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23/12/2015 09:53:01

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
According to the WIKI here about mapping colors to Sketchup models, it hasn't been possible to put a texture onto a surface that isn't planar... until now! I just discovered a Sketchup plugin called SKETCH-UV that makes UV mapping easier than ever, allowing surfaces of all kinds to be textured. Check out the videos:

sketchup to unreal engine:


sketchUV overview:
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23/12/2015 19:16:44

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Awesome - and it works with Sketchup 8, which is vitally important on this here forum... Good find Pat! I've always struggled to get any texture to wrap around anything that isn't flat in SU, so this is just great. And it's free - what more could you want?!
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23/12/2015 21:25:19

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
ziggy72 wrote:
... And it's free - what more could you want?!


Blender !

;-)

Merry Christmas !
edited by Wabby on 23/12/2015
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24/12/2015 01:29:19

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
ziggy72 wrote:
Awesome - and it works with Sketchup 8, which is vitally important on this here forum... Good find Pat! I've always struggled to get any texture to wrap around anything that isn't flat in SU, so this is just great. And it's free - what more could you want?!


Free is good! I like free!

FWIW, it took me a while to get it to work, because a key step or two was not mentioned in the tutorial. (I don't think this was necessary using the material editor)

You have to select the surface before you can use the plugin... but in my case, I couldn't select any surfaces on an imported model until I did this:

1) right click > EDIT COMPONENT
2) Right Click > MAKE COMPONENT
3) Right Click > EDIT COMPONENT

only after doing that have I been able to select a surface so that SKETCH-UV will work

If you build your models in SKETCHUP, you may not have to do that. I model in SILO2 then open it in Sketchup only for the purpose of UVMapping and exporting to ASE
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24/12/2015 01:36:38

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Wabby wrote:
ziggy72 wrote:
... And it's free - what more could you want?!


Blender !

;-)

Merry Christmas !
edited by Wabby on 23/12/2015


Blender is an amazing program, no doubt about it.. especially for the price! (free)

But I get menu claustrophobia... when I first installed Blender and opened it up, I took one look at the clutter and closed it again. The main reason why I use Silo2 is that it has a remarkably uncluttered interface, yet it is powerful enough to do everything I need to do. (Except it can't export to ASE, which is the primary reason I use Sketchup)
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25/12/2015 08:15:01

WabbyMuvizu mogulExperimental user
Wabby
Posts: 98
PatMarrNC wrote:
Blender is an amazing program, no doubt about it.. especially for the price! (free)

But I get menu claustrophobia... when I first installed Blender and opened it up, I took one look at the clutter and closed it again. The main reason why I use Silo2 is that it has a remarkably uncluttered interface, yet it is powerful enough to do everything I need to do. (Except it can't export to ASE, which is the primary reason I use Sketchup)


There was an add-on for ASE export in Blender but it is not necessary since the Unreal Engine uses FBX format. Indeed, Blender is fantastic but so hard to understand (it took me some years). That's why Sketchup is a very good choice too. (sorry for my bad English).

Kind regards,

Wabby
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25/12/2015 15:21:09

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
PatMarrNC wrote:
Wabby wrote:
ziggy72 wrote:
... And it's free - what more could you want?!


Blender !

;-)

Merry Christmas !
edited by Wabby on 23/12/2015


Blender is an amazing program, no doubt about it.. especially for the price! (free)

But I get menu claustrophobia... when I first installed Blender and opened it up, I took one look at the clutter and closed it again. The main reason why I use Silo2 is that it has a remarkably uncluttered interface, yet it is powerful enough to do everything I need to do. (Except it can't export to ASE, which is the primary reason I use Sketchup)



yup you can export in ASE with blender there is a plugin.



However as wabby has stated now that muvizu uses FBX there is no reason to use the ASE exporter. You just need to use the native FBX exporter.
edited by urbanlamb on 25/12/2015
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25/12/2015 18:09:30

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
thanks for the useful video UrbanLamb! Maybe I'll eventually warm up to Blender if some of the mystery gets whittled away...

Can you tell me where to find the ASE plugin for Blender? I know it natively exports FBX, but I'm an "all the options" kind of guy....
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25/12/2015 19:46:14

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
the video I linked has the link to the plugin and the tutorial on how to install it (that is why I Linked it just read the description on youtube all the info is there )
edited by urbanlamb on 25/12/2015
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25/12/2015 23:26:55

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
PatMarrNC wrote:

FWIW, it took me a while to get it to work, because a key step or two was not mentioned in the tutorial. (I don't think this was necessary using the material editor)

You have to select the surface before you can use the plugin... but in my case, I couldn't select any surfaces on an imported model until I did this:

1) right click > EDIT COMPONENT
2) Right Click > MAKE COMPONENT
3) Right Click > EDIT COMPONENT

only after doing that have I been able to select a surface so that SKETCH-UV will work


Interesting. I notice that after doing the 3 things above, I can paint on curved surfaces even with the standard Material editor!
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25/12/2015 23:31:48

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
urbanlamb wrote:
the video I linked has the link to the plugin and the tutorial on how to install it (that is why I Linked it just read the description on youtube all the info is there )
edited by urbanlamb on 25/12/2015


Hmmm... I had already installed that, but I still get errors any time I try to export as ASE.

But that brings me to another question:
I WAS able to export in FBX, but the resulting model looks a lot blockier in Muvizu than the same model generated as ASE. Apparently the ASE files get smoothed by Muvizu.... which I like, because that lets me get smooth looking models out of low poly object files.

I guess the detail is a lot better in FBX, and if I want to see fine details in my models, I need to save in a higher resolutin and then export as FBX?
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25/12/2015 23:36:22

urbanlamb
urbanlamb
(Account inactive)
Posts: 1786
The ASE is quite "roundy" no matter what you do with fbx mark sharp edges and make edge creases and use smooth and flat shading and it should keep this information inside muvizu.

The ase plugin should still work just make sure to label the files correctly according to the naming convention
you might need to triangulate before exporting as well.
edited by urbanlamb on 25/12/2015
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