primaveranz - all messages by user

2013/10/22 4:55:03
Standard views Hey Dylly, I just found a Box in the Miscellaneous props which is 1 metre cubed. This suggests that 1 metre in Sketchup 8 equals .75 metres inside Muvizu Play. Is there a similar prop in Play + ?

edited by primaveranz on 22/10/2013
2013/10/22 1:29:35
Standard views Yeah! If I paid for the new version I'd want bigger not smaller!
2013/10/22 1:02:35
Standard views That is weird - I find things in SketchUp 8 are slightly smaller than in Muvizu e.g. here is the standard SketchUp guy with a 2 metre stick divided into 1, .5, .25 and .1 metre lengths, brought straight in to Muvizu.
2013/10/21 20:48:44
Fatal Error While bemoaning the fact that there is no "Undo" under the "Edit" menu (as there is under many other Windows softwares) I happened to glance at the top right of the window and spot the 'undo' arrow, Duh! So after my most recent crash (I average 1 per hour due to my haste) I managed to resist the temptation to use "CTRl-Z" and used the arrow instead.
Lo and behold it worked! So at least I have a workaround now.
2013/10/21 20:11:06
Standard views ukBerty wrote:
Dylly wrote:

Collision is your friend!


It's no friend of mine !


Big Grin
2013/10/21 20:10:50
Standard views Dylly wrote:
Here are a couple of tips on scene construction...

Make the clock and the wall as one model in SketchUp....

Hope this helps.



Thanks for the advice, I had noticed that some of the walls that come with Muvizu leave a nasty gap when you try to align them so I think I'll do as you suggest and build the set in SketchUp. Does Muvizu use the same scale though?
2013/10/21 7:10:00
Standard views Is it possible to have the equivalent of SketchUp "Standard Views" i.e. Front, Top, Left, Right etc when building the set? I am finding it hard to align some of my imported props. E.g. I created a wall clock which is aligned with the axis in SketchUp, when I import it and add the Clock face texture, the clock is sitting squint, so when I try to place it on a wall and get the 12 at the top it is very tricky.
2013/10/21 2:49:51
Help me please I just had that problem for the first time today
I double-clicked on the ground through a door almost behind a character and it wouldn't move. I then tried clicking in front and it still wouldn't move so I closed "Direct Character Movements" moved the timeline a fraction and tried again and then it worked.
Unfortunately it must be a bug.
2013/10/21 0:19:22
Fatal Error Still investigating this. It happens even if you don't press "Delete" but use the right-click option to "Delete".

The issue only occurs if the character is highlighted when you delete the action, so Muvizu deletes it instead. The solution is to make sure that you deselect the character once you have got the right name in the timeline for directing movement (say).

Hopefully Muvizu will find a way to prevent this behaviour as it is very frustrating.
2013/10/20 20:30:49
Help me please Does your PC meets these specs? http://muvizu.com/System-requirements
2013/10/20 20:13:43
Help me please Jean_mix wrote:

Is it because I use windows 8?



No, I am using Windows 8 and do not have that problem. Are you running the 64 bit version of the program? Also, do you have a good graphics card and are its drivers up to date?
2013/10/20 7:00:36
Fatal Error Turns out that it doesn't need to be the only animation for a character. Even i there are several, if you click on any of them and press "delete" (which is something I do automatically because I am used to using Moviestorm and iClone), the character will disappear and Ctrl-Z will cause the crash every time.
2013/10/17 8:19:27
Collisions, snap-to and undo. Thanks ukBerty,

Muvizu does seems to be a bit like juggling with cats while riding a unicycle on a tightrope made of knotted eels at times. But hey, I made good progress today -I learned how to open a door for one thing
I do wish you could compress and lengthen timeline events to make it easier to match timings with other events and I confess I find the prepare and direct process a bit of a rigmarole. But I'm hopeful I can achieve what I want to.


Cheers
edited by primaveranz on 17/10/2013
2013/10/17 7:58:27
Fatal Error Will do Mike, thanks.
2013/10/17 2:22:21
Fatal Error primaveranz wrote:
Trying to direct my character I wanted to delete one of the movements from the timeline but somehow I deleted the entire timeline and with it the character. I pressed Ctrl "Z" hopefully but just got a fatal error message and on clicking OK Muvizu crashed losing me 1 hour's work.
Not enjoying Muvizu at this point in my own timeline.....


Ok. I managed to reproduce this again. If you right click on the only animation for an actor in the timeline and choose "Delete"for some reason the character disappears from the set and if you press Ctrl-Z Muvizu terminates with this message:-
2013/10/17 1:22:15
Collisions, snap-to and undo. I have since discovered the "Lock" property which is a part solution, but still just another thing to have to remember to prevent an unwanted effect.
2013/10/17 0:35:23
Sitting down and another Fatal error ziggy72 wrote:

As for the error, no idea sorry. Does it happen every time?

Thanks for the info.

I tried reproducing the issue just after it happened but was unable to do so. However I think people need to post these so that perhaps the staff can identify any patterns that may lead to bugs being nailed down.
I am saving the scene about every 2 minutes now just in case
2013/10/17 0:32:04
Collisions, snap-to and undo. I understand it is possible to reduce the effect of the collision physics on imported objects using ziggy's mesh but is there no way to switch off the behaviour in a built-in Muvizu object? It makes creating a complex set ridiculously difficult.

This is aggravated by the fact that an object's properties box does not close when you choose another object.

So if, for example, you create a copy of an object and click on it, it becomes highlighted with the red box around it, but the properties box which is visible with that object's name is for the original not the newly-created copy. (The properties box needs a double click to appear but a single click is enough to highlight an object) So changing the scale affects the "wrong" object, and due to the collision behaviour, if the rescaled object happens to bump into another and displace it, you often cannot undo the action (Ctrl-Z seems totally random in its efficacy) so you have to manually move the displaced object back into position.


Objects frequently become entangled with others and often (since Undo doesn't work) the only way I have found to fix this is to delete the object and start again.



I do like having the ability to resize objects but the fact that you can't snap e.g. wall sections together is a hinderance meaning you have to faff about trying to ensure there are no gaps between e.g. your wall sections as you move the camera around.



To summarize Muvizu staff, if they are not possible now (and I couldn't find any evidence through searching the site) then I suggest that the ability to switch off collisions, snap objects to others, have properties boxes that self-close on selection of another object and an improved undo functionality are all sorely needed.


Cheers.
2013/10/16 21:09:53
Sitting down and another Fatal error I was following this tutorial:- http://www.muvizu.com/Blog/Detail.aspx?did=167#comments but when I went to Page 3 there was no "Sit" action. I discovered that I had to choose the "Miscellaneous" option first and inside that there was a list containing the "sit" option. However once choosing that I couldn't see the "Miscellaneous" option again. Looks like it only appears the first time you prepare actions for a specific character?

Anyway I then tried to add a second character and bang! Fatal Error as shown:-
Seems to be .NET related but the Muvizu installer did not report any problems when I ran it originally. Is this another known issue?
edited by primaveranz on 16/10/2013
2013/10/16 5:03:07
Fatal Error ziggy72 wrote:
And Muvizu is basically a mod for a game engine that is constantly being updated to accommodate it's users, so don't expect 100% stability from it. None of the rest of us do, that's for sure

Hmm I'm surprised it would take that long for a differential backup, and for 150 quid I definitely would expect stability. I'll keep playing with the free version a bit longer though and see if it can win me over.
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