercury" together, complete with yellow jacket - question though - how do you get rid of the lines on the character? - have I missed something from the Tutorial? - should I fill the entire template with a colour?
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22/07/2011 15:48:11

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Try having two separate layers: one with the guidelines and one where you do your actual coloring/drawing. Then when you save the PNG, only save the layer with the coloring.

I actually do three layers - one pure white, one with the lines, and one to draw/color. Makes the lines easier to see against the checkerboard background.
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22/07/2011 15:49:30

Dimension_five
Dimension_five
Posts: 45
Hi Q,
Create a new layer or layers below the downloaded UV map. Do all your colour work on this or other layers below. When finished 'switch off' the UV layer, in Photoshop you just have to click on the eye. Sorry don't know about other applications. Merge the artwork into one layer and save as a png file. (These files allow transparency.) Use a different file name for the UV map and import this as a new texture for your character.

D5
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23/07/2011 19:29:10

Dimension_five
Dimension_five
Posts: 45
Hi Barry,
Thanks for the chance to download one of your psd. files, showing how the character maps are clothed.
The example of the girl in the yellow tracksuit results in her having a 'yellow gob'!
http://min.us/mcXJqNs Barry's yellow gob girl. (Screenshot)

I know very little about character maps other than the items I've read in this thread, so just a beginner.
I'can't see how you have coloured in most of the base layer on your psd file with yellow. Dreeko says in a previous post be careful about 'going over the edges' when adding colour otherwise it changes the inner mouth to the clothing colour. I've cleaned up the base colour layer and changed the tracksuit to green and given her red trainers as well. This works fine now.

http://min.us/mbqqa7N Barry's girl_green_tracksuit. (Screenshot)

http://min.us/m7KjMC Green_tracksuit_png_file (Can be used on young girl)

http://min.us/m92vdf Psd_file_tracksuit_trials. (Opens in Photoshop)

Perhaps there is a layer missing or this file was just used as an illustration in the video.

All good stuff though. Learning at a rapid rate now.

D5
edited by Dimension_five on 24/07/2011
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07/09/2011 12:11:35

barrys
barrys
Posts: 102
Hello

The teeth-colouring problems have been fixed in the latest Release. Full details can be found here:

http://www.muvizu.com/Forum/topic1293-teeth-fixed.aspx

Barry
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