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Home ? How Do I ...? ? Assigna Material for an imported FBX prop.

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10/08/2016 23:49:07

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
primaveranz wrote:
I never use colours to assign to Materials in Milkshape, just textures.
However the results are patchy especially if transparencies are involved. Because you have to re-group all the Milkshape groups into a single one before exporting, that means you can only have a single material and I think that is where the problem lies.
I have tried using a single .PNG file with a transparent part but it has never worked as I want it to.
Even if I get the option to choose a material inside Muvizu it "tiles" the image across the object instead of adhering to the UV mapping done inside Milkshape.


now that I've bought the license for Milkshape, I'm sure I'll be pestering you for information on a regular basis. Thanks for the insights youv'e provided already.
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11/08/2016 03:02:13

Rocque
Rocque
Posts: 359
Congrats on the purchases Pat. The HD sounds nice. Is it external? Also the Milkshape sounds worth it so maybe in 6 months or so you can help me use it. Keep us informed of your progress.
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11/08/2016 03:22:20

PatMarrNCMuvizu mogul
PatMarrNC
Posts: 1738
Rocque wrote:
Congrats on the purchases Pat. The HD sounds nice. Is it external?


it's internal. I opened my computer to see if I had any more RAM slots, and when I saw all those empty bays I knew there should be at least another hard drive. Next purchase will be a GTX 1070 graphics card and power supply.

Also the Milkshape sounds worth it so maybe in 6 months or so you can help me use it. Keep us informed of your progress.


I'm a slow learner ... grew up in the seventies, and I left most of my brain cells there... but I'll be happy to share any knowledge I manage to gain from it. The KEY Thing to know now is that it is one of the few affordable modelling programs that supports BOTH of the file formats that Muvizu can import. Blender is another.. but milkshape has the reputation of being easier to learn than Blender.




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edited by PatMarrNC on 11/08/2016
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14/08/2016 22:10:39

primaveranz
primaveranz
Posts: 520
OK had a few more tries with Milkshape-created ASE and FBX files.

I created a cube and a texture with a solid colour area, a semi-transparent area and a completely transparent area. I applied the texture to a material and applied the material to the cube. Then tried 5 variations.

1. Exported in ASE format and chose "map alpha to transparency, single-sided" - RESULT all areas worked as expected but where there was a transparency you could see right through the cube and out the other side (because the cube was single sided).

2. Exported in ASE format and chose "map alpha to transparency, double-sided" - RESULT the entire cube is transparent or semi-transparent (this is where I think a Transparency mask is needed but I can't see anyway to get it in to a Milkshape created ASE.)


3. Exported in FBX - RESULT cannot apply an image inside Muvizu just a colour
4. Exported in FBX then used Autodesk FBX converter to convert to 2012 format. RESULT same as 3.
5. Exported in FBX then used Autodesk FBX converter to convert to 2013 format. RESULT same as 3.


When I talked to support about this a while ago Jamie said that the FBX file I sent him had no material assigned, so somehow that is being lost in the Milkshape export and is not fixed by converting to a later FBX format. Maybe I need to talk to the the Milkshape developer because Milkshape could open up prop creation to all those people who find the Blender learning curve too time-consuming for their purposes.
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14/08/2016 23:02:30

Rocque
Rocque
Posts: 359
Thank you again everyone who is being so persistent in their search for adding to what we can accomplish using Muvizu. I am adding encouragement to keep on testing and retesting because several of us who are not at that stage appreciate what you are doing.
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14/08/2016 23:38:07

RodrisilvaMuvizu mogulExperimental user
Rodrisilva
Posts: 113
primaveranz wrote:
OK had a few more tries with Milkshape-created ASE and FBX files.

...
When I talked to support about this a while ago Jamie said that the FBX file I sent him had no material assigned, so somehow that is being lost in the Milkshape export and is not fixed by converting to a later FBX format. Maybe I need to talk to the the Milkshape developer because Milkshape could open up prop creation to all those people who find the Blender learning curve too time-consuming for their purposes.



Hi primaveranz

I put my eyes on Milkshape some time ago and I understand it has some advantages converting many formats.
To be sincere Blender is not so hard to learn like it seams. Last versions are more user friendly and if you only need to export to fbx with assigned transparency and face smoothing the last exporter plugin does a perfect job. Steps to do that are easy if you search instructs among many youtube videos devoted to blender fbx export.
If I had more time available I could make a tutorial about. May be some day...
Meanwhile I attach some pictures where you can appreciate models with double layer transparency made in Blender and imported to Muvizu. You can play with transparency and add normal maps to any model. If you have time, you can make animated normal map like I did in this scene and change normal map texture for animated map. Playing with lights is possible inside Muvizu to simulated relief on flat surfaces.




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14/08/2016 23:41:54

RodrisilvaMuvizu mogulExperimental user
Rodrisilva
Posts: 113
More pictures with assigned transparency and animation fbx objects


and more


give a eye on
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15/08/2016 00:19:29

ziggy72Muvizu mogulExperimental user
ziggy72
Posts: 1988
Very very nice job Rodrisilva - great use of textures, as well as the transparencies.
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15/08/2016 00:23:27

primaveranz
primaveranz
Posts: 520
Yeah that is professional standard Rodrisilva
I suppose I will give Blender yet another look, but to be honest I have wasted so much time with it in the past I find it hard to get up enthusiasm for its arcane and unforgiving UI
edited by primaveranz on 15/08/2016
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15/08/2016 14:29:45

Rocque
Rocque
Posts: 359
Rodrisilva, that is great! It is a beautiful scene. Adding the car to it was incredible. Awesome work there. I just subscribed to your YouTube channel. Your animations deserve a lot more views than they receive. I hope more on this site will support everyone's contributions to YT by leaving comments and sharing.
edited by Rocque on 15/08/2016
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Home ? How Do I ...? ? Assigna Material for an imported FBX prop.