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26/08/2011 12:42:27

NeilExperimental userMuvizu staff
Neil
Posts: 396
Can I just chip in with something here...

We're going to someday have characters holding props. We may or may not make weapons for it, depending on how we feel about at the time. But whatever wieldable props we make, you're probably going to think of a hundred other things you'd rather see anyway.

So whenever we do this, we'll try to reuse the object importer that we already have. That way if we don't make the exact gun / sword / rocket launcher /
you so desperately need for your clips, you can always make them yourselves (or find one on that there interweb).

How does that sound?
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26/08/2011 12:48:48

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
Sounds perfect to me.
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26/08/2011 16:05:45

Wizaerd
Wizaerd
Posts: 122
tomas wrote:
claireq wrote:
We are looking at characters interacting with objects but none will be weapons for censorship reasons as a lot of young children also use the program.
edited by claireq on 25/08/2011


What happens if you use after effects and trackiing to process the image and replace the guitar with a machine gun. Currently working on an animation using the tutorial at http://www.videocopilot.net/tutorials/demon_face_warp/ to face warp a muvizu character there are loads of free after effects tutorials on this amazing site. Nearly as inspirational as Muvizu.


This has certainly peaked my interest. I've recently received AfterEffects Pro CS5.5, and am overwhelmed with everythin git can do, and the videocopilot site is certainly a great resource. hadn't seen this face warping one yet, but I've got it bookmarked for this wekeend. Any chance of you sharing some of your attempts of using this on Muvizu characters?
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26/08/2011 16:07:25

Wizaerd
Wizaerd
Posts: 122
Neil wrote:
Can I just chip in with something here...

We're going to someday have characters holding props. We may or may not make weapons for it, depending on how we feel about at the time. But whatever wieldable props we make, you're probably going to think of a hundred other things you'd rather see anyway.

So whenever we do this, we'll try to reuse the object importer that we already have. That way if we don't make the exact gun / sword / rocket launcher /
you so desperately need for your clips, you can always make them yourselves (or find one on that there interweb).

How does that sound?


As long as the importer works good (and hopefully for objects other than ASE), and we can tell it where to hold it and how, I'm completely happy. Just that one aspect (well ok two aspects, holding/using props, and better object import) would satisfy a whole lot of people.
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26/08/2011 17:11:40

barrys
barrys
Posts: 102
...and Emily's working on a Evil Laboratory set that will include a ACME Death Ray laser device.
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26/08/2011 17:58:22

jonbezMuvizu mogulExperimental user
jonbez
Posts: 201
Neil wrote:
Can I just chip in with something here...

We're going to someday have characters holding props. We may or may not make weapons for it, depending on how we feel about at the time. But whatever wieldable props we make, you're probably going to think of a hundred other things you'd rather see anyway.

So whenever we do this, we'll try to reuse the object importer that we already have. That way if we don't make the exact gun / sword / rocket launcher /
you so desperately need for your clips, you can always make them yourselves (or find one on that there interweb).

How does that sound?


Sounds Great neil. I have a full collection of gun models that me and a colleague made for a game back in 2006. Im sure it wont be a problem to donate them to the muvizu user assets.

I'll remove the firing pins. Big Grin
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26/08/2011 20:33:00

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
To Vince - Respect to you and your Crew Gun

No guns? Knew it had to be a typo! Back to work, Cannes calling...
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28/08/2011 09:30:29

ukBertyMuvizu mogulExperimental user
ukBerty
Posts: 975
I'd not seen this before, although it is quite old.

I guess we all must sound like MadDash212 most of the time.

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28/08/2011 12:56:16

DanimalMuvizu mogulExperimental user
Danimal
Posts: 477
ukBerty wrote:
I'd not seen this before, although it is quite old.

I guess we all must sound like MadDash212 most of the time.



Never saw that either but man is that funny, thanks for posting!
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15/09/2011 18:51:29

inlimbo
inlimbo
Posts: 70
We're going to someday have characters holding props.

That sounds terrific! When will someday be (plus or minus 4 months). Make a rough estimate here, the community will not bite if you're off by a few yards.

__
edited by inlimbo on 15/09/2011
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16/09/2011 11:10:34

NeilExperimental userMuvizu staff
Neil
Posts: 396
inlimbo wrote:
That sounds terrific! When will someday be (plus or minus 4 months). Make a rough estimate here, the community will not bite if you're off by a few yards.

17th March, 2014. 3:57pm.
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16/09/2011 17:37:21

inlimbo
inlimbo
Posts: 70
St. Patrick's Day in 2014 is on Monday, the 17th of March.

Is this your honest-best guess? Or is this a joke?

My question was a real question.


__
edited by inlimbo on 16/09/2011
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18/10/2011 21:18:49

dwino
dwino
Posts: 56
Holding things would be so cool. So cool. Vital even. I think it's on everyone's mind. There are joke movies made about characters not being able to hold anything. But as movie makers, creatively working with this limitation will hold our interest only so long. I think it was pyrrho who said that Muvizu made Mustical instruments
because we thought that that was the best place to start, and musical animations and props have proved popular.

That's interesting, but it's also impossible to know if it was the best place to start. We can't compare that to anything, it's rhetorical.
edited by dwino on 18/10/2011
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24/10/2011 15:58:50

hugmyster
hugmyster
Posts: 107
Wizaerd wrote:
Marco_D wrote:
Hi yankiankit1,

Welcome to Muvizu.

Unfortunately our characters cannot hold weapons or objects.
Holding objects is something that our team is thinking about, but as for weapons there are no plans to add that feature.


How would you amke that determination. How will you differentiate the character is holding an apple v.s. holding a gun? Holding a fork v.s. holding a knife? Holding a spear v.s. holding a rake?

Actually, one minor point here...

If you have used the singer then they hold the microphone, the drummer holds the sticks, the guitarist holds the guitar.

It's just not easy to set up the ability to do this kind of thing I suppose.
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24/10/2011 17:51:29

dwino
dwino
Posts: 56
Perhaps none of making an effective 3D storytelling program is easy, BUT some elements are necessary.

Muvizuers have to constantly innovate around touching, holding or nudging stuff with hands. Touching stuff happens ALL the time in movies. It's really weird not to have some ability to do this. And they started with Musical Instruments...but months ago now. Actually almost a year back, 10 Nov 2010 was when Musical instruments debuted.

Honestly, I wish they had started with a fork and a beer mug. But they didn't, so now it's almost a year later and there's no hint at when they wish to give us a few props to handle. Please Muvizu, just an honest idea as to when you intend to do this, and where this enhancements ranks on the priority list.

Why not say if it ranks 1st, 5th, or 10th on your list?
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